T.dB -> T.LazyState
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@ -5607,7 +5607,7 @@ var A = {
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if (b.r2.h(0, $.ck()) == null && (d.n() & 63) + 1 < c) T.j7(a, b, $.bg(), d, e)
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},
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nO(a, b) {
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var s = new T.dB(a, b, 0)
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var s = new T.LazyState(a, b, 0)
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s.fy = new T.PostActionImpl(s)
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s.go = new T.UpdateStateImpl(s)
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s.id = new T.PreActionImpl(s)
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@ -6847,7 +6847,7 @@ var A = {
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_.a_ = _.Z = false
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_.I = null
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},
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dB: function dB(a, b, c) {
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LazyState: function dB(a, b, c) {
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var _ = this
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_.fr = a
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_.fx = b
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@ -16015,7 +16015,7 @@ T.PlrBossLazy.prototype = {
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this.k1.push(new T.SklLazyDefend(r))
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}
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}
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T.dB.prototype = {
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T.LazyState.prototype = {
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gT() {
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return 0
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},
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@ -19354,7 +19354,7 @@ LangData.k_.prototype = {
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T.SklRapid, T.SklRevive, T.SklPossess, T.SklShadow, T.SklSlow,
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T.SklExplode, T.SklSummon, T.SklThunder,
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T.SklAokijiIceAge, T.SklConan, T.CovidState, T.SklCovidAttack, T.SklIkarugaAttack,
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T.dB, T.SklLazyAttack, T.SklMarioGet, T.SklSaitama, T.SklAttack,
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T.LazyState, T.SklLazyAttack, T.SklMarioGet, T.SklSaitama, T.SklAttack,
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T.SklSimpleAttack, T.SkillVoid, T.SklDeathNote, T.SklRinickModifierClone, T.SklS11]
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)
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inherit_many(T.UpdateStateEntry,
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