// js import 'dart:js' as Js; import 'dart:html'; abstract class IPlr {} class NPlr extends IPlr {} SpanElement Span(String cls) { return new SpanElement()..classes.add(cls); } DivElement Div(String cls) { return new DivElement()..classes.add(cls); } TableCellElement TD(TableRowElement tr) { TableCellElement td = new TableCellElement(); tr.append(td); return td; } ParagraphElement P(String cls) { return new ParagraphElement()..classes.add(cls); } String b(String str) { return str; } String smile(String str) { return '
'; } String l(String str, String key) { return str; } num drawText(CanvasRenderingContext2D ctx, String txt, int x, int y, int w, bool center) { TextMetrics tm = ctx.measureText(txt); ctx.fillText(txt, x, y + 15, w); return 1; } class Dt { static String ex = b('!'); static String add = b('+'); static String at = b('@'); static String atex = b('@!'); static String cln = b(':'); static String exTest = b('!test!'); static String u02 = b('\u0002'); static String u03 = b('\u0003'); // static String u04 = b('\u0004'); // static String u05 = b('\u0005'); // static String u200b = b('\u200B'); static String qq = b('??'); static String assassinate = b('assassinate'); static String exchange = b('exchange'); static String half = b('half'); static String charge = b('charge'); static String fire = b('fire'); static String ice = b('ice'); static String accumulate = b('accumulate'); static String poison = b('poison'); static String berserk = b('berserk'); static String charm = b('charm'); static String curse = b('curse'); static String iron = b('iron'); static String slow = b('slow'); static String haste = b('haste'); static String corpose = b('corpose'); static String shield = b('shield'); static String protect = b('protect'); static String upgrade = b('upgrade'); static String disperse = b('disperse'); static String zombie = b('zombie'); static String shadow = b('shadow'); static String summon = b('summon'); static String minionCount = b('minionCount'); static String bossName = b('bossName_'); static String mario = b('mario'); static String sonic = b('sonic'); static String mosquito = b('mosquito'); static String yuri = b('yuri'); static String slime = b('slime'); static String ikaruga = b('ikaruga'); static String conan = b('conan'); static String aokiji = b('aokiji'); static String lazy = b('lazy'); static String covid = b('covid'); static String saitama = b('saitama'); static String rinick = b('Rinick'); static String hanxu = b('涵虚'); static String lingyun = b('霛雲'); static String yunjian = b('云剑'); static String xinjiyuan = b('新纪元'); static String kuzan = b('库瓒'); static String kuzan1 = b('庫瓒'); static String qilala = b('琪拉拉'); static String chuncai = b('纯菜'); static String xueche = b('学🚗🀄学'); static String phy = b('Ø'); static String seed = b('seed:'); static String dio = b('dio'); static String mask = b('mask'); static String maskz = b('口罩'); static String ladderz = b('天梯'); static String s_win = b(''); static String s_lose = b(''); static String s_elite1 = b(''); static String s_elite2 = b(''); static String s_elite3 = b(''); static String s_boss = b(''); static String s_dmg0 = b(''); static String s_dmg120 = b(''); static String s_dmg160 = b(''); static String s_accumulate = b(''); static String s_berserk = b(''); static String s_charm = b(''); static String s_curse = b(''); static String s_exchange = b(''); static String s_haste = b(''); static String s_ice = b(''); static String s_iron = b(''); static String s_poison = b(''); static String s_revive = b(''); static String s_slow = b(''); static String s_counter = b(''); static String s_reflect = b(''); static String s_upgrade = b(''); static String namerena_domain = b('deepmess.com/namerena'); static String namerena_help = b('https://deepmess.com/zh/namerena/'); } void main() { print(Dt.s_win); // Find an element by id (an-id). Element idElement = querySelector('#an-id')!; // Find an element by class (a-class). Element classElement = querySelector('.a-class')!; // Find all elements by tag (