改进一下api体验
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ee4e3b0215
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@ -21798,33 +21798,60 @@ const runner = {
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return new Promise((resolve, reject) => {
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return new Promise((resolve, reject) => {
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let win_datas = [];
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let win_datas = [];
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finish_trigger.on("win_rate", (run_round, win_count) => {
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finish_trigger.on("win_rate", (run_round, win_count) => {
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// 先把数据存起来
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win_datas.push({ round: run_round, win_count: win_count });
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win_datas.push({round: run_round, win_count: win_count});
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// 如果数据长度等于 round,说明数据已经全部返回
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// 如果数据长度等于 round,说明数据已经全部返回
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if (run_round >= target_round) {
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if (run_round >= target_round) {
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stop_bomb = true;
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stop_bomb = true;
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resolve({score: win_count, raw_data: win_datas});
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resolve({ score: win_count, raw_data: win_datas });
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}
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}
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});
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});
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main(names);
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main(names);
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});
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});
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},
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},
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win_rate_callback: (names, callback) => {
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return new Promise((resolve, reject) => {
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let win_datas = [];
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finish_trigger.on("win_rate", (run_round, win_count) => {
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win_datas.push({ round: run_round, win_count: win_count });
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// 调用 callback
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let result = callback(run_round, win_count);
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if (!result) {
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stop_bomb = true;
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resolve({ score: win_count, raw_data: win_datas });
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}
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});
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main(names);
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});
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},
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score: (names, target_round) => {
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score: (names, target_round) => {
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return new Promise((resolve, reject) => {
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return new Promise((resolve, reject) => {
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let score_datas = [];
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let score_datas = [];
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finish_trigger.on("score_report", (run_round, score) => {
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finish_trigger.on("score_report", (run_round, score) => {
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// 先把数据存起来
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score_datas.push({ round: run_round, score: score });
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score_datas.push({round: run_round, score: score});
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// 如果数据长度等于 round,说明数据已经全部返回
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// 如果数据长度等于 round,说明数据已经全部返回
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if (run_round >= target_round) {
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if (run_round >= target_round) {
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stop_bomb = true;
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stop_bomb = true;
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resolve({score: score, raw_data: score_datas});
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resolve({ score: score, raw_data: score_datas });
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};
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};
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});
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});
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main(names);
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main(names);
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});
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});
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},
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},
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score_callback: (names, callback) => {
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return new Promise((resolve, reject) => {
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let score_datas = [];
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finish_trigger.on("score_report", (run_round, score) => {
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score_datas.push({ round: run_round, score: score });
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// 调用 callback
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let result = callback(run_round, score);
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if (!result) {
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stop_bomb = true;
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resolve({ score: score, raw_data: score_datas });
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}
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});
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});
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},
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};
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};
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if (run_env.from_code) {
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if (run_env.from_code) {
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@ -1,18 +1,152 @@
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const md5_module = require('./md5.js');
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const md5_module = require("./md5.js");
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/**
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* 对战结果的数据结构
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* 其实只有 source_plr 是有用的, 是赢家之一
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*/
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type FightResult = {
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message: string;
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source_plr: string;
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target_plr: string;
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affect: string | number;
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};
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/**
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* 每一行具体的胜率结果
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*/
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type WinRate = {
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round: number;
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win_count: number;
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};
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/**
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* 胜率的数据结构
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*/
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type WinRateResult = {
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souce: number;
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raw_data: WinRate[];
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};
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/**
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* 用于接收胜率的回调函数
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* 返回一个 bool, true 表示继续, false 表示停止
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*/
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type WinRateCallback = (run_round: number, win_count: number) => boolean;
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/**
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* 分数的数据结构
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*/
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type Score = {
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round: number;
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score: number;
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};
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/**
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* 分数的数据结构
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*/
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type ScoreResult = {
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source: number;
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raw_data: Score[];
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};
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/**
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* 用于接收分数的回调函数
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* 返回一个 bool, true 表示继续, false 表示停止
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*/
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type ScoreCallback = (run_round: number, score: number) => boolean;
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/**
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*
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* @param names 原始的输入框输入
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* @returns 对战结果
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*/
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async function fight(names: string): Promise<FightResult> {
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// 检查一下输入是否合法
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// 比如里面有没有 !test!
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if (names.startsWith("!test!")) {
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throw new Error("你怎么在对战输入里加 !test!(恼)\n${names}");
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}
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return await md5_module.fight(names);
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}
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/**
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* 对于胜率/评分的输入检查
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* @param names
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* @returns
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*/
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function test_check(names: string): boolean {
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const have_test = names.startsWith("!test!");
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return have_test;
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}
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/**
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* 测量胜率
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* @param names 原始的输入框输入
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* @param round 战斗的回合数
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* @returns 胜率结果
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*/
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async function win_rate(names: string, round: number): Promise<WinRateResult> {
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// 检查 round 是否合法
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if (round <= 0) {
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throw new Error("round 必须大于 0");
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}
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if (!test_check(names)) {
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throw new Error("你怎么在胜率输入里加 !test!(恼)\n${names}");
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}
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return await md5_module.win_rate(names, round);
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}
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/**
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*
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* @param names 原始的输入框输入
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* @param callback 用于接收胜率的回调函数
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* @returns 胜率结果
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*/
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async function win_rate_callback(
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names: string,
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callback: WinRateCallback,
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): Promise<WinRateResult> {
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if (!test_check(names)) {
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throw new Error("你怎么在胜率输入里加 !test!(恼)\n${names}");
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}
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return await md5_module.win_rate_callback(names, callback);
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}
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async function score(names: string, round: number): Promise<ScoreResult> {
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// 检查 round 是否合法
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if (round <= 0) {
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throw new Error("round 必须大于 0");
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}
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if (!test_check(names)) {
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throw new Error("你怎么在分数输入里加 !test!(恼)\n${names}");
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}
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return await md5_module.score(names, round);
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}
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async function score_callback(
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names: string,
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callback: ScoreCallback,
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): Promise<ScoreResult> {
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if (!test_check(names)) {
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throw new Error("你怎么在分数输入里加 !test!(恼)\n${names}");
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}
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return await md5_module.score_callback(names, callback);
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}
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// 启动一个 async 函数
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// 启动一个 async 函数
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async function main() {
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async function main() {
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let result = await md5_module.fight("aaaaaa\nbbbbb");
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const result = await md5_module.fight("aaaaaa\nbbbbb");
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console.log("对战结果: ", result);
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console.log("对战结果: ", result);
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let win_rate = await md5_module.win_rate("!test!\n\naaaaaa\n\nbbbbb", 1000);
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const win_rate = await md5_module.win_rate("!test!\n\naaaaaa\n\nbbbbb", 1000);
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console.log("胜率: ", win_rate);
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console.log("胜率: ", win_rate);
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let score = await md5_module.score("!test!\n\naaaaaabbbb", 1000);
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const score = await md5_module.score("!test!\n\naaaaaabbbb", 1000);
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console.log("分数: ", score);
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console.log("分数: ", score);
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};
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}
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main();
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main();
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