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10 Commits
ab01781d91
...
239284c70c
Author | SHA1 | Date | |
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239284c70c | |||
1facb40172 | |||
721e9ab2ef | |||
e1d7771d5a | |||
1c1a37c6d7 | |||
d021c2ae9e | |||
d41b41b883 | |||
6ea0407275 | |||
b2056039bc | |||
2d2982c546 |
2
maker-py/.gitignore
vendored
2
maker-py/.gitignore
vendored
@ -1,5 +1,7 @@
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env
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venv
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build
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*__pycache__*
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@ -1,75 +0,0 @@
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from typing import Tuple, Optional
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# from pyglet.gl import gl
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from pyglet.math import Mat4, Vec3
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from pyglet.graphics import Group
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class GroupCamera(Group):
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"""
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A camera by group
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can be used by just added to your widget
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"""
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def __init__(
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self,
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window,
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order: int = 0,
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parent: Optional[Group] = None,
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view_x: Optional[int] = 0,
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view_y: Optional[int] = 0,
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zoom: Optional[float] = 1.0,
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min_zoom: Optional[float] = 1.0,
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max_zoom: Optional[float] = 1.0,
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):
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super().__init__(order=order, parent=parent)
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self._window = window
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self._previous_view = None
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self._view_x = view_x or 0
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self._view_y = view_y or 0
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self._zoom = zoom or 1.0
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self.min_zoom = min_zoom or 1.0
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self.max_zoom = max_zoom or 1.0
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@property
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def view_x(self) -> int:
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return self._view_x
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@view_x.setter
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def view_x(self, value: int):
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self._view_x = value
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@property
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def view_y(self) -> int:
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return self._view_y
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@view_y.setter
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def view_y(self, value: int):
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self._view_y = value
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@property
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def zoom(self) -> float:
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return min(max(self._zoom, self.min_zoom), self.max_zoom)
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@zoom.setter
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def zoom(self, value: float):
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self._zoom = value
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def reset(self):
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self._view_x = 0
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self._view_y = 0
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self.zoom = 1
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def set_state(self):
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self._previous_view = self._window.view
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view = Mat4.from_translation(Vec3(self._view_x, self._view_y, 0))
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if self._zoom == 1.0:
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self._window.view = view
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else:
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view = view.scale(Vec3(self._zoom, self._zoom, 1))
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self._window.view = view
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def unset_state(self):
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self._window.view = self._previous_view
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213
maker-py/main.py
213
maker-py/main.py
@ -2,17 +2,20 @@ import pyglet
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from pyglet.font import load as load_font
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from pyglet.text import Label
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from pyglet.gui import TextEntry
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from pyglet.window import Window
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from pyglet.window import Window, mouse
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from pyglet.gl import glClearColor
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from pyglet.shapes import Rectangle
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from pyglet.graphics import Batch, Group
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from control import RePositionFrame
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from typing import List, Dict
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from enum import IntEnum
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gray = (200, 200, 200)
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_version_ = "1.0.0"
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class NumStatus(IntEnum):
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"""未被选中"""
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@ -41,6 +44,7 @@ class NumWidget:
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def __init__(self, num: int, batch: Batch, group: Group, x: int, y: int) -> None:
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self._y = y
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self._x = x
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self._display = True
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font = load_font("黑体", 15)
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font_height = font.ascent - font.descent
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self.label_group = Group(parent=group, order=20)
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@ -72,6 +76,20 @@ class NumWidget:
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def value(self) -> int:
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return int(self.label.text)
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@value.setter
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def value(self, value: int) -> None:
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self.label.text = str(value)
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@property
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def display(self) -> bool:
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return self._display
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@display.setter
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def display(self, value: bool) -> None:
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self._display = value
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self.label_group.visible = value
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self.background_group.visible = value
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@property
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def x(self) -> int:
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return self._x
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@ -124,24 +142,83 @@ class MainWindow(Window):
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self.main_batch = Batch()
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self.main_group = Group()
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self.main_frame = RePositionFrame(self)
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self.on_middle = False
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self.middle_base = (0, 0)
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self.drag_speed = 0
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self.drag_start = None
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self.name_data = []
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self.name_info_displays = {}
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self.init_info()
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self.init_name_dispaly()
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self.init_name_diy()
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def init_info(self) -> None:
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"""初始化信息显示"""
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self.info_label = Label(
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x=20,
