namerena-work/branch/latest/assets/zh.json
2024-03-31 23:49:21 +08:00

176 lines
7.4 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"recover": "[1]回复体力[2]点",
"sklAbsorb": "[0]发起[吸血攻击]",
"sklAccumulate": "[0]开始[聚气]",
"sklAccumulated": "[1]攻击力上升",
"sklAccumulateCancel": "[1]的[聚气]被打消了",
"sklAssassinate1": "[0][潜行]到[1]身后",
"sklAssassinate2": "[0]发动[背刺]",
"dodge": "[0][回避]了攻击(通用)",
"sklAssassinateFailed": "[0]的[潜行]被识破",
"sklBerserkEnd": "[1]从[狂暴]中解除",
"sklBerserkAttack": "[0]发起[狂暴攻击]",
"sklBerserkHit": "[1]进入[狂暴]状态",
"sklBerserk": "[0]使用[狂暴术]",
"sklCharge": "[0]开始[蓄力]",
"sklChargeCancel": "[1]的[蓄力]被中止了",
"sklCharmEnd": "[1]从[魅惑]中解除",
"sklCharm": "[0]使用[魅惑]",
"sklCharmHit": "[1]被[魅惑]了",
"sklClone": "[0]使用[分身]",
"sklCloned": "出现一个新的[1]",
"sklCritical": "[0]发动[会心一击]",
"sklCurseDamage": "[诅咒]使伤害加倍",
"sklCurseEnd": "[1]从[诅咒]中解除",
"sklCurseHit": "[1]被[诅咒]了",
"sklCurse": "[0]使用[诅咒]",
"sklDisperse": "[0]使用[净化]",
"sklExchange": "[0]使用[生命之轮]",
"sklExchanged": "[1]的体力值与[0]互换",
"sklFire": "[0]使用[火球术]",
"sklHalf": "[0]使用[瘟疫]",
"sklHalfDamage": "[1]体力减少[2]%",
"sklHasteEnd": "[1]从[疾走]中解除",
"sklHaste": "[0]使用[加速术]",
"sklHasteHit": "[1]进入[疾走]状态",
"sklHeal": "[0]使用[治愈魔法]",
"sklIceEnd": "[1]从[冰冻]中解除",
"sklIceHit": "[1]被[冰冻]了",
"sklIce": "[0]使用[冰冻术]",
"sklIron": "[0]发动[铁壁]",
"sklIrond": "[0]防御力大幅上升",
"sklIronCancel": "[1]的[铁壁]被打消了",
"sklIronEnd": "[0]从[铁壁]中解除",
"sklPoisonDamage": "[1][毒性发作]",
"sklPoisonEnd": "[1]从[中毒]中解除",
"sklPoisonHit": "[1][中毒]",
"sklPoison": "[0][投毒]",
"sklQuake": "[0]使用[地裂术]",
"SklRapid": "[0]发起攻击",
"SklRapidNext": "[0][连击]",
"sklRevive": "[0]使用[苏生术]",
"sklRevived": "[1][复活]了",
"sklPossess": "[0]使用[附体]",
"sklShadow": "[0]使用[幻术]",
"sklShadowName": "幻影",
"sklShadowed": "召唤出[1]",
"sklSlowEnd": "[1]从[迟缓]中解除",
"sklSlow": "[0]使用[减速术]",
"sklSlowHit": "[1]进入[迟缓]状态",
"sklExplode": "[0]使用[自爆]",
"sklSummon": "[0]使用[血祭]",
"sklSummonName": "使魔",
"sklSummoned": "召唤出[1]",
"sklThunder": "[0]使用[雷击术]",
"sklThunderEnd": "[0][回避]了攻击(雷击)",
"benchmarking": "实力评估中...[2]%",
"benchmarkRatio": "》 胜率: [2]%",
"benchmarkScore": "》 实力评分: [2]",
"benchmarkSkill": "频率: [2]%",
"searchInvalid": "错误目前最多支持8000人搜索",
"searchStart": "搜索开始...",
"searchEnd": "搜索结束",
"searchFailed": "但是一无所获",
"bossName_aokiji": "青雉",
"sklAokijiDefend": "[0][吸收]所有冰冻伤害",
"sklAokijiIceAge": "[0]使用[冰河时代]",
"bossName_conan": "柯南",
"sklConanKillUnknown": "[0]在一间密室中发现了一具无名尸体",
"sklConanThinking": "[0]正在进行推理",
"sklConanThinkingFinish": "[0]推理完毕",
"sklConanThinkingFinish2": "真相只有一个",
"sklConanThinkingFinish3": "凶手就是你",
"sklConanKillLast": "[1]",
"sklConanKill": "[0]在一间密室中发现了[1]的尸体",
"bossName_covid": "新冠病毒",
