处理一下 engine
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65f2c54fde
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@ -37,7 +37,7 @@ let run_env = {
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*/
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*/
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const logger = {
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const logger = {
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// 是否启用 logger
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// 是否启用 logger
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enable: false,
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enable: true,
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// 显示等级
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// 显示等级
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//
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//
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level: 30,
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level: 30,
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@ -654,8 +654,12 @@ var H = {
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H.hL(a, 0, a.length - 1, b)
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H.hL(a, 0, a.length - 1, b)
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},
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},
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hL(a, b, c, d) {
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hL(a, b, c, d) {
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if (c - b <= 32) H.ej(a, b, c, d)
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// 插入/快排
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else H.ei(a, b, c, d)
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if (c - b <= 32) {
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H.ej(a, b, c, d) // 插入排序
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} else {
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H.ei(a, b, c, d) // 快速排序
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}
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},
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},
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ej(a, b, c, d) {
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ej(a, b, c, d) {
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var s, r, q, p, o
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var s, r, q, p, o
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@ -8738,7 +8742,7 @@ J.JsArray.prototype = {
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return false
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return false
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},
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},
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bb(a, b) {
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bb(a, b) {
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if (!!a.immutable$list) H.throw_expression(P.UnsupportError("sort"))
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// if (a.immutable$list) H.throw_expression(P.UnsupportError("sort"))
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H.tJ(a, b == null ? J.bO() : b)
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H.tJ(a, b == null ? J.bO() : b)
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},
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},
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aJ(a) {
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aJ(a) {
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@ -16662,36 +16666,35 @@ T.Engine.prototype = {
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var async_goto = 0,
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var async_goto = 0,
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async_completer = P._makeAsyncAwaitCompleter(t.z),
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async_completer = P._makeAsyncAwaitCompleter(t.z),
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q, this_ = this,
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q, this_ = this,
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o, n, m, name2p, k, j, i, h, g, f, runner, d, c, b, is_boss, a0, weapon_name, player, a3, a4, a5, a6, sorted_names, sorted_hash_names, sorted_hash, b0, b1, b2, seed_names
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o, n, m, name2p, k, j, i, h, g_list, group, runner, d, obj, b, is_boss, a0, weapon_name, player, a3, a4, a5, a6, sorted_names, sorted_hash_names, sorted_hash, b0, b1, b2, seed_names
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var $async$bD = P._wrapJsFunctionForAsync(function (async_error_code, async_result) {
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var $async$bD = P._wrapJsFunctionForAsync(function (async_error_code, async_result) {
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if (async_error_code === 1) return P.async_rethrow(async_result, async_completer)
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if (async_error_code === 1) return P.async_rethrow(async_result, async_completer)
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while (true) switch (async_goto) {
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while (true) switch (async_goto) {
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case 0:
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case 0:
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seed_names = H.b([], t.V)
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seed_names = H.b([], t.V)
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for (o = this_.x, n = o.length, m = t.eG, name2p = this_.r, k = this_.z, j = t.L, i = this_.a, h = 0; h < o.length; o.length === n || (0, H.F)(o), ++h) {
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for (o = this_.x, n = o.length, m = t.eG, name2p = this_.r, k = this_.z, j = t.L, i = this_.a, h = 0; h < o.length; o.length === n || (0, H.F)(o), ++h) {
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g = o[h]
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g_list = o[h]
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f = H.b([], j)
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group = H.b([], j)
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runner = new T.Grp(this_, f, H.b([], j), H.b([], j), H.b([], j))
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runner = new T.Grp(this_, group, H.b([], j), H.b([], j), H.b([], j))
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for (d = (g && C.Array).ga0(g); d.u();) {
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for (d = (g_list && C.Array).ga0(g_list); d.u();) {
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c = d.gC()
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obj = d.gC()
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if (!(c instanceof T.Plr))
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if (!(obj instanceof T.Plr) && m.b(obj) && J.aw(obj) >= $.t()) {
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if (m.b(c) && J.aw(c) >= $.t()) {
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b = J.a3(obj)
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b = J.a3(c)
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b.h(obj, 0)
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b.h(c, 0)
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b.h(obj, 1)
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b.h(c, 1)
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is_boss = b.gp(obj)
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is_boss = b.gp(c)
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a0 = $.t()
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a0 = $.t()
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weapon_name = is_boss > a0 ? b.h(c, a0) : null
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weapon_name = is_boss > a0 ? b.h(obj, a0) : null
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if (typeof b.h(c, 1) == "string") {
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if (typeof b.h(obj, 1) == "string") {
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is_boss = J.aw(b.h(c, 1))
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is_boss = J.aw(b.h(obj, 1))
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a0 = 1
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a0 = 1
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is_boss = is_boss === a0 && J.ny(b.h(c, a0), 0) < $.pC()
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is_boss = is_boss === a0 && J.ny(b.h(obj, a0), 0) < $.pC()
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} else
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} else
