diff --git a/branch/latest/md5.js b/branch/latest/md5.js index 3565c54..8ac8b6a 100644 --- a/branch/latest/md5.js +++ b/branch/latest/md5.js @@ -17079,24 +17079,24 @@ T.Plr.prototype = { var skills, r, q this.k3 = T.SklAttack(this) skills = this.k1 - skills.push(new T.SklFire()) - skills.push(new T.SklIce()) - skills.push(new T.SklThunder()) - skills.push(new T.SklQuake(0)) - skills.push(new T.SklAbsorb(0)) - skills.push(new T.SklPoison(0)) - skills.push(new T.SklRapid(0)) - skills.push(new T.SklCritical(0)) - skills.push(new T.sklHalf(0)) - skills.push(new T.SklExchange(0)) - skills.push(new T.SklBerserk(0)) - skills.push(new T.e3(0)) - skills.push(new T.hk(0)) - skills.push(new T.hG(0)) - skills.push(new T.hf(0)) - skills.push(new T.e8(0)) - skills.push(new T.hx(0)) - skills.push(new T.hh(0)) + skills.push(new T.SklFire(0)); // 0 + skills.push(new T.SklIce(0)); // 1 + skills.push(new T.SklThunder(0)); // 2 + skills.push(new T.SklQuake(0)); // 3 + skills.push(new T.SklAbsorb(0)); // 4 + skills.push(new T.SklPoison(0)); // 5 + skills.push(new T.SklRapid(0)); // 6 + skills.push(new T.SklCritical(0)); // 7 + skills.push(new T.sklHalf(0)); // 8 + skills.push(new T.SklExchange(0)); // 9 + skills.push(new T.SklBerserk(0)); // 10 + skills.push(new T.e3(0)); // 11 + skills.push(new T.hk(0)); // 12 + skills.push(new T.hG(0)); // 13 + skills.push(new T.hf(0)); // 14 + skills.push(new T.e8(0)); // 15 + skills.push(new T.hx(0)); // 16 + skills.push(new T.hh(0)); // 17 r = 0 r = new T.ho(r, r, r) q = new T.dT(1 / 0, r) @@ -17104,37 +17104,37 @@ T.Plr.prototype = { r.fx = new T.b8(r) r.fy = new T.bd(r) q.r = $.lG() - skills.push(r) + skills.push(r) // 18 r = 0 r = new T.ha(r, r) r.fr = new T.bd(r) r.fx = new T.b8(r) - skills.push(r) + skills.push(r) // 19 r = new T.h5($.pj(), 0) r.fr = new T.bd(r) - skills.push(r) + skills.push(r) // 20 r = new T.h7(0) r.fr = new T.ca(r) r.fx = new T.cA(r) - skills.push(r) - skills.push(new T.hH(0)) - skills.push(new T.e4(0)) - skills.push(new T.hB(0)) - skills.push(new T.e6(0)) - skills.push(new T.eb(0)) - skills.push(new T.ed(0)) - skills.push(new T.hw(0)) - skills.push(new T.hC(0)) - skills.push(new T.cb(0)) - skills.push(new T.hs(0)) - skills.push(new T.hK(0)) + skills.push(r) // 21 + skills.push(new T.hH(0)); // 22 + skills.push(new T.e4(0)); // 23 + skills.push(new T.hB(0)); // 24 + skills.push(new T.e6(0)); // 25 + skills.push(new T.eb(0)); // 26 + skills.push(new T.ed(0)); // 27 + skills.push(new T.hw(0)); // 28 + skills.push(new T.hC(0)); // 29 + skills.push(new T.cb(0)); // 30 + skills.push(new T.hs(0)); // 31 + skills.push(new T.hK(0)); // 32 r = new T.hJ(0) r.Q = new T.bd(r) - skills.push(r) + skills.push(r) // 33 r = new T.hl(0) r.ch = new T.bd(r) r.Q = new T.ca(r) - skills.push(r) + skills.push(r) // 34 skills.push(new T.SkillVoid(0)) skills.push(new T.SkillVoid(0)) skills.push(new T.SkillVoid(0))