去掉一些没啥用的async
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@ -16667,7 +16667,7 @@ T.Engine.prototype = {
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this_.b = new LangData.SuperRC4()
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this_.b = new LangData.SuperRC4()
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this_.b.bd(sorted_hash, 1) // init 1
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this_.b.bd(sorted_hash, 1) // init 1
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this_.b.bO(sorted_hash)
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this_.b.bO(sorted_hash) // xor bytes once
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o = sorted_names.length
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o = sorted_names.length
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h = 0
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h = 0
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@ -16677,9 +16677,10 @@ T.Engine.prototype = {
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break
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break
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}
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}
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b0 = sorted_names[h]
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b0 = sorted_names[h]
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async_goto = 6
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// async_goto = 6
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return P._asyncAwait(name2p.h(0, b0).cg(), $async$bD)
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name2p.h(0, b0).az()
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case 6:
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// return P._asyncAwait(name2p.h(0, b0).cg(), $async$bD)
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// case 6:
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n = name2p.h(0, b0)
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n = name2p.h(0, b0)
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m = this_.b // rc4_holder
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m = this_.b // rc4_holder
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// name2p[name].sortInt = r.rFFFFFF;
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// name2p[name].sortInt = r.rFFFFFF;
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@ -17263,7 +17264,7 @@ T.Plr.prototype = {
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}
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}
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},
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},
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cg() {
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cg() {
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//
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// buildAsync outer?
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var s = 0,
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var s = 0,
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r = P._makeAsyncAwaitCompleter(t.z),
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r = P._makeAsyncAwaitCompleter(t.z),
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this_ = this
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this_ = this
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@ -17282,7 +17283,7 @@ T.Plr.prototype = {
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var weapon, diy, this_ = this
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var weapon, diy, this_ = this
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this_.bf()
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this_.bf()
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weapon = this_.weapon
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weapon = this_.weapon
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if (weapon != null) weapon.bn()
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if (weapon != null) weapon.bn() // preUpgrade
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this_.aU() // initRawAttr
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this_.aU() // initRawAttr
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this_.bP() // initLists
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this_.bP() // initLists
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