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y=self.height - 50,
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text=f"名字竞技场, 八围制造器v{_version_} by shenjackyuanjie(点完导出看控制台)",
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multiline=False,
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font_name="黑体",
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font_size=17,
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batch=self.main_batch,
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group=self.main_group,
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color=(0, 0, 0, 255),
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)
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self.output_button = Rectangle(
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x=400,
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y=200,
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width=100,
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height=50,
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color=(0, 0, 255, 200),
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batch=self.main_batch,
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group=self.main_group,
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)
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self.output_label = Label(
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x=400 + 50,
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y=200 + 25,
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text="导出",
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width=100,
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height=50,
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multiline=False,
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anchor_x="center",
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font_name="黑体",
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font_size=20,
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color=(255, 255, 255, 255),
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batch=self.main_batch,
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group=self.main_group,
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)
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def init_name_diy(self) -> None:
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"""
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初始化 名字自定义
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"""
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# 0-255
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self.num_dict = {}
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self.num_batch = Batch()
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self.num_group = Group(parent=self.main_group, order=10)
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# 用于覆盖掉 num 顶上多出来的部分
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cover_group = Group(parent=self.main_group, order=20)
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# 滚动条数值
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self.num_slide = 0
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self.num_cover = Rectangle(
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x=37 + 8 * 65,
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y=self.height - 143,
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width=41,
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height=40,
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color=(0, 255, 255, 255),
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batch=self.main_batch,
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group=cover_group,
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)
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self.main_frame.add_calculate_func(
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self.num_cover,
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lambda rec, width, height, window: (37 + 8 * 65, height - 143),
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)
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# 从大到小
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num_group = Group(parent=self.num_group, order=10)
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for i in range(256):
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num_name = NumWidget(
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num=i, batch=self.num_batch, group=num_group, x=40, y=50
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num=i, batch=self.main_batch, group=num_group, x=40, y=50
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)
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self.num_dict[i] = num_name
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self.num_hints = []
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@ -159,7 +236,7 @@ class MainWindow(Window):
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height=(font_height + 4 + 5) * 4,
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# 浅蓝色背景
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color=(0, 0, 255, 100),
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batch=self.num_batch,
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batch=self.main_batch,
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group=num_hint_group,
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)
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)
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@ -173,7 +250,7 @@ class MainWindow(Window):
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height=font_height + 4 + 5,
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# 浅蓝色背景
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color=(0, 0, 255, 100),
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batch=self.num_batch,
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batch=self.main_batch,
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group=num_hint_group,
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)
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)
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@ -188,7 +265,7 @@ class MainWindow(Window):
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# index 22~24 中值 + 36 = 魔法
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# index 25~27 中值 + 36 = 抗性
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# index 28~30 中值 + 36 = 智慧
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self.display_dict: dict[NumStatus, list[NumWidget]] = {
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self.display_dict: Dict[NumStatus, List[NumWidget]] = {
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NumStatus.hp: [self.num_dict[i] for i in range(0, 10)],
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NumStatus.attack: [self.num_dict[i] for i in range(10, 13)],
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NumStatus.defense: [self.num_dict[i] for i in range(13, 16)],
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@ -209,10 +286,25 @@ class MainWindow(Window):
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for status, widgets in self.display_dict.items():
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num_count = 0
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if status == NumStatus.wait:
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continue
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for widget in widgets:
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widget.x = 40 + (65 * status.value)
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widget.y = self.height - (170 + 30 * num_count)
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num_count += 1
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# wait 的单独处理, 因为有滚动条
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num_count = 0
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for widget in self.display_dict[NumStatus.wait]:
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widget.x = 40 + (65 * NumStatus.wait.value)
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widget.y = self.height - (170 + 30 * num_count) + self.num_slide
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# 如果太高了, 就不显示了
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if widget.y > self.height - 200:
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# 给我不显示啊啊啊啊啊啊
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widget.display = False
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else:
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widget.display = True
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num_count += 1
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# 计算数据
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hp = sum(widget.value for widget in self.display_dict[NumStatus.hp][3:6]) + 154
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attack = middle_widget(*self.display_dict[NumStatus.attack]) + 36
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@ -225,6 +317,16 @@ class MainWindow(Window):
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gather = sum(
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(int(hp / 3), attack, defense, speed, agility, magic, resistance, wisdom)
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)
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self.name_data = [
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attack,
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defense,
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speed,
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agility,
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magic,
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resistance,
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wisdom,
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hp,
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]
