rua
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@ -1,3 +1,6 @@
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pub const PROFILE_START: u32 = 33554431;
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pub mod runners {
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use crate::name::Player;
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@ -1,49 +1,76 @@
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pub struct Player {
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pub team: String,
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pub name: String,
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pub weapon: String,
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pub player_type: PlayerType,
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team: String,
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name: String,
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weapon: String,
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player_type: PlayerType,
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}
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pub const BOSS_NAMES: [&str; 11] = [
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"mario", "sonic", "mosquito", "yuri", "slime", "ikaruga", "conan", "aokiji", "lazy", "covid", "saitama",
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];
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#[derive(Default)]
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pub enum PlayerType {
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#[default]
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Normal,
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/// 种子玩家
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///
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///
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/// # marker: `seed:`
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Seed,
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/// 被克隆的玩家
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///
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/// 似乎有个三种?
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Clone,
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/// Boss 玩家
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/// 其实应该是一大堆
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Boss,
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/// 被特殊增强的玩家
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///
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///
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/// 有一堆
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Boost,
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/// 标准测号用靶子
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///
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///
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/// # marker: `\u0002`
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Test1,
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/// 没用到的测号用玩家
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///
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///
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/// # marker: `\u0003`
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Test2,
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/// 比标准测号再强一点的测号用靶子
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///
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///
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/// # marker: `!`
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TestEx,
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}
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impl Player {
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pub fn new(team: String, name: String, weapon: String, player_type: Option<PlayerType>) -> Self {
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pub fn new(team: String, name: String, weapon: String) -> Self {
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let player_type = {
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if name.starts_with("seed:") {
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// 种子
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PlayerType::Seed
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} else {
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match team.as_str() {
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"!" => {
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if BOSS_NAMES.contains(&name.as_str()) {
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PlayerType::Boss
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} else {
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// 高强度测号用靶子
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PlayerType::TestEx
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}
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}
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"\u{0002}" => PlayerType::Test1,
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"\u{0003}" => PlayerType::Test2,
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_ => PlayerType::Normal,
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}
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}
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};
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Player {
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team,
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name,
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weapon,
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player_type: player_type.unwrap_or_default(),
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player_type,
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}
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}
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pub fn update_player(&mut self) {}
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}
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