喜报,过了

This commit is contained in:
shenjack 2024-03-02 17:01:20 +08:00
parent 18252fe47d
commit 3db2606e65
Signed by: shenjack
GPG Key ID: 7B1134A979775551

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@ -138,25 +138,6 @@ impl Namer {
let name_bytes = name.as_bytes(); let name_bytes = name.as_bytes();
let name_len = name_bytes.len(); let name_len = name_bytes.len();
let b_name_len = name_len + 1; let b_name_len = name_len + 1;
// // 计算
// for i in 0..256 {
// s += team_bytes[i % (team_len + 1)] as u32 + val[i] as u32;
// s %= 256;
// let tmp = val[i];
// val[i] = val[s as usize];
// val[s as usize] = tmp;
// }
// s = 0;
// cpp 实现
/*
for (int _ = 0; _ < 2; _++) {
for (int i = s = 0, j = 0; i < N; i++, j++) {
s += name[j];
s += val[i];
std::swap(val[i], val[s]);
if (j == len) j = -1;
}
} */
for _ in 0..2 { for _ in 0..2 {
// 手动处理 0 的问题 // 手动处理 0 的问题
// 手动swap // 手动swap
@ -172,24 +153,6 @@ impl Namer {
val.swap(i, s as usize); val.swap(i, s as usize);
} }
} }
/*
#define median(x, y, z) std::max(std::min(x, y), std::min(std::max(x, y), z))
#define LIM 96
#define WK(x) val[i + x] = val[i + x] * 181 + 160;
#define a name_base
for (int i = 0; i < LIM; i += 8) {
WK(0) WK(1) WK(2) WK(3) WK(4) WK(5) WK(6) WK(7)
}
for (int i = 0; i < LIM && q_len < 30; i++)
if (val[i] >= 89 && val[i] < 217) a[++q_len] = val[i] & 63;
if (q_len < 30) {
for (int i = LIM; i < N; i += 8) {
WK(0) WK(1) WK(2) WK(3) WK(4) WK(5) WK(6) WK(7)
}
for (int i = LIM; i < N && q_len < 30; i++)
if (val[i] >= 89 && val[i] < 217) a[++q_len] = val[i] & 63;
}*/
// simd 优化 // simd 优化
#[cfg(feature = "simd")] #[cfg(feature = "simd")]
{ {
@ -282,110 +245,59 @@ impl Namer {
#[inline(always)] #[inline(always)]
pub fn update_skill(&mut self) { pub fn update_skill(&mut self) {
/*
template <int len>
void calc_skills() {
// q_len = -1;
// memcpy(val, val_base, sizeof val);
// for (int _ = 0; _ < 2; _++)
// for (int i = s = 0, j = 0; i < N; i++, j++) {
// s += name[j];
// s += val[i];
// std::swap(val[i], val[s]);
// if (j == len) j = -1;
// }
for (int i = 0; i < N; i++)
if (val[i] * 181 + 199 & 128) name_base[++q_len] = val[i] * 53 & 63 ^ 32;
u8_t *a = name_base + K;
for (int i = 0; i < skill_cnt; i++) skill[i] = i;
p = q = s = 0;
for (int _ = 0; _ < 2; _++)
for (int i = 0; i < skill_cnt; i++) {
s = (s + rnd() + skill[i]) % skill_cnt;
std::swap(skill[i], skill[s]);
}
int last = -1;
for (int i = 0, j = 0; j < 16; i += 4, j++) {
u8_t p = std::min(std::min(a[i], a[i + 1]), std::min(a[i + 2], a[i + 3]));
if (p > 10 && skill[j] < 35) {
freq[j] = p - 10;
if (skill[j] < 25) last = j;
} else
freq[j] = 0;
}
if (last != -1) freq[last] <<= 1;
if (freq[14] && last != 14)
freq[14] += std::min(std::min(name_base[60], name_base[61]), freq[14]);
if (freq[15] && last != 15)
freq[15] += std::min(std::min(name_base[62], name_base[63]), freq[15]);
} */
let skill_id = self.skl_id.as_mut(); let skill_id = self.skl_id.as_mut();
for i in 0..40 { for i in 0..40 {
skill_id[i] = i as u8 skill_id[i] = i as u8
} }