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self.name_info_displays[
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"label"
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].text = f"HP|{hp} 攻|{attack} 防|{defense} 速|{speed} 敏|{agility} 魔|{magic} 抗|{resistance} 智|{wisdom} 八围:{gather}"
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@ -233,7 +335,10 @@ class MainWindow(Window):
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self.num_hints[0].y = self.height - (173 + 30 * 6)
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# 剩下的需要先判断那个是中间的
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for i in range(1, 8):
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data = sorted(enumerate(x.value for x in self.display_dict[NumStatus(i)]))
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data = sorted(
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enumerate(x.value for x in self.display_dict[NumStatus(i)]),
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key=lambda x: x[1],
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)
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middle_index = data[1][0]
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self.num_hints[i].y = self.height - (173 + 30 * middle_index)
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@ -241,7 +346,7 @@ class MainWindow(Window):
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"""
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初始化 名字显示 这块内容
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"""
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name_group = Group(parent=self.main_group)
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name_group = Group(parent=self.main_group, order=30)
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self.name_info_displays["group"] = name_group
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font = load_font("黑体", 20)
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@ -300,8 +405,98 @@ class MainWindow(Window):
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def on_draw(self) -> None:
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self.clear()
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if self.on_middle:
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# 正在滑动
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self.update_slide(self.drag_speed)
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self.main_batch.draw()
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self.num_batch.draw()
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def update_slide(self, dy: int) -> None:
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# 保证不会太下
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if (self.num_slide + dy) < 0:
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self.num_slide = 0
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self.update_num_display()
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return
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# 再保证不会太上
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num_len = len(self.display_dict[NumStatus.wait])
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if (self.num_slide + dy) > (30 * num_len - 100):
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self.num_slide = 30 * num_len - 100
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self.update_num_display()
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return
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self.num_slide += dy
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self.update_num_display()
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def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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self.update_slide(int(scroll_y) * -10)
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def on_mouse_press(self, x, y, button, modifiers):
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self.middle_base = (x, y)
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if not button & mouse.MIDDLE: # 中键
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self.on_middle = False
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if button & mouse.LEFT:
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# 捏起
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if (x, y) in self.output_button:
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# 导出
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print("导出")
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for status, widgets in self.display_dict.items():
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if status == NumStatus.wait:
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continue
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print(f"{status.name}: {', '.join(str(x.value) for x in widgets)}")
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name = self.name_info_displays["entry"].value
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print("名字: ", name)
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# +diy[50,51,90,130,150,70,89,210]
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print(f"{name}+diy{self.name_data}")
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return
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for idx, widget in self.num_dict.items():
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if widget.aabb(x, y):
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self.drag_start = idx
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# print(f"捏起 {idx}")
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break
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def on_mouse_release(self, x, y, button, modifiers):
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self.on_middle = False
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if button & mouse.LEFT:
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find = []
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if self.drag_start: # 有开始目标
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for idx, target_widget in self.num_dict.items():
|
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if target_widget.aabb(x, y):
|
||||
if idx == self.drag_start:
|
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# 如果是自己, 就不做任何操作
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continue
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# 搜索对面那个, 修改双方显示内容
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# 交换 value
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find = [self.drag_start, idx]
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break
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if find:
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print(f"交换 {find}")
|
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(
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self.num_dict[find[0]].value,
|
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self.num_dict[find[1]].value,
|
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) = find[1], find[0]
|
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# 交换键
|
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self.num_dict[find[0]], self.num_dict[find[1]] = (
|
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self.num_dict[find[1]],
|
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self.num_dict[find[0]],
|
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)
|
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self.drag_start = None
|
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self.update_num_display()
|
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|
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def on_mouse_leave(self, x, y):
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self.on_middle = False
|
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|
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
|
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if dy != 0 and y != self.middle_base[1] and buttons & mouse.MIDDLE:
|
||||
if not self.on_middle:
|
||||
self.middle_base = (x, y)
|
||||
self.drag_speed = 0
|
||||
self.on_middle = True
|
||||
return
|
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drag_y = y - self.middle_base[1]
|
||||
# 取个对数, 保证不会太快
|
||||
self.drag_speed = int(drag_y)
|
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if self.drag_start:
|
||||
# 拖动
|
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self.num_dict[self.drag_start].x = x - 17
|
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self.num_dict[self.drag_start].y = y - 7
|
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|
||||
def on_resize(self, width, height):
|
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super().on_resize(width, height)
|
||||
|
1
maker-py/requirements.txt
Normal file
1
maker-py/requirements.txt
Normal file
@ -0,0 +1 @@
|
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pyglet >= 2.0.15
|
40
maker-py/setup.py
Normal file
40
maker-py/setup.py
Normal file
@ -0,0 +1,40 @@
|
||||
from cx_Freeze import setup, Executable
|
||||
|
||||
# Dependencies are automatically detected, but it might need
|
||||
# fine tuning.
|
||||
build_options = {
|
||||
"packages": [],
|
||||
"excludes": [
|
||||
"test",
|
||||
"asyncio",
|
||||
"xml",
|
||||
"tcl",
|
||||
"tkinker",
|
||||
"multiprocessing",
|
||||
"http",
|
||||
"html",
|
||||
"logging",
|
||||
"email",
|
||||
"distutils",
|
||||
"unittest",
|
||||
"concurrent",
|
||||
"pydoc_data",
|
||||
"socket",
|
||||
"random",
|
||||
"lzma",
|
||||
"bz2",
|
||||
"decimal"
|
||||
],
|
||||
}
|
||||
|
||||
base = "console"
|
||||
|
||||
executables = [Executable("main.py", base=base)]
|
||||
|
||||
setup(
|
||||
name="namerena-maker",
|
||||
version="1.0.0",
|
||||
description="名字竞技场-八围制造器",
|
||||
options={"build_exe": build_options},
|
||||
executables=executables,
|
||||
)
|
Loading…
Reference in New Issue
Block a user