reverse-name/node_run/static/md5.html

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2024-03-17 15:09:57 +08:00
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<style></style>
<link rel="stylesheet" href="md5.css">
<script>
var r = `{
"recover": "[1]回复体力[2]点",
"sklAbsorb": "[0]#吸血攻击",
"sklAccumulate": "[0]#聚气",
"sklAccumulated": "[1]攻击力上升",
"sklAccumulateCancel": "[1]的[聚气]被打消了",
"sklAssassinate1": "[0]#潜行",
"sklAssassinate2": "[0]#背刺",
"dodge": "[0]#回避",
"sklAssassinateFailed": "[0]的[潜行]被识破",
"sklBerserkEnd": "[1]从[狂暴]中解除",
"sklBerserkAttack": "[0]#狂暴攻击",
"sklBerserkHit": "[1]#狂暴",
"sklBerserk": "[0]#狂暴术",
"sklCharge": "[0]#蓄力",
"sklChargeCancel": "[1]的[蓄力]被中止了",
"sklCharmEnd": "[1]从[魅惑]中解除",
"sklCharm": "[0]#魅惑",
"sklCharmHit": "[1]被[魅惑]了",
"sklClone": "[0]#分身",
"sklCloned": "出现一个新的[1]",
"sklCritical": "[0]#会心一击",
"sklCurseDamage": "[诅咒]使伤害加倍",
"sklCurseEnd": "[1]从[诅咒]中解除",
"sklCurseHit": "[1]被[诅咒]了",
"sklCurse": "[0]#诅咒",
"sklDisperse": "[0]#净化",
"sklExchange": "[0]#生命之轮",
"sklExchanged": "[1]的体力值与[0]互换",
"sklFire": "[0]#火球术",
"sklHalf": "[0]#瘟疫",
"sklHalfDamage": "[1]体力减少[2]%",
"sklHasteEnd": "[1]从[疾走]中解除",
"sklHaste": "[0]#加速术",
"sklHasteHit": "[1]#疾走",
"sklHeal": "[0]#治愈魔法",
"sklIceEnd": "[1]从[冰冻]中解除",
"sklIceHit": "[1]被[冰冻]了",
"sklIce": "[0]#冰冻术",
"sklIron": "[0]#铁壁",
"sklIrond": "[0]防御力大幅上升",
"sklIronCancel": "[1]的[铁壁]被打消了",
"sklIronEnd": "[0]从[铁壁]中解除",
"sklPoisonDamage": "[1][毒性发作]",
"sklPoisonEnd": "[1]从[中毒]中解除",
"sklPoisonHit": "[1][中毒]",
"sklPoison": "[0]#投毒",
"sklQuake": "[0]#地裂术",
"SklRapid": "[0]发起攻击",
"SklRapidNext": "[0]#连击",
"sklRevive": "[0]#苏生术",
"sklRevived": "[1][复活]了",
"sklPossess": "[0]#附体",
"sklShadow": "[0]#幻术",
"sklShadowName": "幻影",
"sklShadowed": "召唤出[1]",
"sklSlowEnd": "[1]从[迟缓]中解除",
"sklSlow": "[0]#减速术",
"sklSlowHit": "[1]#迟缓",
"sklExplode": "[0]#自爆",
"sklSummon": "[0]#血祭",
"sklSummonName": "使魔",
"sklSummoned": "召唤出[1]",
"sklThunder": "[0]#雷击术",
"sklThunderEnd": "[0][回避]了攻击",
"benchmarking": "实力评估中...[2]%",
"benchmarkRatio": "》 胜率: [2]%",
"benchmarkScore": "》 实力评分: [2]",
"benchmarkSkill": "频率: [2]%",
"searchInvalid": "错误目前最多支持8000人搜索",
"searchStart": "搜索开始...",
"searchEnd": "搜索结束",
"searchFailed": "但是一无所获",
"bossName_aokiji": "青雉",
"sklAokijiDefend": "[0][吸收]所有冰冻伤害",
"sklAokijiIceAge": "[0]#冰河时代",
"bossName_conan": "柯南",
"sklConanKillUnknown": "[0]在一间密室中发现了一具无名尸体",
"sklConanThinking": "[0]正在进行推理",
"sklConanThinkingFinish": "[0]推理完毕",
"sklConanThinkingFinish2": "真相只有一个",
"sklConanThinkingFinish3": "凶手就是你",
"sklConanKillLast": "[1]",
"sklConanKill": "[0]在一间密室中发现了[1]的尸体",
"bossName_covid": "新冠病毒",
"sklCovidDamage": "[1][肺炎]发作",
"sklCovidICU": "[1]在重症监护室无法行动",
