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5cfcbf9938
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49fb9b5c8b
@ -4847,7 +4847,7 @@ var A = {
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if (s > $.mR()) return $.py()
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return s
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},
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create_player(name, clan_name, fgt, weapon_name) {
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init_boss(name, clan_name, fgt, weapon_name) {
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// MARK: WTF 什么鬼这么长
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var s, r, q, p, o, n, m, l, k, j, i, h, g, f, e, d, c, b, a, a0, a1, a2, a3 = null
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if (clan_name == $.nk()) {
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@ -12368,14 +12368,14 @@ L.ProfileWinChance.prototype = {
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for (s = k.a, r = s.length, q = k.e, p = k.r, o = 0; o < s.length; s.length === r || (0, H.F)(s), ++o) {
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n = s[o]
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m = J.a3(n)
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l = T.create_player(m.h(n, 0), m.h(n, 1), null, m.h(n, 2))
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l = T.init_boss(m.h(n, 0), m.h(n, 1), null, m.h(n, 2))
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q.push(l)
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p.push(l.e)
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}
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for (s = k.b, r = s.length, p = k.f, o = 0; o < s.length; s.length === r || (0, H.F)(s), ++o) {
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n = s[o]
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m = J.a3(n)
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p.push(T.create_player(m.h(n, 0), m.h(n, 1), null, m.h(n, 2)))
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p.push(T.init_boss(m.h(n, 0), m.h(n, 1), null, m.h(n, 2)))
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}
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s = q.length
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if (s + p.length >>> 4 === 0) {
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@ -12573,24 +12573,23 @@ V.ProfileMain.prototype = {
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dZ(a, b) {
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// 什么奇怪的算法?
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var s, r, q, p, o, n, m, this_ = this,
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names = this_.b
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k = this_.b
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// if (k.length === 2 && J.Y(J.J(k[0], 0), J.J(k[1], 0)) && J.Y(J.J(k[0], 1), J.J(k[1], 1))) {
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if (names.length === 2 && (names[0][0] == names[1][0]) && (names[0][1] == names[1][1])) {
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names.pop()
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if (k.length === 2 && (k[0][0] == k[1][0]) && (k[0][1] == k[1][1])) {
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k.pop()
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this_.c = true
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}
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for (s = names.length, r = this_.f, q = this_.r, p = 0; p < names.length; names.length === s || (0, H.F)(names), ++p) {
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o = names[p]
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// n = J.a3(o)
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// m = T.init_boss(n.h(o, 0), n.h(o, 1), null, n.h(o, 2))
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m = T.create_player(o[0], o[1], null, o[2])
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for (s = k.length, r = this_.f, q = this_.r, p = 0; p < k.length; k.length === s || (0, H.F)(k), ++p) {
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o = k[p]
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n = J.a3(o)
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m = T.init_boss(n.h(o, 0), n.h(o, 1), null, n.h(o, 2))
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// r.push(m)
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this.f.push(m)
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q.push(m.e)
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}
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names = r.length
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if (names + 5 >>> 4 === 0)
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for (p = 0; p < names; ++p) {
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k = r.length
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if (k + 5 >>> 4 === 0)
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for (p = 0; p < k; ++p) {
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m = r[p]
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m.I = m.gbT()
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}
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@ -16417,7 +16416,7 @@ T.fo.prototype = {
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a = a === a0 && J.ny(b.h(c, a0), 0) < $.pC()
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} else a = false
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if (a) {
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a2 = T.create_player(b.h(c, 0), b.h(c, $.i()), this_, a1)
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a2 = T.init_boss(b.h(c, 0), b.h(c, $.i()), this_, a1)
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} else {
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a2 = T.init_plr(b.h(c, 0), b.h(c, $.i()), e.b, a1)
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}
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