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3 Commits

Author SHA1 Message Date
b036b36032
HtmlRenderer.fq -> HtmlRenderer.inner_render 2024-04-05 12:48:24 +08:00
54bb3c28b6
添加一些MARK 2024-04-05 12:47:19 +08:00
2a112b6d88
W.Q -> W.Element 2024-04-05 12:43:29 +08:00

View File

@ -7772,7 +7772,7 @@ var A = {
c0: function c0() {},
ja: function ja() {},
jb: function jb() {},
Q: function Q() {},
Element: function Element() {},
jf: function jf() {},
o: function o() {},
fn: function fn() {},
@ -8074,7 +8074,7 @@ var A = {
let plist = s.querySelector(".plist")
let pbody = s.querySelector(".pbody")
s = new HtmlRenderer.fq(plist, pbody, a, $.ro().ax(256))
s = new HtmlRenderer.inner_render(plist, pbody, a, $.ro().ax(256))
s.e0(a)
logger.debug("finish html.outer_main")
return s
@ -8263,15 +8263,16 @@ var A = {
}
return span_element
},
fq: function fq(a, b, c, d) {
// MARK: html render init
inner_render: function inner_render(a, b, profiler, randomer) {
var _ = this
_.a = a
_.b = b
_.c = c
_.c = profiler // 输入的 profiler
_.d = null
_.f = _.e = false
_.r = 3
_.x = d
_.x = randomer
_.y = 2
// 既然加速之后就直接 2000
// 直接初始化为 2000 如何
@ -11343,7 +11344,7 @@ W.jb.prototype = {
return a.length
}
}
W.Q.prototype = {
W.Element.prototype = {
geH(a) {
return new W.i8(a)
},
@ -12990,7 +12991,7 @@ S.fK.prototype = {
},
$iaN: 1
}
HtmlRenderer.fq.prototype = {
HtmlRenderer.inner_render.prototype = {
e0(a) {
// a -> profiler input
var s, root, q, this_ = this
@ -18931,7 +18932,7 @@ LangData.k_.prototype = {
s.dQ = s.k
s = P.L.prototype
s.dP = s.bV
s = W.Q.prototype
s = W.Element.prototype
s.bY = s.aA
s = W.eD.prototype
s.dX = s.aM
@ -18976,7 +18977,7 @@ LangData.k_.prototype = {
install_static_tearoff(W, "uW", 4, null, ["$4"], ["tU"], 20, 0)
static_2(HtmlRenderer, "oD", "rU", 62)
var i
instance_1i(i = HtmlRenderer.fq.prototype, "gfb", "fc", 31)
instance_1i(i = HtmlRenderer.inner_render.prototype, "gfb", "fc", 31)
instance_1i(i, "gff", "ds", 8)
m(i, "gbc", "dI", 0)
l(i, "gfd", "fe", 33)
@ -19002,6 +19003,7 @@ LangData.k_.prototype = {
instance_2u(T.SklCounter.prototype, "gdr", "f8", 54)
})();
(function inheritance() {
// MARK: 继承链
var mixin = hunkHelpers.mixin,
inherit = hunkHelpers.inherit,
inherit_many = hunkHelpers.inheritMany
@ -19015,7 +19017,7 @@ LangData.k_.prototype = {
W.j8, W.m5, W.cP, W.cr, W.dN, W.eD, W.is, W.dv, W.kE, W.l_, W.ix,
P.l4, P.kw, P.eJ, P.jQ, P.kT, Y.RC4, L.ProfileWinChance, V.ProfileMain, X.ProfileFind,
S.fK,
HtmlRenderer.fq, HtmlRenderer.jT, HtmlRenderer.ax,
HtmlRenderer.inner_render, HtmlRenderer.jT, HtmlRenderer.ax,
Sgls.a_, Sgls.n,
T.x, T.Plr, T.dk, T.fo, T.b7, T.IPlr, T.HDamage, T.HRecover, T.aX, T.aq, T.bG, T.Weapon, T.fl
]
@ -19065,8 +19067,8 @@ LangData.k_.prototype = {
inherit(P.kj, P.jg)
inherit_many(P.aS, [P.cD, P.fs])
inherit_many(W.fn, [W.v, W.dH, W.eq])
inherit_many(W.v, [W.Q, W.b6, W.cL])
inherit_many(W.Q, [W.HtmlElement, P.p])
inherit_many(W.v, [W.Element, W.b6, W.cL])
inherit_many(W.Element, [W.HtmlElement, P.p])
inherit_many(W.HtmlElement, [W.AnchorElement, W.AreaElement, W.BaseElement, W.BodyElement, W.CanvasElement, W.c0, W.fp, W.dQ, W.h4, W.ek, W.ce, W.en, W.hQ, W.hR, W.cI])
inherit(W.co, W.i6)
inherit(W.dm, W.bb)
@ -19566,6 +19568,7 @@ var t = (function rtii() {
lazy_old($, "Az", "ro", function () {
return P.o_()
})
// MARK: 字符串反混淆
lazy_old($, "yg", "cl", function () {
// return LangData.j("bB", 89)
return "!"
@ -19909,6 +19912,7 @@ var t = (function rtii() {
lazy_old($, "vr", "rq", function () {
return $.C()
})
// MARK: 数字反混淆
lazy_old($, "wX", "at", function () {
return X.k("vF:G*ee&GC", 12)
})
@ -20430,6 +20434,7 @@ var t = (function rtii() {
return new P.cK(null, null, null, H.findType("cK<m*>"))
})
})();
// MARK: Native support
(function nativeSupport() {
! function () {
@ -20552,7 +20557,7 @@ var t = (function rtii() {
HTMLDivElement: W.c0,
DOMException: W.ja,
DOMTokenList: W.jb,
Element: W.Q,
Element: W.Element,
AbortPaymentEvent: W.o,
AnimationEvent: W.o,
AnimationPlaybackEvent: W.o,
@ -21105,7 +21110,7 @@ function main() {
async_goto = 3
return P._asyncAwait(HtmlRenderer.static_init(), $async$iE)
case 3:
// MARK: inedx.dart.js 输入位置
// MARK: 名字输入位置
// 战斗框输入位置
// 这里请输入一个被混淆过的名字
switch_to = 5