T.h8 -> T.SklAttack
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7e57299372
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@ -6104,7 +6104,7 @@ var A = {
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tx(a, b, c, d, e) { },
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tz(a, b, c, d, e) { },
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SklAttack(a) {
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var s = new T.h8(0)
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var s = new T.SklAttack(0)
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s.r = a
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return s
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},
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@ -7456,7 +7456,7 @@ var A = {
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},
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Skill: function Skill() { },
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ActionSkill: function b5() { },
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h8: function h8(a) {
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SklAttack: function h8(a) {
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var _ = this
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_.e = false
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_.f = a
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@ -17937,7 +17937,7 @@ T.ActionSkill.prototype = {
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return (a.n() & 127) < this.f
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}
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}
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T.h8.prototype = {
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T.SklAttack.prototype = {
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v(a, b, c, d) {
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var s, r, q, p, o = this,
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n = null,
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@ -19391,7 +19391,7 @@ LangData.k_.prototype = {
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T.SklRapid, T.SklRevive, T.SklPossess, T.SklShadow, T.SklSlow,
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T.SklExplode, T.SklSummon, T.SklThunder,
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T.SklAokijiIceAge, T.SklConan, T.CovidState, T.SklCovidAttack, T.SklIkarugaAttack,
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T.LazyState, T.SklLazyAttack, T.SklMarioGet, T.SklSaitama, T.h8,
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T.LazyState, T.SklLazyAttack, T.SklMarioGet, T.SklSaitama, T.SklAttack,
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T.SklSimpleAttack, T.SkillVoid, T.SklDeathNote, T.SklRinickModifierClone, T.SklS11]
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)
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inherit_many(T.UpdateStateEntry,
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