diff --git a/branch/latest/md5.js b/branch/latest/md5.js index a5ee01d..7df4745 100644 --- a/branch/latest/md5.js +++ b/branch/latest/md5.js @@ -6058,7 +6058,7 @@ var A = { s.a = a return s }, - e1: function e1(a) { + SklAbsorb: function SklAbsorb(a) { var _ = this _.e = false _.f = a @@ -6086,7 +6086,7 @@ var A = { _.f = b _.c = _.b = _.a = _.r = null }, - h9: function h9(a) { + SklBerserk: function SklBerserk(a) { var _ = this _.e = false _.f = a @@ -6163,7 +6163,7 @@ var A = { _.c = _.b = _.a = _.r = null }, k9: function k9() {}, - e5: function e5(a) { + SklCritical: function SklCritical(a) { var _ = this _.e = false _.f = a @@ -6190,7 +6190,7 @@ var A = { _.f = a _.c = _.b = _.a = _.r = null }, - hi: function hi(a) { + SklExchange: function SklExchange(a) { var _ = this _.e = false _.f = a @@ -6205,7 +6205,7 @@ var A = { _.f = a _.c = _.b = _.a = _.r = null }, - e7: function e7(a) { + sklHalf: function sklHalf(a) { var _ = this _.e = false _.f = a @@ -6241,7 +6241,7 @@ var A = { _.y = b _.c = _.b = _.a = null }, - SklIce: function e9(a) { + SklIce: function SklIce(a) { var _ = this _.e = false _.f = a @@ -6264,19 +6264,19 @@ var A = { _.z = c _.c = _.b = _.a = null }, - ht: function ht(a) { + SklPoison: function SklPoison(a) { var _ = this _.e = false _.f = a _.c = _.b = _.a = _.r = null }, - hv: function hv(a) { + SklQuake: function SklQuake(a) { var _ = this _.e = false _.f = a _.c = _.b = _.a = _.r = null }, - ec: function ec(a) { + SklRapid: function SklRapid(a) { var _ = this _.e = false _.f = a @@ -6406,7 +6406,7 @@ var A = { _.f = a _.c = _.b = _.a = _.r = null }, - hI: function hI(a) { + SklThunder: function SklThunder(a) { var _ = this _.e = false _.f = a @@ -13890,7 +13890,7 @@ Sgls.n.prototype = { return this.c = a } } -T.e1.prototype = { +T.SklAbsorb.prototype = { au(a, b) { var s if (b) { @@ -14071,7 +14071,7 @@ T.dd.prototype = { $ix: 1, $iaV: 1 } -T.h9.prototype = { +T.SklBerserk.prototype = { as(a, b) { if (b) { if (a.r2.h(0, $.aJ()) != null) return false @@ -14306,7 +14306,7 @@ T.k9.prototype = { }, $S: 46 } -T.e5.prototype = { +T.SklCritical.prototype = { v(a, b, c, d) { var s = this, r = a[0].a, @@ -14399,7 +14399,7 @@ T.hh.prototype = { else p.bN(o, true, s.r, T.oI(), c, d) } } -T.hi.prototype = { +T.SklExchange.prototype = { as(a, b) { if (b) return a.fx - this.r.fx > $.at() return a.fx > this.r.fx @@ -14465,7 +14465,7 @@ T.SklFire.prototype = { p.a3(s * (r + q), true, this.r, T.oJ(), c, d) } } -T.e7.prototype = { +T.sklHalf.prototype = { as(a, b) { var s if (b) { @@ -14817,7 +14817,7 @@ T.dS.prototype = { }, $ix: 1 } -T.ht.prototype = { +T.SklPoison.prototype = { v(a, b, c, d) { var s = a[0].a, r = T.I(this.r, true, c) @@ -14825,7 +14825,7 @@ T.ht.prototype = { s.a3(r, true, this.r, T.vb(), c, d) } } -T.hv.prototype = { +T.SklQuake.prototype = { gb7() { return $.X() }, @@ -14860,7 +14860,7 @@ T.hv.prototype = { } } } -T.ec.prototype = { +T.SklRapid.prototype = { gb7() { return $.B() }, @@ -15325,7 +15325,7 @@ T.hH.prototype = { a5.push(T.RunUpdate(s, r, o, a4, a4, 0, 1000, 100)) } } -T.hI.prototype = { +T.SklThunder.prototype = { v(a, b, c, d) { var s, r, q, p, o, n, m, l, k = this, j = null, @@ -16079,7 +16079,7 @@ T.f9.prototype = { }, ac() { this.k3 = T.hE(this) - var s = new T.e1(0) + var s = new T.SklAbsorb(0) s.f = $.ci() this.k1.push(s) } @@ -16192,7 +16192,7 @@ T.fb.prototype = { s = q.k1 if (q.aC == $.i()) s.push(new T.ef(0)) else { - r = new T.e7(0) + r = new T.sklHalf(0) r.f = $.at() s.push(r) r = new T.e8(0) @@ -16269,10 +16269,10 @@ T.fc.prototype = { var s, r this.k3 = T.hE(this) s = this.k1 - r = new T.ec(0) + r = new T.SklRapid(0) r.f = $.aI() s.push(r) - r = new T.e5(0) + r = new T.SklCritical(0) r.f = $.aI() s.push(r) r = new T.cb(0) @@ -17062,43 +17062,43 @@ T.Plr.prototype = { }, bP() { //initLists - var s = this - C.Array.sp(s.k4, 0) - s.r2.ah(0) - s.rx.ah(0) - s.ry.ah(0) - s.x1.ah(0) - s.x2.ah(0) - s.y1.ah(0) - s.y2.ah(0) - s.G.ah(0) - s.L.ah(0) - s.S.ah(0) + var this_ = this + C.Array.sp(this_.k4, 0) + this_.r2.ah(0) + this_.rx.ah(0) + this_.ry.ah(0) + this_.x1.ah(0) + this_.x2.ah(0) + this_.y1.ah(0) + this_.y2.ah(0) + this_.G.ah(0) + this_.L.ah(0) + this_.S.ah(0) }, ac() { // create skills // createSkills() - var s, r, q + var skills, r, q this.k3 = T.SklAttack(this) - s = this.k1 - s.push(new T.SklFire(0)) - s.push(new T.SklIce(0)) - s.push(new T.hI(0)) - s.push(new T.hv(0)) - s.push(new T.e1(0)) - s.push(new T.ht(0)) - s.push(new T.ec(0)) - s.push(new T.e5(0)) - s.push(new T.e7(0)) - s.push(new T.hi(0)) - s.push(new T.h9(0)) - s.push(new T.e3(0)) - s.push(new T.hk(0)) - s.push(new T.hG(0)) - s.push(new T.hf(0)) - s.push(new T.e8(0)) - s.push(new T.hx(0)) - s.push(new T.hh(0)) + skills = this.k1 + skills.push(new T.SklFire(0)); // 0 + skills.push(new T.SklIce(0)); // 1 + skills.push(new T.SklThunder(0)); // 2 + skills.push(new T.SklQuake(0)); // 3 + skills.push(new T.SklAbsorb(0)); // 4 + skills.push(new T.SklPoison(0)); // 5 + skills.push(new T.SklRapid(0)); // 6 + skills.push(new T.SklCritical(0)); // 7 + skills.push(new T.sklHalf(0)); // 8 + skills.push(new T.SklExchange(0)); // 9 + skills.push(new T.SklBerserk(0)); // 10 + skills.push(new T.e3(0)); // 11 + skills.push(new T.hk(0)); // 12 + skills.push(new T.hG(0)); // 13 + skills.push(new T.hf(0)); // 14 + skills.push(new T.e8(0)); // 15 + skills.push(new T.hx(0)); // 16 + skills.push(new T.hh(0)); // 17 r = 0 r = new