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@ -118,6 +118,14 @@ async fn execute_gpu_inner(device: &wgpu::Device, queue: &wgpu::Queue, works: Wo
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mapped_at_creation: false,
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});
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let input_buffer_name_len = device.create_buffer_init(
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&wgpu::util::BufferInitDescriptor {
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label: Some("input buffer name len"),
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contents: bytemuck::cast_slice(&[works.team.len() as u32]),
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usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::MAP_READ,
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}
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);
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// Instantiates buffer with data (`numbers`).
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// Usage allowing the buffer to be:
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// A storage buffer (can be bound within a bind group and thus available to a shader).
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