T.ah -> T.PostDamageEntry
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@ -7376,7 +7376,7 @@ var A = {
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cB: function cB() { },
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bH: function bH() { },
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PostDefendEntry: function aB() { },
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ah: function ah() { },
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PostDamageEntry: function ah() { },
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PreActionEntry: function aV() { },
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PostActionEntry: function bq() { },
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aF: function aF() { },
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@ -17790,7 +17790,7 @@ T.UpdateStateEntry.prototype = {}
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T.cB.prototype = {}
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T.bH.prototype = {}
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T.PostDefendEntry.prototype = {}
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T.ah.prototype = {}
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T.PostDamageEntry.prototype = {}
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T.PreActionEntry.prototype = {}
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T.PostActionEntry.prototype = {}
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T.aF.prototype = {}
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@ -19358,7 +19358,7 @@ LangData.k_.prototype = {
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inherit(P.kx, P.kw)
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inherit(P.cF, P.p)
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inherit(HtmlRenderer.fW, HtmlRenderer.ax)
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inherit_many(Sgls.MEntry, [T.Skill, T.UpdateStateEntry, T.PostDefendEntry, T.PostActionEntry, T.cB, T.bH, T.ah, T.PreActionEntry, T.aF])
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inherit_many(Sgls.MEntry, [T.Skill, T.UpdateStateEntry, T.PostDefendEntry, T.PostActionEntry, T.cB, T.bH, T.PostDamageEntry, T.PreActionEntry, T.aF])
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inherit_many(T.Skill,
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[T.ActionSkill, T.SklAokijiDefend, T.SklCovidDefend, T.SklIkarugaDefend,
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T.SklLazyDefend, T.SklMarioReraise, T.SklSlimeSpawn,
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@ -19396,7 +19396,7 @@ LangData.k_.prototype = {
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inherit_many(T.IPlr, [T.NPlr, T.HPlr, T.MPlr, T.DPlr])
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inherit_many(T.aX, [T.h2, T.dX])
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inherit(T.fY, T.cB)
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inherit(T.PostDamageImpl, T.ah)
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inherit(T.PostDamageImpl, T.PostDamageEntry)
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inherit_many(T.PreActionEntry, [T.PreActionImpl, T.RinickModifierPreAction])
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inherit(T.cp, T.aF)
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inherit(T.ij, T.bH)
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