merge成功?

This commit is contained in:
littlefairy 2024-05-25 20:28:41 +08:00
parent 46d471b43b
commit e179117a6d

View File

@ -37,7 +37,7 @@ let run_env = {
*/
const logger = {
// 是否启用 logger
enable: true,
enable: false,
// 显示等级
//
level: 30,
@ -6205,13 +6205,13 @@ var T = {
s.a = a
return s
},
SklAbsorb: function e1(a) {
SklAbsorb: function SklAbsorb(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklAccumulate: function h5(a, b) {
SklAccumulate: function SklAccumulate(a, b) {
var _ = this
_.fr = null
_.fx = a
@ -6219,7 +6219,7 @@ var T = {
_.f = b
_.c = _.b = _.a = _.r = null
},
SklAssassinate: function h7(a) {
SklAssassinate: function SklAssassinate(a) {
var _ = this
_.fy = _.fx = _.fr = null
_.e = false
@ -6233,13 +6233,13 @@ var T = {
_.f = b
_.c = _.b = _.a = _.r = null
},
SklBerserk: function h9(a) {
SklBerserk: function SklBerserk(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklCharge: function ha(a, b) {
SklCharge: function SklCharge(a, b) {
var _ = this
_.fx = _.fr = null
_.fy = a
@ -6255,7 +6255,7 @@ var T = {
_.z = c
_.c = _.b = _.a = null
},
SklCharm: function e3(a) {
SklCharm: function SklCharm(a) {
var _ = this
_.e = false
_.f = a
@ -6303,14 +6303,14 @@ var T = {
_.a_ = _.Z = false
_.I = null
},
SklClone: function e4(a) {
SklClone: function SklClone(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklCloneCallback: function k9() { },
SklCritical: function e5(a) {
SklCritical: function SklCritical(a) {
var _ = this
_.e = false
_.f = a
@ -6325,19 +6325,19 @@ var T = {
_.Q = d
_.c = _.b = _.a = null
},
SklCurse: function hf(a) {
SklCurse: function SklCurse(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklDisperse: function hh(a) {
SklDisperse: function SklDisperse(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklExchange: function hi(a) {
SklExchange: function SklExchange(a) {
var _ = this
_.e = false
_.f = a
@ -6346,13 +6346,13 @@ var T = {
FireState: function c3(a) {
this.b = a
},
SklFire: function cc(a) {
SklFire: function SklFire(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
sklHalf: function e7(a) {
sklHalf: function sklHalf(a) {
var _ = this
_.e = false
_.f = a
@ -6366,13 +6366,13 @@ var T = {
_.Q = c
_.c = _.b = _.a = null
},
SklHaste: function hk(a) {
SklHaste: function SklHaste(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklHeal: function e8(a) {
SklHeal: function SklHeal(a) {
var _ = this
_.e = false
_.f = a
@ -6388,13 +6388,13 @@ var T = {
_.y = b
_.c = _.b = _.a = null
},
SklIce: function e9(a) {
SklIce: function SklIce(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklIron: function ho(a, b, c) {
SklIron: function SklIron(a, b, c) {
var _ = this
_.fy = _.fx = _.fr = null
_.go = a
@ -6411,31 +6411,31 @@ var T = {
_.z = c
_.c = _.b = _.a = null
},
SklPoison: function ht(a) {
SklPoison: function SklPoison(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklQuake: function hv(a) {
SklQuake: function SklQuake(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklRapid: function ec(a) {
SklRapid: function SklRapid(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklRevive: function hx(a) {
SklRevive: function SklRevive(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklPossess: function hu(a) {
SklPossess: function SklPossess(a) {
var _ = this
_.e = false
_.f = a
@ -6480,7 +6480,7 @@ var T = {
_.a_ = _.Z = false
_.I = null
},
SklShadow: function hB(a) {
SklShadow: function SklShadow(a) {
var _ = this
_.e = false
_.f = a
@ -6493,13 +6493,13 @@ var T = {
_.z = b
_.c = _.b = _.a = null
},
SklSlow: function hG(a) {
SklSlow: function SklSlow(a) {
var _ = this
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklExplode: function hj(a) {
SklExplode: function SklExplode(a) {
var _ = this
_.e = false
_.f = a
@ -6546,14 +6546,14 @@ var T = {
_.a_ = _.Z = false
_.I = null
},
SklSummon: function hx(a) {
SklSummon: function SklSummon(a) {
var _ = this
_.fr = null
_.e = false
_.f = a
_.c = _.b = _.a = _.r = null
},
SklThunder: function hu(a) {
SklThunder: function SklThunder(a) {
var _ = this
_.e = false
_.f = a
@ -17556,8 +17556,8 @@ T.Plr.prototype = {
var key = keys[k]
for (var i = 0; i < sortedSkills.length; i++) {
if (sortedSkills[i].constructor.name.toLowerCase() == key.toLowerCase()) {
sortedSkills[i].f = diyskills[key];
// skills[i].ao(this, this.f)
//sortedSkills[i].f = diyskills[key];
sortedSkills[i].ao(this, diyskills[key])
if (i != k) { // 把技能的顺序排一下
[sortedSkills[i], sortedSkills[k]] = [sortedSkills[k], sortedSkills[i]]
@ -17566,6 +17566,7 @@ T.Plr.prototype = {
}
}
}
} catch (error) {
console.log("error diy")
console.error(error)