T.create_player -> T.choose_boss
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3f6c715812
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@ -4860,7 +4860,7 @@ var A = {
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if (s > $.mR()) return $.py()
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if (s > $.mR()) return $.py()
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return s
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return s
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},
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},
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create_player(name, clan_name, fgt, weapon_name) {
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choose_boss(name, clan_name, fgt, weapon_name) {
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// MARK: WTF 什么鬼这么长
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// MARK: WTF 什么鬼这么长
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var team_name, r, q, p, o, n, m, l, k, j, i, h, g, f, e, d, c, b, a, a0, a1, a2, a3 = null
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var team_name, r, q, p, o, n, m, l, k, j, i, h, g, f, e, d, c, b, a, a0, a1, a2, a3 = null
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if (clan_name == $.nk()) {
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if (clan_name == $.nk()) {
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@ -12395,14 +12395,14 @@ L.ProfileWinChance.prototype = {
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for (s = k.a, r = s.length, q = k.e, p = k.r, o = 0; o < s.length; s.length === r || (0, H.F)(s), ++o) {
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for (s = k.a, r = s.length, q = k.e, p = k.r, o = 0; o < s.length; s.length === r || (0, H.F)(s), ++o) {
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n = s[o]
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n = s[o]
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m = J.a3(n)
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m = J.a3(n)
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l = T.create_player(m.h(n, 0), m.h(n, 1), null, m.h(n, 2))
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l = T.choose_boss(m.h(n, 0), m.h(n, 1), null, m.h(n, 2))
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q.push(l)
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q.push(l)
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p.push(l.e)
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p.push(l.e)
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}
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}
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for (s = k.b, r = s.length, p = k.f, o = 0; o < s.length; s.length === r || (0, H.F)(s), ++o) {
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for (s = k.b, r = s.length, p = k.f, o = 0; o < s.length; s.length === r || (0, H.F)(s), ++o) {
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n = s[o]
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n = s[o]
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m = J.a3(n)
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m = J.a3(n)
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p.push(T.create_player(m.h(n, 0), m.h(n, 1), null, m.h(n, 2)))
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p.push(T.choose_boss(m.h(n, 0), m.h(n, 1), null, m.h(n, 2)))
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}
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}
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s = q.length
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s = q.length
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if (s + p.length >>> 4 === 0) {
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if (s + p.length >>> 4 === 0) {
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@ -12610,7 +12610,7 @@ V.ProfileMain.prototype = {
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}
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}
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for (s = names.length, r = this_.f, q = this_.r, p = 0; p < names.length; names.length === s || (0, H.F)(names), ++p) {
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for (s = names.length, r = this_.f, q = this_.r, p = 0; p < names.length; names.length === s || (0, H.F)(names), ++p) {
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o = names[p]
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o = names[p]
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plr = T.create_player(o[0], o[1], null, o[2])
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plr = T.choose_boss(o[0], o[1], null, o[2])
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this.f.push(plr)
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this.f.push(plr)
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q.push(plr.e)
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q.push(plr.e)
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}
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}
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@ -16553,7 +16553,7 @@ T.Engine.prototype = {
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} else
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} else
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a = false
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a = false
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if (a) {
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if (a) {
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player = T.create_player(b.h(c, 0), b.h(c, $.i()), this_, a1)
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player = T.choose_boss(b.h(c, 0), b.h(c, $.i()), this_, a1)
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} else {
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} else {
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player = T.init_plr(b.h(c, 0), b.h(c, $.i()), runner.b, a1)
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player = T.init_plr(b.h(c, 0), b.h(c, $.i()), runner.b, a1)
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}
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}
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