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@ -16394,7 +16394,7 @@ T.Engine.prototype = {
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var async_goto = 0,
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async_completer = P._makeAsyncAwaitCompleter(t.z),
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q, this_ = this,
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o, n, m, l, k, j, i, h, g, f, e, d, c, b, a, a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, b0, b1, b2, b3
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o, n, m, l, k, j, i, h, g, f, runner, d, c, b, a, a0, a1, player, a3, a4, a5, a6, a7, a8, a9, b0, b1, b2, b3
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var $async$bD = P._wrapJsFunctionForAsync(function (async_error_code, async_result) {
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if (async_error_code === 1) return P.async_rethrow(async_result, async_completer)
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while (true) switch (async_goto) {
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@ -16403,7 +16403,7 @@ T.Engine.prototype = {
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for (o = this_.x, n = o.length, m = t.eG, l = this_.r, k = this_.z, j = t.L, i = this_.a, h = 0; h < o.length; o.length === n || (0, H.F)(o), ++h) {
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g = o[h]
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f = H.b([], j)
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e = new T.b7(this_, f, H.b([], j), H.b([], j), H.b([], j))
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runner = new T.b7(this_, f, H.b([], j), H.b([], j), H.b([], j))
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for (d = (g && C.Array).ga0(g); d.u();) {
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c = d.gC()
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if (!(c instanceof T.Plr))
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@ -16420,33 +16420,33 @@ T.Engine.prototype = {
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a = a === a0 && J.ny(b.h(c, a0), 0) < $.pC()
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} else a = false
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if (a) {
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a2 = T.create_player(b.h(c, 0), b.h(c, $.i()), this_, a1)
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player = T.create_player(b.h(c, 0), b.h(c, $.i()), this_, a1)
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} else {
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a2 = T.init_plr(b.h(c, 0), b.h(c, $.i()), e.b, a1)
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player = T.init_plr(b.h(c, 0), b.h(c, $.i()), runner.b, a1)
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}
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// a2 = a ? T.init_boss(b.h(c, 0), b.h(c, $.i()), this_, a1) : T.init_plr(b.h(c, 0), b.h(c, $.i()), e.b, a1)
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if (a2 instanceof T.cy) { // PlrSeed
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b3.push(a2.e)
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k.push(a2)
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if (player instanceof T.cy) { // PlrSeed
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b3.push(player.e)
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k.push(player)
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continue
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}
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if (l.J(0, a2.e)) continue
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if (e.b == null) e.b = a2.c
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a2.y = e
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f.push(a2)
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l.m(0, a2.e, a2)
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if (l.J(0, player.e)) continue
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if (runner.b == null) runner.b = player.c
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player.y = runner
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f.push(player)
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l.m(0, player.e, player)
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}
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}
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if (f.length !== 0) {
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i.push(e)
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i.push(runner)
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a3 = f.length
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for (a4 = 0; a4 < a3; ++a4) {
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a2 = f[a4]
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player = f[a4]
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for (a5 = a4 + $.i(); a5 < a3; ++a5) {
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a6 = f[a5]
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if (a2.b == a6.b) {
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a2.cA(a6.E)
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a6.cA(a2.E)
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if (player.b == a6.b) {
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player.cA(a6.E)
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a6.cA(player.E)
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}
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}
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}
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@ -16504,19 +16504,19 @@ T.Engine.prototype = {
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break
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case 5:
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for (o = i.length, h = 0; h < i.length; i.length === o || (0, H.F)(i), ++h) {
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e = i[h]
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n = e.c
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runner = i[h]
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n = runner.c
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m = H._arrayInstanceType(n)
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k = H.b(n.slice(0), m)
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e.d = k
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runner.d = k
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n = H.b(n.slice(0), m)
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if (n.immutable$list) H.throw_expression(P.UnsupportError("sort"))
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m = n.length - 1
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if (m - 0 <= 32) H.ej(n, 0, m, T.mD())
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else H.ei(n, 0, m, T.mD())
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e.e = n
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runner.e = n
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n = H.b(n.slice(0), H._arrayInstanceType(n))
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e.f = n
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runner.f = n
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}
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o = l.gfP(l)
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o = P.List_List_of(o, true, H._instanceType(o).i("L.E"))
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@ -16524,8 +16524,8 @@ T.Engine.prototype = {
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this_.c = o
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if (C.JsInt.am(l.gp(l) + $.X(), $.C()) === 0)
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for (o = this_.c, n = o.length, h = 0; h < n; ++h) {
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a2 = o[h]
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a2.I = a2.gbT()
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player = o[h]
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player.I = player.gbT()
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}
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o = H.b(i.slice(0), H._arrayInstanceType(i))
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C.Array.bb(o, T.v4())
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@ -16533,9 +16533,9 @@ T.Engine.prototype = {
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for (n = o.length, m = t.i, l = this_.e, h = 0; h < o.length; o.length === n || (0, H.F)(o), ++h) {
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b1 = o[h]
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for (k = b1.f, j = k.length, b2 = 0; b2 < k.length; k.length === j || (0, H.F)(k), ++b2) {
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a2 = k[b2]
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player = k[b2]
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i = this_.b
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f = a2.e
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f = player.e
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i.bO(C.e.gaB().ab(f))
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}
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this_.b.bO(H.b([0], m))
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