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@ -13,5 +13,9 @@ pub mod runners {
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seed: u32,
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/// 所有玩家 (包括 boss)
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players: Vec<PlayerGroup>,
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/// 赢家
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///
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/// 也应该是一个队伍
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winner: Option<PlayerGroup>
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}
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}
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@ -1,5 +1,7 @@
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pub mod skills;
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use crate::rc4::RC4;
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pub struct PlayerStatus {
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frozen: bool,
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}
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@ -46,7 +48,7 @@ pub enum PlayerType {
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Boss,
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/// 被特殊增强的玩家
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///
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/// 有一堆
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/// 有一堆玩家都被增强了
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Boost,
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/// 标准测号用靶子
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///
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@ -97,4 +99,8 @@ impl Player {
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}
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pub fn update_player(&mut self) {}
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pub fn step(&mut self, randomer: &mut RC4) {
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}
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}
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