加点注释

This commit is contained in:
shenjack 2024-04-05 23:08:27 +08:00
parent b9e4b792e6
commit 35fd3b227a
Signed by: shenjack
GPG Key ID: 7B1134A979775551

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@ -7299,7 +7299,18 @@ var A = {
this.b = b
},
aM: function aM() { },
Plr: function u(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, a0, a1, a2, a3, a4, a5, a6, a7) {
Plr: function u(a, b, c, d, e, f, skills, actions, i, j, k, l, m, n, o, p, q, r, s, a0, a1, a2, a3, a4, a5, a6, a7) {
/*skl.f -> skl.level
action.e -> action.boosted
Plr的属性
this.k1 -> skills 打乱前的技能固定顺序是createSkills操作的属性
this.k2 -> sortedSkills 打乱后的技能顺序不固定initSkills操作的属性
this.k4 -> 主动技能actions
this.q -> 八围前七围要+36才是显示的数字
k1,k2,k4数组应该是引用技能对象地址所以更改一个后在其他会随时同步
*/
var _ = this
_.a = a
_.b = b
@ -7309,9 +7320,9 @@ var A = {
_.Q = e
_.go = _.fy = _.fx = _.fr = _.dy = _.dx = _.db = _.cy = _.cx = _.ch = null
_.id = f
_.k1 = g
_.k1 = skills
_.k3 = _.k2 = null
_.k4 = h
_.k4 = actions
_.weapon = null
_.r2 = i
_.rx = j