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is_boss = false
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is_boss = false
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if (is_boss) {
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if (is_boss) {
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player = T.choose_boss(b.h(c, 0), b.h(c, 1), this_, weapon_name)
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player = T.choose_boss(b.h(obj, 0), b.h(obj, 1), this_, weapon_name)
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} else {
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} else {
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player = T.init_plr(b.h(c, 0), b.h(c, 1), runner.b, weapon_name)
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player = T.init_plr(b.h(obj, 0), b.h(obj, 1), runner.b, weapon_name)
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}
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}
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// a2 = a ? T.init_boss(b.h(c, 0), b.h(c, 1), this_, a1) : T.init_plr(b.h(c, 0), b.h(c, 1), e.b, a1)
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// a2 = a ? T.init_boss(b.h(c, 0), b.h(c, 1), this_, a1) : T.init_plr(b.h(c, 0), b.h(c, 1), e.b, a1)
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if (player instanceof T.PlrSeed_) { // PlrSeed
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if (player instanceof T.PlrSeed_) { // PlrSeed
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@ -16706,18 +16709,18 @@ T.Engine.prototype = {
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if (runner.b == null)
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if (runner.b == null)
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runner.b = player.c
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runner.b = player.c
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player.y = runner
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player.y = runner
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f.push(player)
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group.push(player)
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name2p.m(0, player.e, player)
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name2p.m(0, player.e, player)
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}
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}
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}
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}
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// group.initPlayers.length != 0
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// group.initPlayers.length != 0
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if (f.length !== 0) {
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if (group.length !== 0) {
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i.push(runner)
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i.push(runner)
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a3 = f.length
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a3 = group.length
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for (a4 = 0; a4 < a3; ++a4) {
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for (a4 = 0; a4 < a3; ++a4) {
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player = f[a4]
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player = group[a4]
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for (a5 = a4 + 1; a5 < a3; ++a5) {
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for (a5 = a4 + 1; a5 < a3; ++a5) {
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a6 = f[a5]
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a6 = group[a5]
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if (player.b == a6.b) {
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if (player.b == a6.b) {
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player.cA(a6.E)
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player.cA(a6.E)
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a6.cA(player.E)
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a6.cA(player.E)
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@ -16743,6 +16746,7 @@ T.Engine.prototype = {
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}
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}
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o = name2p.gad(name2p)
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o = name2p.gad(name2p)
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console.log(o)
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sorted_names = P.List_List_of(o, true, H._instanceType(o).i("L.E"))
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sorted_names = P.List_List_of(o, true, H._instanceType(o).i("L.E"))
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C.Array.aJ(sorted_names)
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C.Array.aJ(sorted_names)
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// sort_names = name2p.keys.toList()
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// sort_names = name2p.keys.toList()
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@ -16759,7 +16763,7 @@ T.Engine.prototype = {
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sorted_hash_names = sorted_names
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sorted_hash_names = sorted_names
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}
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}
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o = C.Array.aV(sorted_hash_names, "\r")
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o = C.Array.aV(sorted_hash_names, "\n")
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sorted_hash = C.e.gaB().ab(o)
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sorted_hash = C.e.gaB().ab(o)
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this_.b = new LangData.SuperRC4()
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this_.b = new LangData.SuperRC4()
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@ -16826,8 +16830,8 @@ T.Engine.prototype = {
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for (k = b1.f, j = k.length, b2 = 0; b2 < k.length; k.length === j || (0, H.F)(k), ++b2) {
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for (k = b1.f, j = k.length, b2 = 0; b2 < k.length; k.length === j || (0, H.F)(k), ++b2) {
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player = k[b2]
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player = k[b2]
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i = this_.b
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i = this_.b
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f = player.e
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group = player.e
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i.bO(C.e.gaB().ab(f))
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i.bO(C.e.gaB().ab(group))
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}
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}
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this_.b.bO(H.b([0], m))
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this_.b.bO(H.b([0], m))
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C.Array.a5(name2p, b1.f)
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C.Array.a5(name2p, b1.f)
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@ -21906,6 +21910,7 @@ const runner = {
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if (run_env.from_code) {
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if (run_env.from_code) {
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module.exports = runner;
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module.exports = runner;
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main("aaa\nbbb\nseed: aaaa@!")
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} else {
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} else {
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main();
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main();
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}
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}
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@ -1,6 +0,0 @@
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// 请使用 bun 运行|2384.00
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import { fight, score, win_rate } from "./md5-api";|3626.00
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const test_profiles = {|2435.00
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fight: [|4271.00
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{|3196.00
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test: `vy5we|1494.00
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