T.hA ->T.SklSaitama
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@ -7000,7 +7000,7 @@ var A = {
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_.a_ = _.Z = false
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_.I = null
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},
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hA: function hA(a, b, c, d, e) {
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SklSaitama: function hA(a, b, c, d, e) {
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var _ = this
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_.fr = a
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_.fx = b
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@ -16254,13 +16254,13 @@ T.PlrBossSaitama.prototype = {
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ac() {
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var s = 0,
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r = t.cr
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r = new T.hA(s, s, P.c5(r), P.c5(r), 0)
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r = new T.SklSaitama(s, s, P.c5(r), P.c5(r), 0)
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r.id = new T.PostDefendImpl(1 / 0, r)
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this.k3 = r
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this.k1.push(r)
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}
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}
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T.hA.prototype = {
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T.SklSaitama.prototype = {
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W() {
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this.r.y2.j(0, this.id)
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},
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@ -19349,7 +19349,7 @@ LangData.k_.prototype = {
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T.SklRapid, T.SklRevive, T.SklPossess, T.SklShadow, T.SklSlow,
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T.SklExplode, T.SklSummon, T.SklThunder,
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T.SklAokijiIceAge, T.SklConan, T.CovidState, T.SklCovidAttack, T.SklIkarugaAttack,
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T.dB, T.SklLazyAttack, T.SklMarioGet, T.hA, T.h8,
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T.dB, T.SklLazyAttack, T.SklMarioGet, T.SklSaitama, T.h8,
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T.hD, T.SkillVoid, T.hg, T.SklRinickModifierClone, T.hz]
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)
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inherit_many(T.UpdateStateEntry, [T.dj, T.HasteState, T.IceState, T.SlowState, T.UpdateStateImpl, T.RinickModifierUpdateState])
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