update winrate test
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c9609ffd01
commit
9972573772
@ -3282,9 +3282,9 @@
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return result
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return result
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},
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},
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get_obfuscated_value(a) {
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get_obfuscated_value(a) {
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var result = $.hashmap_str_str.h(0, a)
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var s = $.hashmap_str_str.h(0, a)
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if (result == null) return ""
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if (s == null) return ""
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return result
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return s
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},
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},
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out_load_lan(a) {
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out_load_lan(a) {
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J.lY(a, new LanData.load_lan())
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J.lY(a, new LanData.load_lan())
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@ -12363,7 +12363,7 @@
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q = new T.aq(n, l)
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q = new T.aq(n, l)
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// 当前场次, 目标场次, 胜率
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// 当前场次, 目标场次, 胜率
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output(p.current_count, p.target_count, p.win_count * 100 / p.current_count)
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//捕获胜率
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//捕获胜率
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if (p.current_count >= config[stage].count) {
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if (p.current_count >= config[stage].count) {
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const {
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const {
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@ -12373,8 +12373,11 @@
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} = config[stage];
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} = config[stage];
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var winRate = p.win_count * 100 / config[stage].count
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var winRate = p.win_count * 100 / config[stage].count
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//if (winRate < score) 对于cqd需要多个号取胜率平均,不需要在这里判断
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if (winRate < score)
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resolve(true, [], winRate, p.current_count);
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resolve(false, [], winRate, p.current_count);
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else if (stage === config.length - 1)
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resolve(true, [], winRate);
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stage++;
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}
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}
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async_goto = 1
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async_goto = 1
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