T.c3 -> T.FireState
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@ -4784,7 +4784,7 @@ var A = {
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r = b.r2
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s = t.a.a(r.h(0, $.eY()))
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if (s == null) {
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s = new T.c3($.ao())
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s = new T.FireState($.ao())
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r.m(0, $.eY(), s)
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}
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s.b = s.b + $.b0()
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@ -6227,7 +6227,7 @@ var A = {
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_.f = a
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_.c = _.b = _.a = _.r = null
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},
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c3: function c3(a) {
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FireState: function c3(a) {
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this.b = a
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},
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SklFire: function SklFire(a) {
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@ -14462,8 +14462,8 @@ T.SklCurse.prototype = {
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},
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// act
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v(a, b, c, d) {
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var s = a[0].a,
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atp = T.getAt(this.r, true, c)
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var s = a[0].a
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let atp = T.getAt(this.r, true, c)
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// sklCurse
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// [0]使用[诅咒]
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d.a.push(T.RunUpdate(LangData.get_lang("AqCN"), this.r, s, null, null, $.i(), 1000, 100))
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@ -14548,7 +14548,7 @@ T.SklExchange.prototype = {
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s.cr(o - s.fx, o, l.r, c, d)
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}
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}
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T.c3.prototype = {
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T.FireState.prototype = {
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gT() {
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return -$.i()
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}
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@ -14557,12 +14557,15 @@ T.SklFire.prototype = {
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v(a, b, c, d) {
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var s, r, q, p = a[0].a,
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o = t.a.a(p.r2.h(0, $.eY()))
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if (o == null) o = new T.c3($.ao())
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if (o == null) o = new T.FireState($.ao())
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s = T.getAt(this.r, true, c)
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r = $.mM()
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q = o.b
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// sklFire
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// [0]使用[火球术]
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d.a.push(T.RunUpdate(LangData.get_lang("mAoA"), this.r, p, null, null, $.i(), 1000, 100))
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p.a3(s * (r + q), true, this.r, T.oJ(), c, d)
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// target.attacked(atp, true, owner, onFire, r, updates);
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}
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}
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T.sklHalf.prototype = {
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@ -15272,7 +15275,7 @@ T.hj.prototype = {
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var s, r, q, p, o, n = this,
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m = a[0].a,
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l = t.a.a(m.r2.h(0, $.eY()))
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if (l == null) l = new T.c3($.ao())
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if (l == null) l = new T.FireState($.ao())
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s = T.getAt(n.r, true, c)
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r = $.mZ()
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q = l.b
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@ -19296,7 +19299,7 @@ LangData.k_.prototype = {
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T.hD, T.SkillVoid, T.hg, T.SklRinickModifierClone, T.hz]
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)
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inherit_many(T.UpdateStateEntry, [T.dj, T.HasteState, T.IceState, T.SlowState, T.UpdateStateImpl, T.RinickModifierUpdateState])
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inherit_many(T.x, [T.dI, T.c3, T.SklSlimeSpawnState, T.fC, T.hY])
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inherit_many(T.x, [T.dI, T.FireState, T.SklSlimeSpawnState, T.fC, T.hY])
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inherit_many(T.Plr, [T.PlrClone, T.aM, T.cz, T.PlrBoost, T.PlrBossTest, T.PlrBossTest2, T.PlrEx, T.PlrSeed_])
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inherit_many(T.PostDefendEntry, [T.CurseState, T.PostDefendImpl, T.ik])
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inherit_many(T.bq, [T.dS, T.PostActionImpl])
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