喜报,过了
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188
src/name.rs
188
src/name.rs
@ -138,25 +138,6 @@ impl Namer {
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let name_bytes = name.as_bytes();
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let name_len = name_bytes.len();
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let b_name_len = name_len + 1;
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// // 计算
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// for i in 0..256 {
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// s += team_bytes[i % (team_len + 1)] as u32 + val[i] as u32;
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// s %= 256;
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// let tmp = val[i];
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// val[i] = val[s as usize];
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// val[s as usize] = tmp;
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// }
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// s = 0;
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// cpp 实现
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/*
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for (int _ = 0; _ < 2; _++) {
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for (int i = s = 0, j = 0; i < N; i++, j++) {
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s += name[j];
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s += val[i];
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std::swap(val[i], val[s]);
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if (j == len) j = -1;
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}
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} */
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for _ in 0..2 {
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// 手动处理 0 的问题
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// 手动swap
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@ -172,24 +153,6 @@ impl Namer {
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val.swap(i, s as usize);
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}
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}
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/*
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#define median(x, y, z) std::max(std::min(x, y), std::min(std::max(x, y), z))
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#define LIM 96
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#define WK(x) val[i + x] = val[i + x] * 181 + 160;
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#define a name_base
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for (int i = 0; i < LIM; i += 8) {
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WK(0) WK(1) WK(2) WK(3) WK(4) WK(5) WK(6) WK(7)
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}
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for (int i = 0; i < LIM && q_len < 30; i++)
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if (val[i] >= 89 && val[i] < 217) a[++q_len] = val[i] & 63;
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if (q_len < 30) {
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for (int i = LIM; i < N; i += 8) {
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WK(0) WK(1) WK(2) WK(3) WK(4) WK(5) WK(6) WK(7)
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}
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for (int i = LIM; i < N && q_len < 30; i++)
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if (val[i] >= 89 && val[i] < 217) a[++q_len] = val[i] & 63;
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}*/
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// simd 优化
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#[cfg(feature = "simd")]
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{
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@ -282,110 +245,59 @@ impl Namer {
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#[inline(always)]
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pub fn update_skill(&mut self) {
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/*
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template <int len>
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void calc_skills() {
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// q_len = -1;
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// memcpy(val, val_base, sizeof val);
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// for (int _ = 0; _ < 2; _++)
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// for (int i = s = 0, j = 0; i < N; i++, j++) {
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// s += name[j];
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// s += val[i];
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// std::swap(val[i], val[s]);
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// if (j == len) j = -1;
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// }
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for (int i = 0; i < N; i++)
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if (val[i] * 181 + 199 & 128) name_base[++q_len] = val[i] * 53 & 63 ^ 32;
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u8_t *a = name_base + K;
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for (int i = 0; i < skill_cnt; i++) skill[i] = i;
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p = q = s = 0;
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for (int _ = 0; _ < 2; _++)
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for (int i = 0; i < skill_cnt; i++) {
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s = (s + rnd() + skill[i]) % skill_cnt;
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std::swap(skill[i], skill[s]);
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}
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int last = -1;
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for (int i = 0, j = 0; j < 16; i += 4, j++) {
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u8_t p = std::min(std::min(a[i], a[i + 1]), std::min(a[i + 2], a[i + 3]));
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if (p > 10 && skill[j] < 35) {
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freq[j] = p - 10;
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if (skill[j] < 25) last = j;
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} else
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freq[j] = 0;
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}
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if (last != -1) freq[last] <<= 1;
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if (freq[14] && last != 14)
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freq[14] += std::min(std::min(name_base[60], name_base[61]), freq[14]);
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if (freq[15] && last != 15)
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freq[15] += std::min(std::min(name_base[62], name_base[63]), freq[15]);
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} */
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let skill_id = self.skl_id.as_mut();
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for i in 0..40 {
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skill_id[i] = i as u8
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}
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let mut name_base = self.name_base.clone();
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#[cfg(feature = "simd")]
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{
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// let mut simd_val = self.val.clone();
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// let mut simd_val_b = self.val.clone();
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// let simd_181 = u8x64::splat(181);
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// let simd_199 = u8x64::splat(199);
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// let simd_128 = u8x64::splat(128);
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// let simd_53 = u8x64::splat(53);
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// let simd_63 = u8x64::splat(63);
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// let simd_32 = u8x64::splat(32);
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let mut simd_val = self.val.clone();
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let mut simd_val_b = self.val.clone();
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let simd_181 = u8x64::splat(181);
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let simd_199 = u8x64::splat(199);
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let simd_128 = u8x64::splat(128);
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let simd_53 = u8x64::splat(53);
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let simd_63 = u8x64::splat(63);
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let simd_32 = u8x64::splat(32);
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// for i in (0..256).step_by(64) {
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// let mut x = u8x64::from_slice(&simd_val[i..]);
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// let mut y = u8x64::from_slice(&simd_val_b[i..]);
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// x = x * simd_181 + simd_199 & simd_128;
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// y = y * simd_53 & simd_63 ^ simd_32;
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// x.copy_to_slice(&mut simd_val[i..]);
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// y.copy_to_slice(&mut simd_val_b[i..]);
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// }
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for i in (0..256).step_by(64) {
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let mut x = u8x64::from_slice(&simd_val[i..]);
