{ "recover": "[1]回复体力[2]点", "sklAbsorb": "[0]发起[吸血攻击]", "sklAccumulate": "[0]开始[聚气]", "sklAccumulated": "[1]攻击力上升", "sklAccumulateCancel": "[1]的[聚气]被打消了", "sklAssassinate1": "[0][潜行]到[1]身后", "sklAssassinate2": "[0]发动[背刺]", "dodge": "[0][回避]了攻击", "sklAssassinateFailed": "[0]的[潜行]被识破", "sklBerserkEnd": "[1]从[狂暴]中解除", "sklBerserkAttack": "[0]发起[狂暴攻击]", "sklBerserkHit": "[1]进入[狂暴]状态", "sklBerserk": "[0]使用[狂暴术]", "sklCharge": "[0]开始[蓄力]", "sklChargeCancel": "[1]的[蓄力]被中止了", "sklCharmEnd": "[1]从[魅惑]中解除", "sklCharm": "[0]使用[魅惑]", "sklCharmHit": "[1]被[魅惑]了", "sklClone": "[0]使用[分身]", "sklCloned": "出现一个新的[1]", "sklCritical": "[0]发动[会心一击]", "sklCurseDamage": "[诅咒]使伤害加倍", "sklCurseEnd": "[1]从[诅咒]中解除", "sklCurseHit": "[1]被[诅咒]了", "sklCurse": "[0]使用[诅咒]", "sklDisperse": "[0]使用[净化]", "sklExchange": "[0]使用[生命之轮]", "sklExchanged": "[1]的体力值与[0]互换", "sklFire": "[0]使用[火球术]", "sklHalf": "[0]使用[瘟疫]", "sklHalfDamage": "[1]体力减少[2]%", "sklHasteEnd": "[1]从[疾走]中解除", "sklHaste": "[0]使用[加速术]", "sklHasteHit": "[1]进入[疾走]状态", "sklHeal": "[0]使用[治愈魔法]", "sklIceEnd": "[1]从[冰冻]中解除", "sklIceHit": "[1]被[冰冻]了", "sklIce": "[0]使用[冰冻术]", "sklIron": "[0]发动[铁壁]", "sklIrond": "[0]防御力大幅上升", "sklIronCancel": "[1]的[铁壁]被打消了", "sklIronEnd": "[0]从[铁壁]中解除", "sklPoisonDamage": "[1][毒性发作]", "sklPoisonEnd": "[1]从[中毒]中解除", "sklPoisonHit": "[1][中毒]", "sklPoison": "[0][投毒]", "sklQuake": "[0]使用[地裂术]", "SklRapid": "[0]发起攻击", "SklRapidNext": "[0][连击]", "sklRevive": "[0]使用[苏生术]", "sklRevived": "[1][复活]了", "sklPossess": "[0]使用[附体]", "sklShadow": "[0]使用[幻术]", "sklShadowName": "幻影", "sklShadowed": "召唤出[1]", "sklSlowEnd": "[1]从[迟缓]中解除", "sklSlow": "[0]使用[减速术]", "sklSlowHit": "[1]进入[迟缓]状态", "sklExplode": "[0]使用[自爆]", "sklSummon": "[0]使用[血祭]", "sklSummonName": "使魔", "sklSummoned": "召唤出[1]", "sklThunder": "[0]使用[雷击术]", "sklThunderEnd": "[0][回避]了攻击", "benchmarking": "实力评估中...[2]%", "benchmarkRatio": "》 胜率: [2]%", "benchmarkScore": "》 实力评分: [2]", "benchmarkSkill": "频率: [2]%", "searchInvalid": "错误,目前最多支持8000人搜索", "searchStart": "搜索开始...", "searchEnd": "搜索结束", "searchFailed": "但是一无所获", "bossName_aokiji": "青雉", "sklAokijiDefend": "[0][吸收]所有冰冻伤害", "sklAokijiIceAge": "[0]使用[冰河时代]", "bossName_conan": "柯南", "sklConanKillUnknown": "[0]在一间密室中发现了一具无名尸体", "sklConanThinking": "[0]正在进行推理", "sklConanThinkingFinish": "[0]推理完毕", "sklConanThinkingFinish2": "真相只有一个", "sklConanThinkingFinish3": "凶手就是你", "sklConanKillLast": "[1]", "sklConanKill": "[0]在一间密室中发现了[1]的尸体", "bossName_covid": "新冠病毒", "sklCovidDamage": "[1][肺炎]发作", "sklCovidICU": "[1]在重症监护室无法行动", "sklCovidStayHome": "[1]在家中自我隔离", "sklCovidInfect": "[0]和[1]近距离接触", "sklCovidPrevent": "但[1]没被感染", "sklAttack": "[0]发起攻击", "sklCovidMutate": "[1]所感染的病毒发生变异", "sklCovidHit": "[1]感染了[新冠病毒]", "bossName_ikaruga": "斑鸠", "sklIkarugaDefend": "[0][吸收]所有奇数伤害", "sklIkarugaAttack": "[0]使用[能量释放]", "bossName_lazy": "懒癌", "sklLazyDamage": "[1][懒癌]发作", "sklLazySkipTurn1": "[0]打开了[Steam]", "sklLazySkipTurn2": "[0]打开了[守望先锋]", "sklLazySkipTurn3": "[0]打开了[文明6]", "sklLazySkipTurn4": "[0]打开了[英雄联盟]", "sklLazySkipTurn5": "[0]打开了[微博]", "sklLazySkipTurn6": "[0]打开了[朋友圈]", "sklLazySkipTurn0": "这回合什么也没做", "sklLazyHit": "[1]感染了[懒癌]", "bossName_mario": "马里奥", "bossMarioGrow10": "[0]得到[蘑菇]", "bossMarioGrow11": "[0]攻击力上升", "bossMarioGrow20": "[0]得到[火焰花]", "bossMarioGrow21": "[0]学会[火球术]", "bossMarioGrow30": "[0]得到[奖命蘑菇]", "bossMarioLife": "[0]还剩[2]条命", "bossMarioRevive": "[0]满血复活", "bossName_mosquito": "蚊", "bossName_saitama": "一拳超人", "saitamaHungry": "[0]觉得有点饿", "saitamaLeave": "[0]离开了战场", "bossName_slime": "史莱姆", "sklSlimeSpawn": "[0][分裂]", "sklSlimeSpawned": "分成了[0] 和 [1]", "bossName_sonic": "索尼克", "bossName_yuri": "尤里", "sklYuriControl": "[0]使用[心灵控制]", "endMessage": "你已经玩了[0]局了", "continueGame": "继续游戏", "navigationLink": "navigation.html", "errorMaxPlayer": "错误,目前最多支持1000人PK", "errorMinPlayer": "错误,请至少输入两行名字", "welcome": "名字竞技场", "welcome2": "(MD5大作战10周年纪念)", "winnerName": "胜者", "score": "得分", "killedCount": "击杀", "killerName": "致命一击", "loserName": "败者", "returnTitle": "返回", "shareTitle": "分享", "helpTitle": "帮助", "HP": "HP", "detail": " 攻 [] 防 [] 速 [] 敏 [] 魔 [] 抗 [] 智 []", "inputTitle": "名字竞技场", "inputPlaceholder": "每行输入一个名字\n\n组队对战时用空行隔开组队\n\n请注意,当前页面无法测号,任何测号都会被视为正常对战", "startFight": "开 始", "closeTitle": "关闭", "fastTitle": "快进", "challengeLabel": "挑战Boss", "selectBossHint": "选择Boss", "win": "[2]获得胜利", "minionDie": "[1]消失了", "damage": "[1]受到[2]点伤害", "die": "[1]被击倒了", "sklMagicAttack": "[0]发起攻击", "sklCounter": "[0]发起[反击]", "defend": "[0][防御]", "sklHide": "[0]发动[隐匿]", "sklMerge": "[0][吞噬]了[1]", "sklMerged": "[0]属性上升", "sklProtect": "[0][守护][1]", "sklReflect": "[0]使用[伤害反弹]", "sklReraise": "[0]使用[护身符]抵挡了一次死亡", "sklUpgrade": "[0]做出[垂死]抗争", "sklUpgraded": "[0]所有属性上升", "sklUpgradeCancel": "[1]的[垂死]属性被打消", "sklZombieName": "丧尸", "sklZombie": "[0][召唤亡灵]", "sklZombied": "[2]变成了[1]", "weaponDeathNoteAtk": "[0]在[死亡笔记]写下[1]的名字", "weaponRModifierUse": "[0]使用[属性修改器]", "weaponS11_0": "[0]在促销日[购买]了武器", "weaponS11_1": "但是并没有什么用", "weaponS11_2": "增加了[2]点", "weaponS11Done1": "[0]信用卡刷爆", "weaponS11Done3": "[0]砍下了自己的左手", "weaponS11Done2": "[0]砍下了自己的右手" }