skllist update
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@ -17079,24 +17079,24 @@ T.Plr.prototype = {
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var skills, r, q
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var skills, r, q
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this.k3 = T.SklAttack(this)
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this.k3 = T.SklAttack(this)
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skills = this.k1
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skills = this.k1
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skills.push(new T.SklFire())
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skills.push(new T.SklFire(0)); // 0
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skills.push(new T.SklIce())
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skills.push(new T.SklIce(0)); // 1
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skills.push(new T.SklThunder())
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skills.push(new T.SklThunder(0)); // 2
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skills.push(new T.SklQuake(0))
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skills.push(new T.SklQuake(0)); // 3
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skills.push(new T.SklAbsorb(0))
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skills.push(new T.SklAbsorb(0)); // 4
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skills.push(new T.SklPoison(0))
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skills.push(new T.SklPoison(0)); // 5
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skills.push(new T.SklRapid(0))
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skills.push(new T.SklRapid(0)); // 6
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skills.push(new T.SklCritical(0))
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skills.push(new T.SklCritical(0)); // 7
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skills.push(new T.sklHalf(0))
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skills.push(new T.sklHalf(0)); // 8
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skills.push(new T.SklExchange(0))
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skills.push(new T.SklExchange(0)); // 9
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skills.push(new T.SklBerserk(0))
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skills.push(new T.SklBerserk(0)); // 10
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skills.push(new T.e3(0))
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skills.push(new T.e3(0)); // 11
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skills.push(new T.hk(0))
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skills.push(new T.hk(0)); // 12
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skills.push(new T.hG(0))
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skills.push(new T.hG(0)); // 13
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skills.push(new T.hf(0))
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skills.push(new T.hf(0)); // 14
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skills.push(new T.e8(0))
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skills.push(new T.e8(0)); // 15
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skills.push(new T.hx(0))
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skills.push(new T.hx(0)); // 16
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skills.push(new T.hh(0))
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skills.push(new T.hh(0)); // 17
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r = 0
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r = 0
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r = new T.ho(r, r, r)
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r = new T.ho(r, r, r)
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q = new T.dT(1 / 0, r)
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q = new T.dT(1 / 0, r)
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@ -17104,37 +17104,37 @@ T.Plr.prototype = {
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r.fx = new T.b8(r)
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r.fx = new T.b8(r)
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r.fy = new T.bd(r)
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r.fy = new T.bd(r)
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q.r = $.lG()
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q.r = $.lG()
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skills.push(r)
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skills.push(r) // 18
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r = 0
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r = 0
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r = new T.ha(r, r)
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r = new T.ha(r, r)
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r.fr = new T.bd(r)
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r.fr = new T.bd(r)
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r.fx = new T.b8(r)
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r.fx = new T.b8(r)
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skills.push(r)
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skills.push(r) // 19
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r = new T.h5($.pj(), 0)
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r = new T.h5($.pj(), 0)
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r.fr = new T.bd(r)
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r.fr = new T.bd(r)
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skills.push(r)
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skills.push(r) // 20
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r = new T.h7(0)
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r = new T.h7(0)
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r.fr = new T.ca(r)
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r.fr = new T.ca(r)
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r.fx = new T.cA(r)
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r.fx = new T.cA(r)
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skills.push(r)
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skills.push(r) // 21
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skills.push(new T.hH(0))
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skills.push(new T.hH(0)); // 22
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skills.push(new T.e4(0))
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skills.push(new T.e4(0)); // 23
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skills.push(new T.hB(0))
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skills.push(new T.hB(0)); // 24
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skills.push(new T.e6(0))
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skills.push(new T.e6(0)); // 25
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skills.push(new T.eb(0))
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skills.push(new T.eb(0)); // 26
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skills.push(new T.ed(0))
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skills.push(new T.ed(0)); // 27
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skills.push(new T.hw(0))
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skills.push(new T.hw(0)); // 28
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skills.push(new T.hC(0))
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skills.push(new T.hC(0)); // 29
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skills.push(new T.cb(0))
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skills.push(new T.cb(0)); // 30
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skills.push(new T.hs(0))
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skills.push(new T.hs(0)); // 31
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skills.push(new T.hK(0))
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skills.push(new T.hK(0)); // 32
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r = new T.hJ(0)
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r = new T.hJ(0)
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r.Q = new T.bd(r)
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r.Q = new T.bd(r)
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skills.push(r)
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skills.push(r) // 33
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r = new T.hl(0)
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r = new T.hl(0)
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r.ch = new T.bd(r)
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r.ch = new T.bd(r)
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r.Q = new T.ca(r)
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r.Q = new T.ca(r)
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skills.push(r)
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skills.push(r) // 34
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skills.push(new T.SkillVoid(0))
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skills.push(new T.SkillVoid(0))
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skills.push(new T.SkillVoid(0))
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skills.push(new T.SkillVoid(0))
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skills.push(new T.SkillVoid(0))
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skills.push(new T.SkillVoid(0))
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