T.dj -> T.CharmState
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@ -4662,7 +4662,7 @@ var A = {
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}
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},
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CharmState_init(a, b) {
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var s = new T.dj(a, b, $.i())
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var s = new T.CharmState(a, b, $.i())
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s.y = new T.PostActionImpl(s)
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return s
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},
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@ -6131,7 +6131,7 @@ var A = {
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_.f = b
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_.c = _.b = _.a = _.r = null
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},
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dj: function dj(a, b, c) {
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CharmState: function dj(a, b, c) {
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var _ = this
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_.r = a
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_.x = b
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@ -14226,7 +14226,7 @@ T.SklCharge.prototype = {
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},
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$ix: 1
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}
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T.dj.prototype = {
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T.CharmState.prototype = {
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gT() {
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return -$.i()
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},
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@ -19339,7 +19339,8 @@ LangData.k_.prototype = {
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inherit(HtmlRenderer.fW, HtmlRenderer.ax)
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inherit_many(Sgls.MEntry, [T.Skill, T.UpdateStateEntry, T.PostDefendEntry, T.bq, T.cB, T.bH, T.ah, T.PreActionEntry, T.aF])
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inherit_many(T.Skill,
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[T.ActionSkill, T.SklAokijiDefend, T.SklCovidDefend, T.SklIkarugaDefend, T.SklLazyDefend, T.SklMarioReraise, T.SklSlimeSpawn,
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[T.ActionSkill, T.SklAokijiDefend, T.SklCovidDefend, T.SklIkarugaDefend,
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T.SklLazyDefend, T.SklMarioReraise, T.SklSlimeSpawn,
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T.SklCounter, T.SklDefend, T.SklHide, T.SklMerge, T.SklProtect,
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T.SklReflect, T.SklReraise, T.SklShield, T.SklUpgrade, T.SklZombie]
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)
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@ -19354,7 +19355,7 @@ LangData.k_.prototype = {
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T.dB, T.SklLazyAttack, T.SklMarioGet, T.SklSaitama, T.h8,
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T.hD, T.SkillVoid, T.SklDeathNote, T.SklRinickModifierClone, T.SklS11]
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)
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inherit_many(T.UpdateStateEntry, [T.dj, T.HasteState, T.IceState, T.SlowState, T.UpdateStateImpl, T.RinickModifierUpdateState])
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inherit_many(T.UpdateStateEntry, [T.CharmState, T.HasteState, T.IceState, T.SlowState, T.UpdateStateImpl, T.RinickModifierUpdateState])
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inherit_many(T.x, [T.dI, T.FireState, T.SklSlimeSpawnState, T.fC, T.hY])
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inherit_many(T.Plr, [T.PlrClone, T.aM, T.PlrBoss, T.PlrBoost, T.PlrBossTest, T.PlrBossTest2, T.PlrEx, T.PlrSeed_])
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inherit_many(T.PostDefendEntry, [T.CurseState, T.PostDefendImpl, T.ik])
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