T.hY -> T.ZombieState
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@ -7551,7 +7551,7 @@ var A = {
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_.a_ = _.Z = false
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_.I = null
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},
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hY: function hY() { },
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ZombieState: function hY() { },
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SklZombie: function SklZombie(a) {
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var _ = this
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_.e = false
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@ -18399,7 +18399,7 @@ T.fX.prototype = {
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s[r] = C.d.P(s[r], $.t())
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}
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}
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T.hY.prototype = {
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T.ZombieState.prototype = {
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gT() {
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return 0
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}
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@ -18412,7 +18412,7 @@ T.SklZombie.prototype = {
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var s, r, q, p, o, n, m, l, k, j, i, h, g, f, e, d, c, b, a, a0, a1, a2, a3, a4 = this,
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a5 = null
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if (!(a6 instanceof T.aM) && (a7.n() & 63) < a4.f && a4.r.bw(a7)) {
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a6.r2.m(0, $.iJ(), new T.hY())
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a6.r2.m(0, $.iJ(), new T.ZombieState())
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s = H.as_string(a4.r.a) + "?" + H.as_string($.qZ())
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r = a4.r
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q = r.b
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@ -19360,7 +19360,7 @@ LangData.k_.prototype = {
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T.SlowState, T.UpdateStateImpl, T.RinickModifierUpdateState
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]
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)
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inherit_many(T.x, [T.dI, T.FireState, T.SklSlimeSpawnState, T.MergeState, T.hY])
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inherit_many(T.x, [T.dI, T.FireState, T.SklSlimeSpawnState, T.MergeState, T.ZombieState])
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inherit_many(T.Plr, [T.PlrClone, T.aM, T.PlrBoss, T.PlrBoost, T.PlrBossTest, T.PlrBossTest2, T.PlrEx, T.PlrSeed_])
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inherit_many(T.PostDefendEntry, [T.CurseState, T.PostDefendImpl, T.ik])
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inherit_many(T.bq, [T.PoisonState, T.PostActionImpl])
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