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let mut y = u8x64::from_slice(&simd_val_b[i..]);
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x = x * simd_181 + simd_199 & simd_128;
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y = y * simd_53 & simd_63 ^ simd_32;
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x.copy_to_slice(&mut simd_val[i..]);
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y.copy_to_slice(&mut simd_val_b[i..]);
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}
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// let mut mod_count = 0;
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// for i in 0..256 {
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// if simd_val[i] != 0 {
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// name_base[mod_count as usize] = simd_val_b[i];
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// mod_count += 1;
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// }
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// }
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let mut mod_count = 0;
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for i in 0..256 {
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if simd_val[i] != 0 {
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self.name_base[mod_count as usize] = simd_val_b[i];
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mod_count += 1;
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}
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}
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// const int N = 256, M = 128, K = 64, skill_cnt = 40, max_len = 25;
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let mut p: u8 = 0;
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let mut q: u8 = 0;
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let mut a: u8 = 0;
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let mut b: u8 = 0;
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let mut s: u8 = 0;
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println!("val: {:?}", self.val);
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println!("name_base: {:?}", name_base);
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for _ in 0..2 {
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for i in 0..40 {
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/*
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inline u8_t rnd() {
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q += val[++p];
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std::swap(val[p], val[q]);
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u8_t u = val[(val[p] + val[q]) & 255];
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q += val[++p];
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std::swap(val[p], val[q]);
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return (u << 8 | val[(val[p] + val[q]) & 255]) % skill_cnt;
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} */
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let rnd = {
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q = q.wrapping_add(self.val[p as usize]);
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p += 1;
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self.val.swap(p as usize, q as usize);
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let u: u8 = self.val
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[((self.val[p as usize] as u16 + self.val[q as usize] as u16) & 255) as usize];
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q = q.wrapping_add(self.val[p as usize]);
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p += 1;
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self.val.swap(p as usize, q as usize);
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let t = self.val
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[((self.val[p as usize] as u16 + self.val[q as usize] as u16) & 255) as usize];
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a += 1;
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b = b.wrapping_add(self.val[a as usize]);
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self.val.swap(a as usize, b as usize);
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let u: u8 = self.val[((self.val[a as usize] as u16
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+ self.val[b as usize] as u16)
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& 255) as usize];
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a += 1;
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b = b.wrapping_add(self.val[a as usize]);
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self.val.swap(a as usize, b as usize);
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let t = self.val[((self.val[a as usize] as u16
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+ self.val[b as usize] as u16)
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& 255) as usize];
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(((u as u32) << 8 | t as u32) % 40) as u8
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};
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println!("rnd: {} i: {i}", rnd);
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// s = (s.wrapping_add(rnd).wrapping_add(skill_id[i])) % 40;
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s = (s as u16 + rnd as u16 + skill_id[i] as u16) as u8 % 40;
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skill_id.swap(i as usize, s as usize);
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}
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@ -393,7 +305,6 @@ impl Namer {
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let mut last = -1;
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let mut j = 0;
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for i in (64..128).step_by(4) {
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// a[k] == self.name_base[k+10]
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let p = min(
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min(self.name_base[i + 0], self.name_base[i + 1]),
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min(self.name_base[i + 2], self.name_base[i + 3]),
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@ -480,9 +391,19 @@ mod test {
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#[test]
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fn base_name_test() {
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let team = TeamNamer::new_unchecked("x");
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let namer = Namer::new_from_team_namer_unchecked(&team, "x");
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let mut namer = Namer::new_from_team_namer_unchecked(&team, "x");
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let base_name_vec: Vec<u8> = vec![
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53, 0, 40, 4, 58, 61, 37, 46, 56, 51, 21, 20, 27, 17, 15, 26, 13, 30, 52, 63, 36, 30,
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57, 34, 22, 37, 35, 6, 12, 25, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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];
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assert_eq!(namer.name_base.to_vec(), base_name_vec);
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namer.update_skill();
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// update skill 之后才会是完整的 name
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let full_base_name_vec: Vec<u8> = vec![
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53, 0, 40, 4, 58, 61, 37, 46, 56, 51, 21, 20, 27, 17, 15, 26, 13, 30, 52, 63, 36, 30,
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57, 34, 22, 37, 35, 6, 12, 25, 50, 49, 59, 23, 49, 27, 51, 58, 39, 28, 60, 20, 31, 36,
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41, 11, 7, 29, 24, 24, 61, 62, 57, 4, 28, 48, 55, 50, 38, 29, 10, 40, 42, 15, 23, 47,
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@ -490,7 +411,7 @@ mod test {
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41, 55, 5, 34, 3, 7, 33, 33, 45, 16, 16, 32, 43, 18, 44, 22, 14, 17, 10, 11, 53, 18,
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44, 19, 52, 2, 32, 12, 8, 2, 54, 26, 48, 8, 3, 63, 54, 19, 25,
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];
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assert_eq!(namer.name_base.to_vec(), base_name_vec);
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assert_eq!(namer.name_base.to_vec(), full_base_name_vec);
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}
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#[test]
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@ -499,10 +420,11 @@ mod test {
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let mut namer = Namer::new_from_team_namer_unchecked(&team, "x");
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namer.update_skill();
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// println!("namer: {:?}", namer);
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println!("skill prop {:?}", namer.skl_freq);
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println!("skill id {:?}", namer.skl_id);
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panic!()
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let skill_prop_vec: Vec<u8> = vec![
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13, 0, 0, 0, 0, 0, 0, 0, 6, 8, 0, 1, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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];
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assert_eq!(namer.skl_freq.to_vec(), skill_prop_vec);
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}
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#[test]
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