diff --git a/branch/latest/md5.js b/branch/latest/md5.js index 6aa4ff4..fc6df74 100644 --- a/branch/latest/md5.js +++ b/branch/latest/md5.js @@ -7299,7 +7299,18 @@ var A = { this.b = b }, aM: function aM() { }, - Plr: function u(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, a0, a1, a2, a3, a4, a5, a6, a7) { + Plr: function u(a, b, c, d, e, f, skills, actions, i, j, k, l, m, n, o, p, q, r, s, a0, a1, a2, a3, a4, a5, a6, a7) { + /*skl.f -> skl.level + action.e -> action.boosted + + Plr的属性 + this.k1 -> skills 打乱前的技能,固定顺序,是createSkills操作的属性 + this.k2 -> sortedSkills 打乱后的技能,顺序不固定,initSkills操作的属性 + this.k4 -> 主动技能actions + this.q -> 八围,前七围要+36才是显示的数字 + + k1,k2,k4数组应该是引用技能对象(地址)的,所以更改一个后,在其他会随时同步 + */ var _ = this _.a = a _.b = b @@ -7309,9 +7320,9 @@ var A = { _.Q = e _.go = _.fy = _.fx = _.fr = _.dy = _.dx = _.db = _.cy = _.cx = _.ch = null _.id = f - _.k1 = g + _.k1 = skills _.k3 = _.k2 = null - _.k4 = h + _.k4 = actions _.weapon = null _.r2 = i _.rx = j