"sklCovidStayHome": "[1]在家中自我隔离",
"sklCovidInfect": "[0]和[1]近距离接触",
"sklCovidPrevent": "但[1]没被感染",
"sklAttack": "[0]发起攻击",
"sklCovidMutate": "[1]所感染的病毒发生变异",
"sklCovidHit": "[1]感染了[新冠病毒]",
"bossName_ikaruga": "斑鸠",
"sklIkarugaDefend": "[0][吸收]所有奇数伤害",
"sklIkarugaAttack": "[0]#能量释放",
"bossName_lazy": "懒癌",
"sklLazyDamage": "[1][懒癌]发作",
"sklLazySkipTurn1": "[0]打开了[Steam]",
"sklLazySkipTurn2": "[0]打开了[守望先锋]",
"sklLazySkipTurn3": "[0]打开了[文明6]",
"sklLazySkipTurn4": "[0]打开了[英雄联盟]",
"sklLazySkipTurn5": "[0]打开了[微博]",
"sklLazySkipTurn6": "[0]打开了[朋友圈]",
"sklLazySkipTurn0": "这回合什么也没做",
"sklLazyHit": "[1]感染了[懒癌]",
"bossName_mario": "马里奥",
"bossMarioGrow10": "[0]得到[蘑菇]",
"bossMarioGrow11": "[0]攻击力上升",
"bossMarioGrow20": "[0]得到[火焰花]",
"bossMarioGrow21": "[0]学会[火球术]",
"bossMarioGrow30": "[0]得到[奖命蘑菇]",
"bossMarioLife": "[0]还剩[2]条命",
"bossMarioRevive": "[0]满血复活",
"bossName_mosquito": "蚊",
"bossName_saitama": "一拳超人",
"saitamaHungry": "[0]觉得有点饿",
"saitamaLeave": "[0]离开了战场",
"bossName_slime": "史莱姆",
"sklSlimeSpawn": "[0][分裂]",
"sklSlimeSpawned": "分成了[0] 和 [1]",
"bossName_sonic": "索尼克",
"bossName_yuri": "尤里",
"sklYuriControl": "[0]#心灵控制",
"endMessage": "你已经玩了[0]局了",
"continueGame": "继续游戏",
"navigationLink": "navigation.html",
"errorMaxPlayer": "错误目前最多支持1000人PK",
"errorMinPlayer": "错误,请至少输入两行名字",
"welcome": "名字竞技场",
"welcome2": "(MD5大作战10周年纪念)",
"winnerName": "胜者",
"score": "得分",
"killedCount": "击杀",
"killerName": "致命一击",
"loserName": "败者",
"returnTitle": "返回",
"shareTitle": "分享",
"helpTitle": "帮助",
"HP": "HP",
"detail": " 攻 [] 防 [] 速 [] 敏 [] 魔 [] 抗 [] 智 []",
"inputTitle": "名字竞技场",
"inputPlaceholder": "每行输入一个名字 \\n \\n组队对战时用空行隔开组队",
"startFight": "开 始",
"closeTitle": "关闭",
"fastTitle": "快进",
"challengeLabel": "挑战Boss",
"selectBossHint": "选择Boss",
"win": "[2]获得胜利",
"minionDie": "[1]消失了",
"damage": "[1]受到[2]点伤害",
"die": "[1]被击倒了",
"sklMagicAttack": "[0]发起攻击",
"sklCounter": "[0]#反击",
"defend": "[0]#防御",
"sklHide": "[0]#隐匿",
"sklMerge": "[0]#吞噬",
"sklMerged": "[0]属性上升",
"sklProtect": "[0]#守护",
"sklReflect": "[0]#伤害反弹",
"sklReraise": "[0]#护身符",
"sklUpgrade": "[0]#垂死",
"sklUpgraded": "[0]所有属性上升",
"sklUpgradeCancel": "[1]的[垂死]属性被打消",
"sklZombieName": "丧尸",
"sklZombie": "[0]#召唤亡灵",
"sklZombied": "[2]变成了[1]",
"weaponDeathNoteAtk": "[0]在[死亡笔记]写下[1]的名字",
"weaponRModifierUse": "[0]#属性修改器",
"weaponS11_0": "[0]在促销日[购买]了武器",
"weaponS11_1": "但是并没有什么用",
"weaponS11_2": "增加了[2]点",
"weaponS11Done1": "[0]信用卡刷爆",
"weaponS11Done3": "[0]砍下了自己的左手",
"weaponS11Done2": "[0]砍下了自己的右手"
}`;
</script>
</head>
<body>
<div class="main" id="md5">
<div class="plist"></div>
<div class="pbody"></div>
</div>
<script src="md5.js"></script>
</body>
</html>