T.bH -> T.PreDefendEntry

This commit is contained in:
shenjack 2024-05-05 00:34:12 +08:00
parent b2d5c145f0
commit 237c67e18e
Signed by: shenjack
GPG Key ID: 7B1134A979775551

View File

@ -7414,7 +7414,7 @@ var H = {
IMeta: function x() { }, IMeta: function x() { },
UpdateStateEntry: function aZ() { }, UpdateStateEntry: function aZ() { },
cB: function cB() { }, cB: function cB() { },
bH: function bH() { }, PreDefendEntry: function bH() { },
PostDefendEntry: function aB() { }, PostDefendEntry: function aB() { },
PostDamageEntry: function ah() { }, PostDamageEntry: function ah() { },
PreActionEntry: function aV() { }, PreActionEntry: function aV() { },
@ -17865,7 +17865,7 @@ T.IMeta.prototype = {
} }
T.UpdateStateEntry.prototype = {} T.UpdateStateEntry.prototype = {}
T.cB.prototype = {} T.cB.prototype = {}
T.bH.prototype = {} T.PreDefendEntry.prototype = {}
T.PostDefendEntry.prototype = {} T.PostDefendEntry.prototype = {}
T.PostDamageEntry.prototype = {} T.PostDamageEntry.prototype = {}
T.PreActionEntry.prototype = {} T.PreActionEntry.prototype = {}
@ -19447,7 +19447,7 @@ LangData.k_.prototype = {
inherit(P.kx, P.kw) inherit(P.kx, P.kw)
inherit(P.cF, P.p) inherit(P.cF, P.p)
inherit(HtmlRenderer.fW, HtmlRenderer.PlrView) inherit(HtmlRenderer.fW, HtmlRenderer.PlrView)
inherit_many(Sgls.MEntry, [T.Skill, T.UpdateStateEntry, T.PostDefendEntry, T.PostActionEntry, T.cB, T.bH, T.PostDamageEntry, T.PreActionEntry, T.aF]) inherit_many(Sgls.MEntry, [T.Skill, T.UpdateStateEntry, T.PostDefendEntry, T.PostActionEntry, T.cB, T.PreDefendEntry, T.PostDamageEntry, T.PreActionEntry, T.aF])
inherit_many(T.Skill, inherit_many(T.Skill,
[T.ActionSkill, T.SklAokijiDefend, T.SklCovidDefend, T.SklIkarugaDefend, [T.ActionSkill, T.SklAokijiDefend, T.SklCovidDefend, T.SklIkarugaDefend,
T.SklLazyDefend, T.SklMarioReraise, T.SklSlimeSpawn, T.SklLazyDefend, T.SklMarioReraise, T.SklSlimeSpawn,
@ -19488,7 +19488,7 @@ LangData.k_.prototype = {
inherit(T.PostDamageImpl, T.PostDamageEntry) inherit(T.PostDamageImpl, T.PostDamageEntry)
inherit_many(T.PreActionEntry, [T.PreActionImpl, T.RinickModifierPreAction]) inherit_many(T.PreActionEntry, [T.PreActionImpl, T.RinickModifierPreAction])
inherit(T.cp, T.aF) inherit(T.cp, T.aF)
inherit(T.ij, T.bH) inherit(T.ij, T.PreDefendEntry)
inherit(T.ProtectStat, T.ij) inherit(T.ProtectStat, T.ij)
inherit(T.ShieldStat_, T.ShieldStat) inherit(T.ShieldStat_, T.ShieldStat)
inherit_many(T.Weapon, [T.BossWeapon, T.WeaponDeathNote, T.GuiYue, T.NoWeapon, T.RinickModifier, T.WeaponS11, T.kv]) inherit_many(T.Weapon, [T.BossWeapon, T.WeaponDeathNote, T.GuiYue, T.NoWeapon, T.RinickModifier, T.WeaponS11, T.kv])