skllist update

This commit is contained in:
littlefairy 2024-04-04 22:42:24 +08:00
parent 619318b8c4
commit 5b49340e8e

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@ -17079,24 +17079,24 @@ T.Plr.prototype = {
var skills, r, q var skills, r, q
this.k3 = T.SklAttack(this) this.k3 = T.SklAttack(this)
skills = this.k1 skills = this.k1
skills.push(new T.SklFire()) skills.push(new T.SklFire(0)); // 0
skills.push(new T.SklIce()) skills.push(new T.SklIce(0)); // 1
skills.push(new T.SklThunder()) skills.push(new T.SklThunder(0)); // 2
skills.push(new T.SklQuake(0)) skills.push(new T.SklQuake(0)); // 3
skills.push(new T.SklAbsorb(0)) skills.push(new T.SklAbsorb(0)); // 4
skills.push(new T.SklPoison(0)) skills.push(new T.SklPoison(0)); // 5
skills.push(new T.SklRapid(0)) skills.push(new T.SklRapid(0)); // 6
skills.push(new T.SklCritical(0)) skills.push(new T.SklCritical(0)); // 7
skills.push(new T.sklHalf(0)) skills.push(new T.sklHalf(0)); // 8
skills.push(new T.SklExchange(0)) skills.push(new T.SklExchange(0)); // 9
skills.push(new T.SklBerserk(0)) skills.push(new T.SklBerserk(0)); // 10
skills.push(new T.e3(0)) skills.push(new T.e3(0)); // 11
skills.push(new T.hk(0)) skills.push(new T.hk(0)); // 12
skills.push(new T.hG(0)) skills.push(new T.hG(0)); // 13
skills.push(new T.hf(0)) skills.push(new T.hf(0)); // 14
skills.push(new T.e8(0)) skills.push(new T.e8(0)); // 15
skills.push(new T.hx(0)) skills.push(new T.hx(0)); // 16
skills.push(new T.hh(0)) skills.push(new T.hh(0)); // 17
r = 0 r = 0
r = new T.ho(r, r, r) r = new T.ho(r, r, r)
q = new T.dT(1 / 0, r) q = new T.dT(1 / 0, r)
@ -17104,37 +17104,37 @@ T.Plr.prototype = {
r.fx = new T.b8(r) r.fx = new T.b8(r)
r.fy = new T.bd(r) r.fy = new T.bd(r)
q.r = $.lG() q.r = $.lG()
skills.push(r) skills.push(r) // 18
r = 0 r = 0
r = new T.ha(r, r) r = new T.ha(r, r)
r.fr = new T.bd(r) r.fr = new T.bd(r)
r.fx = new T.b8(r) r.fx = new T.b8(r)
skills.push(r) skills.push(r) // 19
r = new T.h5($.pj(), 0) r = new T.h5($.pj(), 0)
r.fr = new T.bd(r) r.fr = new T.bd(r)
skills.push(r) skills.push(r) // 20
r = new T.h7(0) r = new T.h7(0)
r.fr = new T.ca(r) r.fr = new T.ca(r)
r.fx = new T.cA(r) r.fx = new T.cA(r)
skills.push(r) skills.push(r) // 21
skills.push(new T.hH(0)) skills.push(new T.hH(0)); // 22
skills.push(new T.e4(0)) skills.push(new T.e4(0)); // 23
skills.push(new T.hB(0)) skills.push(new T.hB(0)); // 24
skills.push(new T.e6(0)) skills.push(new T.e6(0)); // 25
skills.push(new T.eb(0)) skills.push(new T.eb(0)); // 26
skills.push(new T.ed(0)) skills.push(new T.ed(0)); // 27
skills.push(new T.hw(0)) skills.push(new T.hw(0)); // 28
skills.push(new T.hC(0)) skills.push(new T.hC(0)); // 29
skills.push(new T.cb(0)) skills.push(new T.cb(0)); // 30
skills.push(new T.hs(0)) skills.push(new T.hs(0)); // 31
skills.push(new T.hK(0)) skills.push(new T.hK(0)); // 32
r = new T.hJ(0) r = new T.hJ(0)
r.Q = new T.bd(r) r.Q = new T.bd(r)
skills.push(r) skills.push(r) // 33
r = new T.hl(0) r = new T.hl(0)
r.ch = new T.bd(r) r.ch = new T.bd(r)
r.Q = new T.ca(r) r.Q = new T.ca(r)
skills.push(r) skills.push(r) // 34
skills.push(new T.SkillVoid(0)) skills.push(new T.SkillVoid(0))
skills.push(new T.SkillVoid(0)) skills.push(new T.SkillVoid(0))
skills.push(new T.SkillVoid(0)) skills.push(new T.SkillVoid(0))