288 lines
8.4 KiB
Rust
288 lines
8.4 KiB
Rust
pub mod skills;
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pub mod utils;
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use std::fmt::Display;
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use crate::rc4::RC4;
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pub struct PlayerStatus {
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/// 是否被冻结
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frozen: bool,
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/// 是否存活
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alive: bool,
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/// 血量
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hp: u32,
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/// 分数
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point: u32,
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}
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impl Default for PlayerStatus {
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fn default() -> Self {
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PlayerStatus {
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frozen: false,
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alive: true,
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hp: 0,
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point: 0,
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}
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}
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}
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impl Display for PlayerStatus {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"PlayerStatus{{{},{} hp: {}, point: {} }}",
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// 冻结/正常
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// 存活/死亡
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if self.frozen { "冻结" } else { "正常" },
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if self.alive { "存货" } else { "死亡" },
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self.hp,
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self.point
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)
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}
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}
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pub struct Player {
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/// 队伍
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team: String,
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/// 玩家名
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name: String,
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/// 武器
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weapon: Option<String>,
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/// 玩家类型
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player_type: PlayerType,
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/// skl id
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skil_id: Vec<u32>,
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/// skl prop
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skil_prop: Vec<u32>,
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/// 玩家状态
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///
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/// 主要是我懒得加一大堆字段
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status: PlayerStatus,
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}
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pub const BOSS_NAMES: [&str; 11] = [
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"mario", "sonic", "mosquito", "yuri", "slime", "ikaruga", "conan", "aokiji", "lazy", "covid", "saitama",
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];
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// ["田一人", 18, "云剑狄卡敢", 25, "云剑穸跄祇", 35]
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pub const BOOST_NAMES: [&str; 3] = ["云剑狄卡敢", "云剑穸跄祇", "田一人"];
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#[derive(Default, PartialEq, Eq, Debug)]
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pub enum PlayerType {
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#[default]
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Normal,
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/// 种子玩家
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///
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/// # marker: `seed:`
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Seed,
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/// 被克隆的玩家
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///
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/// 似乎有个三种?
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Clone,
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/// Boss 玩家
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/// 其实应该是一大堆
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Boss,
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/// 被特殊增强的玩家
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///
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/// 有一堆玩家都被增强了
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Boost,
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/// 标准测号用靶子
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///
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/// # marker: `\u0002`
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Test1,
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/// 没用到的测号用玩家
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///
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/// # marker: `\u0003`
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Test2,
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/// 比标准测号再强一点的测号用靶子
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///
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/// # marker: `!`
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TestEx,
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}
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impl Player {
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pub fn new(team: String, name: String, weapon: Option<String>) -> Self {
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let player_type = {
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match team.as_str() {
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"!" => {
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if BOSS_NAMES.contains(&name.as_str()) {
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PlayerType::Boss
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} else if BOOST_NAMES.contains(&name.as_str()) {
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PlayerType::Boost
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} else if name.starts_with("seed:") {
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PlayerType::Seed
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} else {
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// 高强度测号用靶子
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PlayerType::TestEx
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}
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}
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"\u{0002}" => PlayerType::Test1,
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"\u{0003}" => PlayerType::Test2,
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_ => {
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if name.starts_with("seed:") {
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PlayerType::Seed
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} else {
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PlayerType::Normal
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}
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}
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}
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};
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Player {
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team,
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name,
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weapon,
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player_type,
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skil_id: vec![],
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skil_prop: vec![],
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status: PlayerStatus::default(),
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}
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}
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/// 直接从一个名竞的原始输入创建一个 Player
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///
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/// # 要求
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/// 不许有 \n
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///
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/// 可能的输入格式:
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/// - <name>
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/// - <name>@<team>
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/// - <name>+<weapon>
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/// - <name>+<weapon>+diy{xxxxx}
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/// - <name>@<team>+<weapon>
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/// - <name>@<team>+<weapon>+diy{xxxxx}
