T.SklAttack -> T.SklAttack_init
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b5eeba5471
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@ -6103,8 +6103,8 @@ var A = {
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},
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},
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tx(a, b, c, d, e) { },
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tx(a, b, c, d, e) { },
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tz(a, b, c, d, e) { },
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tz(a, b, c, d, e) { },
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SklAttack(a) {
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SklAttack_init(a) {
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var s = new T.SklAttack(0)
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var s = new T.h8(0)
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s.r = a
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s.r = a
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return s
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return s
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},
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},
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@ -7456,7 +7456,7 @@ var A = {
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},
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},
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Skill: function Skill() { },
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Skill: function Skill() { },
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ActionSkill: function b5() { },
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ActionSkill: function b5() { },
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SklAttack: function h8(a) {
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h8: function h8(a) {
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var _ = this
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var _ = this
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_.e = false
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_.e = false
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_.f = a
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_.f = a
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@ -15150,7 +15150,7 @@ T.PlrShadow.prototype = {
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return this.aj.r
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return this.aj.r
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},
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},
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ac() {
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ac() {
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this.k3 = T.SklAttack(this)
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this.k3 = T.SklAttack_init(this)
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this.k1.push(new T.SklPossess(0))
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this.k1.push(new T.SklPossess(0))
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},
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},
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aU() {
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aU() {
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@ -15357,7 +15357,7 @@ T.PlrSummon.prototype = {
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s[r] = p[r]
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s[r] = p[r]
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},
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},
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ac() {
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ac() {
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this.k3 = T.SklAttack(this)
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this.k3 = T.SklAttack_init(this)
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var s = this.k1
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var s = this.k1
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s.push(new T.SklFire(0))
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s.push(new T.SklFire(0))
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s.push(new T.SklFire(0))
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s.push(new T.SklFire(0))
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@ -15539,7 +15539,7 @@ T.PlrBossAokiji.prototype = {
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},
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},
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ac() {
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ac() {
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var s, r
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var s, r
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this.k3 = T.SklAttack(this)
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this.k3 = T.SklAttack_init(this)
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s = this.k1
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s = this.k1
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s.push(new T.SklAokijiDefend(0))
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s.push(new T.SklAokijiDefend(0))
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r = new T.SklAokijiIceAge(0)
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r = new T.SklAokijiIceAge(0)
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@ -15976,7 +15976,7 @@ T.PlrBossIkaruga.prototype = {
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},
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},
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ac() {
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ac() {
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var s, r
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var s, r
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this.k3 = T.SklAttack(this)
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this.k3 = T.SklAttack_init(this)
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s = this.k1
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s = this.k1
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s.push(new T.SklIkarugaDefend(0))
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s.push(new T.SklIkarugaDefend(0))
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r = new T.SklIkarugaAttack(0)
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r = new T.SklIkarugaAttack(0)
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@ -16388,7 +16388,7 @@ T.BossSlime2.prototype = {
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// createSkills()
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// createSkills()
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var s, r, this_ = this
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var s, r, this_ = this
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this_.aC = this_.dk.aC + $.i()
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this_.aC = this_.dk.aC + $.i()
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this_.k3 = T.SklAttack(this_)
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this_.k3 = T.SklAttack_init(this_)
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s = this_.k1
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s = this_.k1
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if (this_.aC == $.i()) s.push(new T.SklSlimeSpawn(0))
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if (this_.aC == $.i()) s.push(new T.SklSlimeSpawn(0))
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else {
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else {
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@ -17317,7 +17317,7 @@ T.Plr.prototype = {
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// create skills
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// create skills
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// createSkills()
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// createSkills()
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var skills, r, q
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var skills, r, q
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this.k3 = T.SklAttack(this)
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this.k3 = T.SklAttack_init(this)
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skills = this.k1
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skills = this.k1
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skills.push(new T.SklFire(0)); // 0
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skills.push(new T.SklFire(0)); // 0
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skills.push(new T.SklIce(0)); // 1
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skills.push(new T.SklIce(0)); // 1
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@ -17937,7 +17937,7 @@ T.ActionSkill.prototype = {
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return (a.n() & 127) < this.f
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return (a.n() & 127) < this.f
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}
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}
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}
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}
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T.SklAttack.prototype = {
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T.h8.prototype = {
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v(a, b, c, d) {
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v(a, b, c, d) {
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var s, r, q, p, o = this,
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var s, r, q, p, o = this,
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n = null,
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n = null,
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@ -17953,6 +17953,8 @@ T.SklAttack.prototype = {
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if (q >= r) {
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if (q >= r) {
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s.go = q - r
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s.go = q - r
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p = T.getAt(s, true, c)
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p = T.getAt(s, true, c)
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// sklAttack
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// [0]发起攻击
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d.a.push(T.RunUpdate_init(LangData.get_lang("VQhA"), o.r, m, n, n, 0, 1000, 100))
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d.a.push(T.RunUpdate_init(LangData.get_lang("VQhA"), o.r, m, n, n, 0, 1000, 100))
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m.a3(p, true, o.r, T.ad(), c, d)
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m.a3(p, true, o.r, T.ad(), c, d)
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return
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return
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@ -18417,7 +18419,7 @@ T.PlrZombie.prototype = {
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return this.aj.r
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return this.aj.r
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},
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},
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ac() {
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ac() {
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this.k3 = T.SklAttack(this)
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this.k3 = T.SklAttack_init(this)
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},
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},
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aU() {
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aU() {
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var s, r
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var s, r
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@ -19391,7 +19393,7 @@ LangData.k_.prototype = {
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T.SklRapid, T.SklRevive, T.SklPossess, T.SklShadow, T.SklSlow,
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T.SklRapid, T.SklRevive, T.SklPossess, T.SklShadow, T.SklSlow,
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T.SklExplode, T.SklSummon, T.SklThunder,
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T.SklExplode, T.SklSummon, T.SklThunder,
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T.SklAokijiIceAge, T.SklConan, T.CovidState, T.SklCovidAttack, T.SklIkarugaAttack,
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T.SklAokijiIceAge, T.SklConan, T.CovidState, T.SklCovidAttack, T.SklIkarugaAttack,
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T.LazyState, T.SklLazyAttack, T.SklMarioGet, T.SklSaitama, T.SklAttack,
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T.LazyState, T.SklLazyAttack, T.SklMarioGet, T.SklSaitama, T.h8,
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T.SklSimpleAttack, T.SkillVoid, T.SklDeathNote, T.SklRinickModifierClone, T.SklS11]
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T.SklSimpleAttack, T.SkillVoid, T.SklDeathNote, T.SklRinickModifierClone, T.SklS11]
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)
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)
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inherit_many(T.UpdateStateEntry,
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inherit_many(T.UpdateStateEntry,
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@ -21591,5 +21593,5 @@ function main() {
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}
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}
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main();
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main();
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logger.debug("反混淆", LangData.get_lang("BUaa"));
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logger.debug("反混淆", LangData.get_lang("EYAn"));
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// logger.debug("running main:", main()) // 执行main函数
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// logger.debug("running main:", main()) // 执行main函数
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