T.ho(r, r, r) q = new T.dT(1 / 0, r) @@ -17106,45 +17106,42 @@ T.Plr.prototype = { r.fx = new T.b8(r) r.fy = new T.bd(r) q.r = $.lG() - s.push(r) + skills.push(r) // 18 r = 0 r = new T.ha(r, r) r.fr = new T.bd(r) r.fx = new T.b8(r) - s.push(r) + skills.push(r) // 19 r = new T.h5($.pj(), 0) r.fr = new T.bd(r) - s.push(r) + skills.push(r) // 20 r = new T.h7(0) r.fr = new T.ca(r) r.fx = new T.cA(r) - s.push(r) - s.push(new T.hH(0)) - s.push(new T.e4(0)) - s.push(new T.hB(0)) - s.push(new T.e6(0)) - s.push(new T.eb(0)) - s.push(new T.ed(0)) - s.push(new T.hw(0)) - s.push(new T.hC(0)) - s.push(new T.cb(0)) - s.push(new T.hs(0)) - s.push(new T.hK(0)) - + skills.push(r) // 21 + skills.push(new T.hH(0)); // 22 + skills.push(new T.e4(0)); // 23 + skills.push(new T.hB(0)); // 24 + skills.push(new T.e6(0)); // 25 + skills.push(new T.eb(0)); // 26 + skills.push(new T.ed(0)); // 27 + skills.push(new T.hw(0)); // 28 + skills.push(new T.hC(0)); // 29 + skills.push(new T.cb(0)); // 30 + skills.push(new T.hs(0)); // 31 + skills.push(new T.hK(0)); // 32 r = new T.hJ(0) r.Q = new T.bd(r) - s.push(r) - + skills.push(r) // 33 r = new T.hl(0) r.ch = new T.bd(r) r.Q = new T.ca(r) - s.push(r) - - s.push(new T.SkillVoid(0)) - s.push(new T.SkillVoid(0)) - s.push(new T.SkillVoid(0)) - s.push(new T.SkillVoid(0)) - s.push(new T.SkillVoid(0)) + skills.push(r) // 34 + skills.push(new T.SkillVoid(0)) + skills.push(new T.SkillVoid(0)) + skills.push(new T.SkillVoid(0)) + skills.push(new T.SkillVoid(0)) + skills.push(new T.SkillVoid(0)) }, dm(list, original) { // initSkills @@ -19034,7 +19031,7 @@ LangData.k_.prototype = { inherit(HtmlRenderer.fW, HtmlRenderer.ax) inherit_many(Sgls.n, [T.q, T.aZ, T.aB, T.bq, T.cB, T.bH, T.ah, T.aV, T.aF]) inherit_many(T.q, [T.ActionSkill, T.h6, T.he, T.hn, T.hq, T.ea, T.ef, T.cb, T.e6, T.hl, T.hs, T.eb, T.ed, T.hw, T.hC, T.hJ, T.hK]) - inherit_many(T.ActionSkill, [T.e1, T.h5, T.h7, T.dd, T.h9, T.ha, T.e3, T.e4, T.e5, T.hf, T.hh, T.hi, T.SklFire, T.e7, T.hk, T.e8, T.SklIce, T.ho, T.ht, T.hv, T.ec, T.hx, T.hu, T.hB, T.hG, T.hj, T.hH, T.hI, T.e2, T.hb, T.dl, T.hd, T.hm, T.dB, T.hp, T.hr, T.hA, T.h8, T.hD, T.SkillVoid, T.hg, T.ee, T.hz]) + inherit_many(T.ActionSkill, [T.SklAbsorb, T.h5, T.h7, T.dd, T.SklBerserk, T.ha, T.e3, T.e4, T.SklCritical, T.hf, T.hh, T.SklExchange, T.SklFire, T.sklHalf, T.hk, T.e8, T.SklIce, T.ho, T.SklPoison, T.SklQuake, T.SklRapid, T.hx, T.hu, T.hB, T.hG, T.hj, T.hH, T.SklThunder, T.e2, T.hb, T.dl, T.hd, T.hm, T.dB, T.hp, T.hr, T.hA, T.h8, T.hD, T.SkillVoid, T.hg, T.ee, T.hz]) inherit_many(T.aZ, [T.dj, T.dw, T.dx, T.eh, T.bd, T.h1]) inherit_many(T.x, [T.dI, T.c3, T.hF, T.fC, T.hY]) inherit_many(T.Plr, [T.dR, T.aM, T.cz, T.fP, T.fU, T.fV, T.fQ, T.cy])