T.bd -> T.UpdateStateImpl
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@ -4736,7 +4736,7 @@ var A = {
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s = t.dK.a(r.h(0, $.bh()))
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s = t.dK.a(r.h(0, $.bh()))
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if (s == null) {
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if (s == null) {
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s = new T.CurseState(a, b, $.pK(), $.t())
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s = new T.CurseState(a, b, $.pK(), $.t())
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s.y = new T.bd(s)
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s.y = new T.UpdateStateImpl(s)
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r.m(0, $.bh(), s)
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r.m(0, $.bh(), s)
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b.y2.j(0, s)
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b.y2.j(0, s)
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b.rx.j(0, s.y)
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b.rx.j(0, s.y)
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@ -5601,7 +5601,7 @@ var A = {
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nO(a, b) {
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nO(a, b) {
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var s = new T.dB(a, b, 0)
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var s = new T.dB(a, b, 0)
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s.fy = new T.PostActionImpl(s)
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s.fy = new T.PostActionImpl(s)
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s.go = new T.bd(s)
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s.go = new T.UpdateStateImpl(s)
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s.id = new T.PreActionImpl(s)
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s.id = new T.PreActionImpl(s)
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return s
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return s
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},
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},
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@ -7361,7 +7361,7 @@ var A = {
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_.I = null
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_.I = null
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},
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},
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jX: function jX() { },
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jX: function jX() { },
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BoostPassive: function boost_passive() { }, // boostPassive
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BoostPassive: function BoostPassive() { }, // boostPassive
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jY: function jY() { },
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jY: function jY() { },
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x: function x() { },
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x: function x() { },
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UpdateStateEntry: function aZ() { },
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UpdateStateEntry: function aZ() { },
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@ -7372,7 +7372,7 @@ var A = {
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PreActionEntry: function aV() { },
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PreActionEntry: function aV() { },
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bq: function bq() { },
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bq: function bq() { },
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aF: function aF() { },
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aF: function aF() { },
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bd: function bd(a) {
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UpdateStateImpl: function UpdateStateImpl(a) {
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var _ = this
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var _ = this
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_.x = a
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_.x = a
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_.c = _.b = _.a = null
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_.c = _.b = _.a = null
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@ -17243,16 +17243,16 @@ T.Plr.prototype = {
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q = new T.PostDefendImpl(1 / 0, r)
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q = new T.PostDefendImpl(1 / 0, r)
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r.fr = q
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r.fr = q
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r.fx = new T.PostActionImpl(r)
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r.fx = new T.PostActionImpl(r)
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r.fy = new T.bd(r)
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r.fy = new T.UpdateStateImpl(r)
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q.r = $.lG()
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q.r = $.lG()
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skills.push(r) // 18
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skills.push(r) // 18
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r = 0
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r = 0
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r = new T.SklCharge(r, r)
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r = new T.SklCharge(r, r)
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r.fr = new T.bd(r)
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r.fr = new T.UpdateStateImpl(r)
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r.fx = new T.PostActionImpl(r)
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r.fx = new T.PostActionImpl(r)
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skills.push(r) // 19
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skills.push(r) // 19
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r = new T.SklAccumulate($.pj(), 0)
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r = new T.SklAccumulate($.pj(), 0)
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r.fr = new T.bd(r)
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r.fr = new T.UpdateStateImpl(r)
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skills.push(r) // 20
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skills.push(r) // 20
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r = new T.SklAssassinate(0)
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r = new T.SklAssassinate(0)
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r.fr = new T.PreActionImpl(r)
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r.fr = new T.PreActionImpl(r)
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@ -17270,10 +17270,10 @@ T.Plr.prototype = {
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skills.push(new T.SklMerge(0)); // 31
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skills.push(new T.SklMerge(0)); // 31
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skills.push(new T.SklZombie(0)); // 32
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skills.push(new T.SklZombie(0)); // 32
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r = new T.SklUpgrade(0)
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r = new T.SklUpgrade(0)
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r.Q = new T.bd(r)
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r.Q = new T.UpdateStateImpl(r)
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skills.push(r) // 33
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skills.push(r) // 33
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r = new T.SklHide(0)
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r = new T.SklHide(0)
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r.ch = new T.bd(r)
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r.ch = new T.UpdateStateImpl(r)
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r.Q = new T.PreActionImpl(r)
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r.Q = new T.PreActionImpl(r)
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skills.push(r) // 34
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skills.push(r) // 34
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skills.push(new T.SkillVoid(0))
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skills.push(new T.SkillVoid(0))
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@ -17702,7 +17702,7 @@ T.ah.prototype = {}
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T.PreActionEntry.prototype = {}
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T.PreActionEntry.prototype = {}
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T.bq.prototype = {}
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T.bq.prototype = {}
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T.aF.prototype = {}
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T.aF.prototype = {}
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T.bd.prototype = {
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T.UpdateStateImpl.prototype = {
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ar(a) {
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ar(a) {
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this.x.ar(a)
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this.x.ar(a)
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},
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},
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@ -19266,7 +19266,7 @@ LangData.k_.prototype = {
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T.hD, T.SkillVoid, T.hg, T.SklRinickModifierClone, T.hz
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T.hD, T.SkillVoid, T.hg, T.SklRinickModifierClone, T.hz
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]
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]
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)
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)
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inherit_many(T.UpdateStateEntry, [T.dj, T.HasteState, T.dx, T.SlowState, T.bd, T.RinickModifierUpdateState])
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inherit_many(T.UpdateStateEntry, [T.dj, T.HasteState, T.dx, T.SlowState, T.UpdateStateImpl, T.RinickModifierUpdateState])
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inherit_many(T.x, [T.dI, T.c3, T.hF, T.fC, T.hY])
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inherit_many(T.x, [T.dI, T.c3, T.hF, T.fC, T.hY])
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inherit_many(T.Plr, [T.dR, T.aM, T.cz, T.PlrBoost, T.PlrBossTest, T.PlrBossTest2, T.PlrEx, T.PlrSeed_])
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inherit_many(T.Plr, [T.dR, T.aM, T.cz, T.PlrBoost, T.PlrBossTest, T.PlrBossTest2, T.PlrEx, T.PlrSeed_])
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inherit_many(T.PostDefendEntry, [T.CurseState, T.PostDefendImpl, T.ik])
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inherit_many(T.PostDefendEntry, [T.CurseState, T.PostDefendImpl, T.ik])
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