Revert "merge nieren -> latest"
This reverts commit 3d232c3049
.
# Conflicts:
# branch/latest/md5.js
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f85828abf6
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@ -8029,7 +8029,7 @@ var A = {
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},
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outer_main(a) {
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var s = document
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// r = t.A
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// r = t.A
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let plist = s.querySelector(".plist")
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let pbody = s.querySelector(".pbody")
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// logger.debug(plist, pbody)
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@ -12951,7 +12951,7 @@ S.fK.prototype = {
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HtmlRenderer.fq.prototype = {
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e0(a) {
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var s, r, q, this_ = this
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logger.debug("进入 HTML.fq.e0", this.a)
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if (this_.a == null) return
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@ -14969,7 +14969,7 @@ T.hB.prototype = {
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aa(a, b, c) {
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return H.b([], t.F)
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},
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v(a7, a8, a9, b0) {
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var s, shadow_name, q, p, o, n, m, l, k, j, i, h, g, f, e, d, c, b, a, a0, a1, a2, a3, a4, this_ = this,
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a6 = null
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@ -16945,18 +16945,18 @@ T.Plr.prototype = {
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return P._asyncStartSync($async$cg, r)
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},
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az() {
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//initRawAttr ?
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var s
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this.bf()
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s = this.r1
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//initRawAttr
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var s, r = this
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r.bf()
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s = r.r1
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if (s != null) s.bn()
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this.aU()
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this.bP()
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this.init_skills(C.Array.cL(this.t, $.au()), C.Array.cL(this.E, $.au()))
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s = this.r1
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r.aU()
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r.bP()
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r.dm(C.Array.cL(r.t, $.au()), C.Array.cL(r.E, $.au()))
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s = r.r1
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if (s != null) s.cs()
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this.bs()
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this.init_values()
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r.bs()
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r.cn()
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},
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aU() {
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//getMiddle
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@ -17058,8 +17058,8 @@ T.Plr.prototype = {
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s.push(new T.SkillVoid(0))
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s.push(new T.SkillVoid(0))
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},
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init_skills(list, original) {
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// initSkills
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dm(list, original) {
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//initSkills
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var s, r, q, p, o = this,
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n = 0,
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m = n
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@ -17088,7 +17088,7 @@ T.Plr.prototype = {
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for (; r = o.k2, n < r.length; ++n) r[n].ao(o, 0)
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},
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bs() {
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// boostPassive or addSkillsToProc??
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//boostPassive or addSkillsToProc??
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var s, r, q, p, o, n, m, l = this
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for (s = 0, r = l.k4; q = l.k2, s < q.length; ++s) {
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p = q[s]
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@ -17120,37 +17120,37 @@ T.Plr.prototype = {
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if (p.f > 0) p.W()
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}
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},
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init_values() {
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this.F()
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this.fx = this.fy
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this.go = C.JsInt.P(this.fr, $.t())
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cn() {
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var s = this
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s.F()
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s.fx = s.fy
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s.go = C.JsInt.P(s.fr, $.t())
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},
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F() {
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// updateStates
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let s;
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this.ch = this.b0(this.q[0], $.cj())
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this.cx = this.b0(this.q[$.i()], $.cj())
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this.cy = this.b0(this.q[$.t()], $.cj()) + $.eU()
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this.db = this.b0(this.q[$.B()], $.cj())
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this.dx = this.b0(this.q[$.C()], $.cj())
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this.dy = this.b0(this.q[$.X()], $.cj())
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this.fr = this.b0(this.q[$.a4()], $.n1())
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this.fy = this.q[$.ap()]
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this.calcAttrSum()
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this.z = this.y
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this.id = $.T()
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this.A = false
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for (s = this.rx, s = new Sgls.a_(s, s.b, s.$ti.i("a_<1*>")); s.u();) s.b.ar(this)
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//updateStates
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var s, r = this
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r.ch = r.b0(r.q[0], $.cj())
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r.cx = r.b0(r.q[$.i()], $.cj())
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r.cy = r.b0(r.q[$.t()], $.cj()) + $.eU()
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r.db = r.b0(r.q[$.B()], $.cj())
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r.dx = r.b0(r.q[$.C()], $.cj())
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r.dy = r.b0(r.q[$.X()], $.cj())
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r.fr = r.b0(r.q[$.a4()], $.n1())
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r.fy = r.q[$.ap()]
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r.ci()
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r.z = r.y
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r.id = $.T()
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r.A = false
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for (s = r.rx, s = new Sgls.a_(s, s.b, s.$ti.i("a_<1*>")); s.u();) s.b.ar(r)
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},
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calc_attr_sum() {
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var s, r, q, p, o, n, m, l, k, j, this_ = this,
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h = this_.M = 0
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ci() {
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var s, r, q, p, o, n, m, l, k, j, i = this,
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h = i.M = 0
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for (s = h; r = $.ap(), h < r; ++h) {
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s += this_.q[h]
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this_.M = s
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s += i.q[h]
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i.M = s
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}
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q = this_.q
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q = i.q
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p = q[0]
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o = q[$.i()]
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n = $.t()
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@ -17158,22 +17158,22 @@ T.Plr.prototype = {
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l = q[$.C()]
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k = q[$.X()]
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j = $.B()
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this_.N = (p - o + m + l - k) * n + q[j] + q[$.a4()]
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this_.Y = s * j + q[r]
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this_.H = $.W()
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i.N = (p - o + m + l - k) * n + q[j] + q[$.a4()]
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i.Y = s * j + q[r]
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i.H = $.W()
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},
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dN(a, b, c) {
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var s, r, q
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if (this.fx <= 0) return
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s = this.cy * (b.n() & 3)
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r = this.ry
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var s, r, q, p = this
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if (p.fx <= 0) return
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s = p.cy * (b.n() & 3)
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r = p.ry
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if (!r.gbv(r))
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for (r = new Sgls.a_(r, r.b, r.$ti.i("a_<1*>")); r.u();) s = r.b.x.fo(s, b, c)
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r = this.l = this.l + s
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r = p.l = p.l + s
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q = $.bx()
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if (r > q) {
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this.l = r - q
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this.eE(0, b, c)
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p.l = r - q
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p.eE(0, b, c)
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}
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},
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eE(a, b, c) {
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