H.cC -> H.char_code_to_char
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@ -959,7 +959,8 @@ var H = {
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}
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return r
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},
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cC(a) {
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char_code_to_char(a) {
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// unicodeToChar
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var s
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if (a <= 65535) return String.fromCharCode(a)
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if (a <= 1114111) {
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@ -4659,6 +4660,8 @@ var H = {
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},
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T = {
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ty(a, b, c, d, e) {
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// SklAbsorb 的 onDamage (static)
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// static void onDamage(Plr caster, Plr target, int dmg, R r, RunUpdates updates) {
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var s, r, q, p = 0
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if (c > p && !(a.fx <= p)) {
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s = C.JsInt.P(c + 1, $.t())
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@ -4667,6 +4670,7 @@ var H = {
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q = p - r
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if (s > q) s = q
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a.fx = r + s
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// [1]回复体力[2]点
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p = LangData.get_lang("imin")
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r = new T.HPlr(r)
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r.a = a.e
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@ -10993,39 +10997,39 @@ P.lb.prototype = {
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return q.eO(a, b, c, d)
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},
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eO(a, b, c, d) {
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var s, r, q, p, o, n, m, l = this,
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var s, r, q, p, o, n, m, this_ = this,
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k = 65533,
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j = l.b,
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i = l.c,
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j = this_.b,
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i = this_.c,
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h = new P.cH(""),
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g = b + 1,
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f = a[b]
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$label0$0: for (s = l.a; true;) {
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$label0$0: for (s = this_.a; true;) {
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for (; true; g = p) {
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r = C.String.a8("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFFFFFFFFFFFFFFGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHIHHHJEEBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBKCCCCCCCCCCCCDCLONNNMEEEEEEEEEEE", f) & 31
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i = j <= 32 ? f & 61694 >>> r : (f & 63 | i << 6) >>> 0
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j = C.String.a8(" \x000:XECCCCCN:lDb \x000:XECCCCCNvlDb \x000:XECCCCCN:lDb AAAAA\x00\x00\x00\x00\x00AAAAA00000AAAAA:::::AAAAAGG000AAAAA00KKKAAAAAG::::AAAAA:IIIIAAAAA000\x800AAAAA\x00\x00\x00\x00 AAAAA", j + r)
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if (j === 0) {
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h.a += H.cC(i)
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h.a += H.char_code_to_char(i)
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if (g === c) break $label0$0
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break
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} else if ((j & 1) !== 0) {
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if (s) switch (j) {
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case 69:
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case 67:
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h.a += H.cC(k)
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h.a += H.char_code_to_char(k)
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break
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case 65:
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h.a += H.cC(k);
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h.a += H.char_code_to_char(k);
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--g
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break
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default:
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q = h.a += H.cC(k)
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h.a = q + H.cC(k)
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q = h.a += H.char_code_to_char(k)
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h.a = q + H.char_code_to_char(k)
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break
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} else {
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l.b = j
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l.c = g - 1
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this_.b = j
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this_.c = g - 1
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return ""
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}
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j = 0
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@ -11052,21 +11056,21 @@ P.lb.prototype = {
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p = n
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}
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if (o - g < 20)
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for (m = g; m < o; ++m) h.a += H.cC(a[m])
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for (m = g; m < o; ++m) h.a += H.char_code_to_char(a[m])
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else h.a += P.mh(a, g, o)
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if (o === c) break $label0$0
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g = p
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} else g = p
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}
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if (d && j > 32)
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if (s) h.a += H.cC(k)
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if (s) h.a += H.char_code_to_char(k)
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else {
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l.b = 77
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l.c = c
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this_.b = 77
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this_.c = c
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return ""
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}
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l.b = j
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l.c = i
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this_.b = j
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this_.c = i
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s = h.a
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return s.charCodeAt(0) == 0 ? s : s
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}
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@ -14038,6 +14042,8 @@ T.SklAbsorb.prototype = {
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var s = a[0].a,
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r = T.getAt(this.r, true, c),
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q = $.ph()
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// sklAbsorb
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// [0]发起[吸血攻击]
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d.a.push(T.RunUpdate_init(LangData.get_lang("FfpA"), this.r, s, null, null, 1, 1000, 100))
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s.a3(r * q, true, this.r, T.v6(), c, d)
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}
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@ -14148,8 +14154,11 @@ T.SklAssassinate.prototype = {
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}
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},
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aD(a, b, c, d) {
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// postDamage
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var s = d.a
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s.push($.K())
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// sklAssassinateFailed
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// [0]的[潜行]被识破
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s.push(T.RunUpdateCancel_init(LangData.get_lang("kMgn"), this.r, this.fy))
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this.ah(0)
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},
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@ -16684,8 +16693,8 @@ T.Engine.prototype = {
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// 因为 .cg 实际上只是 .az 的 async 包装
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// 这里又直接 await 了,实际上是多余的
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// 所以直接去掉这个分支, 同时直接调用 .az
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// return P._asyncAwait(name2p.h(0, b0).cg(), $async$bD)
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// case 6:
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// return P._asyncAwait(name2p.h(0, b0).cg(), $async$bD)
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// case 6:
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n = name2p.h(0, b0)
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m = this_.b // rc4_holder
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// name2p[name].sortInt = r.rFFFFFF;
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@ -16756,7 +16765,7 @@ T.Engine.prototype = {
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// players[roundPos].step(r, updates);
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J.rz(players[p], this_.b, b)
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for (q = t.Y; p = b.b, p.length !== 0;) {
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b.b = H.b([], q)
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for (players = p.length, s = 0; s < p.length; p.length === players || (0, H.F)(p), ++s) p[s].$2(this_.b, b)
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@ -19447,7 +19456,11 @@ LangData.k_.prototype = {
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inherit(P.kx, P.kw)
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inherit(P.cF, P.p)
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inherit(HtmlRenderer.fW, HtmlRenderer.PlrView)
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inherit_many(Sgls.MEntry, [T.Skill, T.UpdateStateEntry, T.PostDefendEntry, T.PostActionEntry, T.PreStepEntry, T.PreDefendEntry, T.PostDamageEntry, T.PreActionEntry, T.aF])
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inherit_many(Sgls.MEntry,
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[T.Skill, T.UpdateStateEntry, T.PostDefendEntry,
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T.PostActionEntry, T.PreStepEntry, T.PreDefendEntry,
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T.PostDamageEntry, T.PreActionEntry, T.aF]
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)
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inherit_many(T.Skill,
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[T.ActionSkill, T.SklAokijiDefend, T.SklCovidDefend, T.SklIkarugaDefend,
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T.SklLazyDefend, T.SklMarioReraise, T.SklSlimeSpawn,
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@ -21665,5 +21678,5 @@ function main() {
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}
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main();
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logger.debug("反混淆", LangData.get_lang("JzmA"));
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logger.debug("反混淆", LangData.get_lang("imin"));
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// logger.debug("running main:", main()) // 执行main函数
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