T.hz -> T.SklS11
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1d1bcfb40a
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76089a091f
@ -7632,7 +7632,7 @@ var A = {
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_.f = b
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_.c = _.b = _.a = _.r = null
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},
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hz: function hz(a, b) {
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SklS11: function hz(a, b) {
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var _ = this
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_.fr = a
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_.e = false
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@ -18792,7 +18792,7 @@ T.hy.prototype = {
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}
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}
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}
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T.hz.prototype = {
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T.SklS11.prototype = {
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au(a, b) {
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if (this.f == 0) return false
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return (a.n() & 63) + this.f > this.r.fr
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@ -18852,7 +18852,7 @@ T.ep.prototype = {
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b6() {
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var s = this.c,
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r = s.k2,
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q = new T.hz($.B(), 0)
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q = new T.SklS11($.B(), 0)
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q.e = true
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q.ao(s, $.d1());
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(r && C.Array).j(r, q)
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@ -19350,7 +19350,7 @@ LangData.k_.prototype = {
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T.SklExplode, T.SklSummon, T.SklThunder,
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T.SklAokijiIceAge, T.SklConan, T.CovidState, T.SklCovidAttack, T.SklIkarugaAttack,
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T.dB, T.SklLazyAttack, T.SklMarioGet, T.SklSaitama, T.h8,
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T.hD, T.SkillVoid, T.SklDeathNote, T.SklRinickModifierClone, T.hz]
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T.hD, T.SkillVoid, T.SklDeathNote, T.SklRinickModifierClone, T.SklS11]
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)
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inherit_many(T.UpdateStateEntry, [T.dj, T.HasteState, T.IceState, T.SlowState, T.UpdateStateImpl, T.RinickModifierUpdateState])
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inherit_many(T.x, [T.dI, T.FireState, T.SklSlimeSpawnState, T.fC, T.hY])
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