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pub fn new_from_namerena_raw(raw_name: String) -> Self {
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// 先判断是否有 + 和 @
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if !raw_name.contains("@") && !raw_name.contains("+") {
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return Player::new(raw_name.clone(), raw_name.clone(), None);
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}
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// 区分队伍名
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let name: &str;
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let mut team: &str;
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let weapon: Option<&str>;
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if raw_name.contains("@") {
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(name, team) = raw_name.split_once("@").unwrap();
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// 判定武器
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if team.contains("+") {
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let tmp;
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(team, tmp) = team.split_once("+").unwrap();
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weapon = Some(tmp);
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} else {
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weapon = None;
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}
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} else {
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team = raw_name.as_str();
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// 没有队伍名, 直接是武器
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if team.contains("+") {
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let tmp;
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(name, tmp) = raw_name.split_once("+").unwrap();
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weapon = Some(tmp);
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team = name;
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} else {
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name = team;
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weapon = None;
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}
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}
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Player::new(team.to_string(), name.to_string(), weapon.map(|s| s.to_string()))
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}
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pub fn update_player(&mut self) {}
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pub fn step(&mut self, randomer: &mut RC4) {}
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}
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impl Display for Player {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "Player{{{}@{}{}, status: {}}}",
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self.name,
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self.team,
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if let Some(weapon) = &self.weapon {
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format!("+{}", weapon)
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} else {
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"".to_string()
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},
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self.status
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)
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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/// 测试根据原始输入创建 Player
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fn player_raw_new() {
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let player = Player::new_from_namerena_raw("mario".to_string());
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assert_eq!(player.name, "mario");
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assert_eq!(player.team, "mario");
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assert_eq!(player.weapon, None);
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assert_eq!(player.player_type, PlayerType::Normal);
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let player = Player::new_from_namerena_raw("mario@red".to_string());
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println!("{}", player);
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assert_eq!(player.name, "mario");
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assert_eq!(player.team, "red");
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assert_eq!(player.weapon, None);
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assert_eq!(player.player_type, PlayerType::Normal);
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let player = Player::new_from_namerena_raw("mario+fire".to_string());
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assert_eq!(player.name, "mario");
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assert_eq!(player.team, "mario");
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assert_eq!(player.weapon, Some("fire".to_string()));
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assert_eq!(player.player_type, PlayerType::Normal);
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let player = Player::new_from_namerena_raw("mario+fire+diy{xxxx}".to_string());
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assert_eq!(player.name, "mario");
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assert_eq!(player.team, "mario");
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assert_eq!(player.weapon, Some("fire+diy{xxxx}".to_string()));
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assert_eq!(player.player_type, PlayerType::Normal);
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let player = Player::new_from_namerena_raw("mario@red+fire".to_string());
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assert_eq!(player.name, "mario");
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assert_eq!(player.team, "red");
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assert_eq!(player.weapon, Some("fire".to_string()));
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assert_eq!(player.player_type, PlayerType::Normal);
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let player = Player::new_from_namerena_raw("mario@red+fire+diy{xxxx}".to_string());
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assert_eq!(player.name, "mario");
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assert_eq!(player.team, "red");
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assert_eq!(player.weapon, Some("fire+diy{xxxx}".to_string()));
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assert_eq!(player.player_type, PlayerType::Normal);
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}
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#[test]
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pub fn player_raw_types() {
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let player = Player::new_from_namerena_raw("normal@normal".to_string());
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assert_eq!(player.player_type, PlayerType::Normal);
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// seed
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let player = Player::new_from_namerena_raw("seed:just seed@!".to_string());
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assert_eq!(player.name, "seed:just seed");
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assert_eq!(player.player_type, PlayerType::Seed);
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// testEx
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let player = Player::new_from_namerena_raw("testEx@!".to_string());
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assert_eq!(player.player_type, PlayerType::TestEx);
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// test1
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let player = Player::new_from_namerena_raw("test1@\u{0002}".to_string());
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assert_eq!(player.team, "\u{0002}".to_string());
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assert_eq!(player.player_type, PlayerType::Test1);
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// test2
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let player = Player::new_from_namerena_raw("test2@\u{0003}".to_string());
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assert_eq!(player.team, "\u{0003}".to_string());
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assert_eq!(player.player_type, PlayerType::Test2);
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// boss
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let player = Player::new_from_namerena_raw("mario@!".to_string());
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assert_eq!(player.player_type, PlayerType::Boss);
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// boosted
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let player = Player::new_from_namerena_raw("云剑狄卡敢@!".to_string());
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assert_eq!(player.player_type, PlayerType::Boost);
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}
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}
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