let mut name_base = self.name_base.clone();
#[cfg(feature = "simd")] #[cfg(feature = "simd")]
{ {
// let mut simd_val = self.val.clone(); let mut simd_val = self.val.clone();
// let mut simd_val_b = self.val.clone(); let mut simd_val_b = self.val.clone();
// let simd_181 = u8x64::splat(181); let simd_181 = u8x64::splat(181);
// let simd_199 = u8x64::splat(199); let simd_199 = u8x64::splat(199);
// let simd_128 = u8x64::splat(128); let simd_128 = u8x64::splat(128);
// let simd_53 = u8x64::splat(53); let simd_53 = u8x64::splat(53);
// let simd_63 = u8x64::splat(63); let simd_63 = u8x64::splat(63);
// let simd_32 = u8x64::splat(32); let simd_32 = u8x64::splat(32);
// for i in (0..256).step_by(64) { for i in (0..256).step_by(64) {
// let mut x = u8x64::from_slice(&simd_val[i..]); let mut x = u8x64::from_slice(&simd_val[i..]);
// let mut y = u8x64::from_slice(&simd_val_b[i..]); let mut y = u8x64::from_slice(&simd_val_b[i..]);
// x = x * simd_181 + simd_199 & simd_128; x = x * simd_181 + simd_199 & simd_128;
// y = y * simd_53 & simd_63 ^ simd_32; y = y * simd_53 & simd_63 ^ simd_32;
// x.copy_to_slice(&mut simd_val[i..]); x.copy_to_slice(&mut simd_val[i..]);
// y.copy_to_slice(&mut simd_val_b[i..]); y.copy_to_slice(&mut simd_val_b[i..]);
// } }
// let mut mod_count = 0; let mut mod_count = 0;
// for i in 0..256 { for i in 0..256 {
// if simd_val[i] != 0 { if simd_val[i] != 0 {
// name_base[mod_count as usize] = simd_val_b[i]; self.name_base[mod_count as usize] = simd_val_b[i];
// mod_count += 1; mod_count += 1;
// } }
// } }
// const int N = 256, M = 128, K = 64, skill_cnt = 40, max_len = 25; // const int N = 256, M = 128, K = 64, skill_cnt = 40, max_len = 25;
let mut p: u8 = 0; let mut a: u8 = 0;
let mut q: u8 = 0; let mut b: u8 = 0;
let mut s: u8 = 0; let mut s: u8 = 0;
println!("val: {:?}", self.val);
println!("name_base: {:?}", name_base);
for _ in 0..2 { for _ in 0..2 {
for i in 0..40 { for i in 0..40 {
/*
inline u8_t rnd() {
q += val[++p];
std::swap(val[p], val[q]);
u8_t u = val[(val[p] + val[q]) & 255];
q += val[++p];
std::swap(val[p], val[q]);
return (u << 8 | val[(val[p] + val[q]) & 255]) % skill_cnt;
} */
let rnd = { let rnd = {
q = q.wrapping_add(self.val[p as usize]); a += 1;
p += 1; b = b.wrapping_add(self.val[a as usize]);
self.val.swap(p as usize, q as usize); self.val.swap(a as usize, b as usize);
let u: u8 = self.val let u: u8 = self.val[((self.val[a as usize] as u16
[((self.val[p as usize] as u16 + self.val[q as usize] as u16) & 255) as usize]; + self.val[b as usize] as u16)
q = q.wrapping_add(self.val[p as usize]); & 255) as usize];
p += 1; a += 1;
self.val.swap(p as usize, q as usize); b = b.wrapping_add(self.val[a as usize]);
let t = self.val self.val.swap(a as usize, b as usize);
[((self.val[p as usize] as u16 + self.val[q as usize] as u16) & 255) as usize]; let t = self.val[((self.val[a as usize] as u16
+ self.val[b as usize] as u16)
& 255) as usize];
(((u as u32) << 8 | t as u32) % 40) as u8 (((u as u32) << 8 | t as u32) % 40) as u8