"sklCovidDamage": "[1][肺炎]发作",
"sklCovidICU": "[1]在重症监护室无法行动",
"sklCovidStayHome": "[1]在家中自我隔离",
"sklCovidInfect": "[0]和[1]近距离接触",
"sklCovidPrevent": "但[1]没被感染",
"sklAttack": "[0]发起攻击",
"sklCovidMutate": "[1]所感染的病毒发生变异",
"sklCovidHit": "[1]感染了[新冠病毒]",
"bossName_ikaruga": "斑鸠",
"sklIkarugaDefend": "[0][吸收]所有奇数伤害",
"sklIkarugaAttack": "[0]使用[能量释放]",
"bossName_lazy": "懒癌",
"sklLazyDamage": "[1][懒癌]发作",
"sklLazySkipTurn1": "[0]打开了[Steam]",
"sklLazySkipTurn2": "[0]打开了[守望先锋]",
"sklLazySkipTurn3": "[0]打开了[文明6]",
"sklLazySkipTurn4": "[0]打开了[英雄联盟]",
"sklLazySkipTurn5": "[0]打开了[微博]",
"sklLazySkipTurn6": "[0]打开了[朋友圈]",
"sklLazySkipTurn0": "这回合什么也没做",
"sklLazyHit": "[1]感染了[懒癌]",
"bossName_mario": "马里奥",
"bossMarioGrow10": "[0]得到[蘑菇]",
"bossMarioGrow11": "[0]攻击力上升",
"bossMarioGrow20": "[0]得到[火焰花]",
"bossMarioGrow21": "[0]学会[火球术]",
"bossMarioGrow30": "[0]得到[奖命蘑菇]",
"bossMarioLife": "[0]还剩[2]条命",
"bossMarioRevive": "[0]满血复活",
"bossName_mosquito": "蚊",
"bossName_saitama": "一拳超人",
"saitamaHungry": "[0]觉得有点饿",
"saitamaLeave": "[0]离开了战场",
"bossName_slime": "史莱姆",
"sklSlimeSpawn": "[0][分裂]",
"sklSlimeSpawned": "分成了[0] 和 [1]",
"bossName_sonic": "索尼克",
"bossName_yuri": "尤里",
"sklYuriControl": "[0]使用[心灵控制]",
"endMessage": "你已经玩了[0]局了",
"continueGame": "继续游戏",
"navigationLink": "navigation.html",
"errorMaxPlayer": "错误目前最多支持1000人PK",
"errorMinPlayer": "错误,请至少输入两行名字",
"welcome": "名字竞技场",
"welcome2": "(MD5大作战10周年纪念)",
"winnerName": "胜者",
"score": "得分",
"killedCount": "击杀",
"killerName": "致命一击",
"loserName": "败者",
"returnTitle": "返回",
"shareTitle": "分享",
"helpTitle": "帮助",
"HP": "HP",
"detail": " 攻 [] 防 [] 速 [] 敏 [] 魔 [] 抗 [] 智 []",
"inputTitle": "名字竞技场",
"inputPlaceholder": "修改by shenjackyuanjie\n\n版本: latest\n可能会有一些问题, 稳定版请使用根目录下版本",
"startFight": "开 始",
"closeTitle": "关闭",
"fastTitle": "快进",
"challengeLabel": "挑战Boss",
"selectBossHint": "选择Boss",
"win": "[2]获得胜利",
"minionDie": "[1]消失了",
"damage": "[1]受到[2]点伤害",
"die": "[1]被击倒了",
"sklMagicAttack": "[0]发起攻击",
"sklCounter": "[0]发起[反击]",
"defend": "[0][防御]",
"sklHide": "[0]发动[隐匿]",
"sklMerge": "[0][吞噬]了[1]",
"sklMerged": "[0]属性上升",
"sklProtect": "[0][守护][1]",
"sklReflect": "[0]使用[伤害反弹]",
"sklReraise": "[0]使用[护身符]抵挡了一次死亡",
"sklUpgrade": "[0]做出[垂死]抗争",
"sklUpgraded": "[0]所有属性上升",
"sklUpgradeCancel": "[1]的[垂死]属性被打消",
"sklZombieName": "丧尸",
"sklZombie": "[0][召唤亡灵]",
"sklZombied": "[2]变成了[1]",
"weaponDeathNoteAtk": "[0]在[死亡笔记]写下[1]的名字",
"weaponRModifierUse": "[0]使用[属性修改器]",
"weaponS11_0": "[0]在促销日[购买]了武器",
"weaponS11_1": "但是并没有什么用",
"weaponS11_2": "增加了[2]点",
"weaponS11Done1": "[0]信用卡刷爆",
"weaponS11Done3": "[0]砍下了自己的左手",
"weaponS11Done2": "[0]砍下了自己的右手"
}