}; };
println!("rnd: {} i: {i}", rnd);
// s = (s.wrapping_add(rnd).wrapping_add(skill_id[i])) % 40;
s = (s as u16 + rnd as u16 + skill_id[i] as u16) as u8 % 40; s = (s as u16 + rnd as u16 + skill_id[i] as u16) as u8 % 40;
skill_id.swap(i as usize, s as usize); skill_id.swap(i as usize, s as usize);
} }
@ -393,7 +305,6 @@ impl Namer {
let mut last = -1; let mut last = -1;
let mut j = 0; let mut j = 0;
for i in (64..128).step_by(4) { for i in (64..128).step_by(4) {
// a[k] == self.name_base[k+10]
let p = min( let p = min(
min(self.name_base[i + 0], self.name_base[i + 1]), min(self.name_base[i + 0], self.name_base[i + 1]),
min(self.name_base[i + 2], self.name_base[i + 3]), min(self.name_base[i + 2], self.name_base[i + 3]),
@ -480,9 +391,19 @@ mod test {
#[test] #[test]
fn base_name_test() { fn base_name_test() {
let team = TeamNamer::new_unchecked("x"); let team = TeamNamer::new_unchecked("x");
let namer = Namer::new_from_team_namer_unchecked(&team, "x"); let mut namer = Namer::new_from_team_namer_unchecked(&team, "x");
let base_name_vec: Vec<u8> = vec![ let base_name_vec: Vec<u8> = vec![
53, 0, 40, 4, 58, 61, 37, 46, 56, 51, 21, 20, 27, 17, 15, 26, 13, 30, 52, 63, 36, 30,
57, 34, 22, 37, 35, 6, 12, 25, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
];
assert_eq!(namer.name_base.to_vec(), base_name_vec);
namer.update_skill();
// update skill 之后才会是完整的 name
let full_base_name_vec: Vec<u8> = vec![
53, 0, 40, 4, 58, 61, 37, 46, 56, 51, 21, 20, 27, 17, 15, 26, 13, 30, 52, 63, 36, 30, 53, 0, 40, 4, 58, 61, 37, 46, 56, 51, 21, 20, 27, 17, 15, 26, 13, 30, 52, 63, 36, 30,
57, 34, 22, 37, 35, 6, 12, 25, 50, 49, 59, 23, 49, 27, 51, 58, 39, 28, 60, 20, 31, 36, 57, 34, 22, 37, 35, 6, 12, 25, 50, 49, 59, 23, 49, 27, 51, 58, 39, 28, 60, 20, 31, 36,
41, 11, 7, 29, 24, 24, 61, 62, 57, 4, 28, 48, 55, 50, 38, 29, 10, 40, 42, 15, 23, 47, 41, 11, 7, 29, 24, 24, 61, 62, 57, 4, 28, 48, 55, 50, 38, 29, 10, 40, 42, 15, 23, 47,
@ -490,7 +411,7 @@ mod test {
41, 55, 5, 34, 3, 7, 33, 33, 45, 16, 16, 32, 43, 18, 44, 22, 14, 17, 10, 11, 53, 18, 41, 55, 5, 34, 3, 7, 33, 33, 45, 16, 16, 32, 43, 18, 44, 22, 14, 17, 10, 11, 53, 18,
44, 19, 52, 2, 32, 12, 8, 2, 54, 26, 48, 8, 3, 63, 54, 19, 25, 44, 19, 52, 2, 32, 12, 8, 2, 54, 26, 48, 8, 3, 63, 54, 19, 25,
]; ];
assert_eq!(namer.name_base.to_vec(), base_name_vec); assert_eq!(namer.name_base.to_vec(), full_base_name_vec);
} }
#[test] #[test]
@ -499,10 +420,11 @@ mod test {
let mut namer = Namer::new_from_team_namer_unchecked(&team, "x"); let mut namer = Namer::new_from_team_namer_unchecked(&team, "x");
namer.update_skill(); namer.update_skill();
// println!("namer: {:?}", namer); let skill_prop_vec: Vec<u8> = vec![
println!("skill prop {:?}", namer.skl_freq); 13, 0, 0, 0, 0, 0, 0, 0, 6, 8, 0, 1, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
println!("skill id {:?}", namer.skl_id); 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
panic!() ];
assert_eq!(namer.skl_freq.to_vec(), skill_prop_vec);
} }
#[test] #[test]