This commit is contained in:
shenjack 2024-05-04 20:28:27 +08:00
parent 1d2dc42b0a
commit 0a22586273
Signed by: shenjack
GPG Key ID: 7B1134A979775551
4 changed files with 45 additions and 17 deletions

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@ -1,8 +1,8 @@
pub const PROFILE_START: u32 = 33554431;
pub mod runners {
use crate::name::Player;
use crate::rc4::RC4;
pub struct PlayerGroup {
players: Vec<Player>,
@ -10,12 +10,12 @@ pub mod runners {
pub struct Runner {
/// 应该是一个 Rc4 实例类似物
seed: u32,
randomer: RC4,
/// 所有玩家 (包括 boss)
players: Vec<PlayerGroup>,
/// 赢家
///
///
/// 也应该是一个队伍
winner: Option<PlayerGroup>
winner: Option<PlayerGroup>,
}
}

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@ -1,7 +1,7 @@
/// 万里长征, 始于足下
mod player;
mod engine;
mod name;
/// 万里长征, 始于足下
mod player;
mod rc4;
fn main() {

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@ -1,28 +1,61 @@
pub mod skills;
use std::fmt::Display;
use crate::rc4::RC4;
pub struct PlayerStatus {
/// 是否被冻结
frozen: bool,
/// 是否存活
alive: bool,
/// 血量
hp: u32,
/// 分数
point: u32,
}
impl Default for PlayerStatus {
fn default() -> Self {
PlayerStatus { frozen: false }
PlayerStatus {
frozen: false,
alive: true,
hp: 0,
point: 0,
}
}
}
impl Display for PlayerStatus {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"PlayerStatus{{{},{} hp: {}, point: {} }}",
// 冻结/正常
// 存活/死亡
if self.frozen { "冻结" } else { "正常" },
if self.alive { "存货" } else { "死亡" },
self.hp,
self.point
)
}
}
pub struct Player {
/// 队伍
team: String,
/// 玩家名
name: String,
weapon: String,
/// 武器
weapon: Option<String>,
/// 玩家类型
player_type: PlayerType,
/// skl id
skil_id: Vec<u32>,
/// skl prop
skil_prop: Vec<u32>,
/// 玩家状态
///
///
/// 主要是我懒得加一大堆字段
status: PlayerStatus,
}
@ -65,7 +98,7 @@ pub enum PlayerType {
}
impl Player {
pub fn new(team: String, name: String, weapon: String) -> Self {
pub fn new(team: String, name: String, weapon: Option<String>) -> Self {
let player_type = {
match team.as_str() {
"!" => {
@ -100,7 +133,5 @@ impl Player {
pub fn update_player(&mut self) {}
pub fn step(&mut self, randomer: &mut RC4) {
}
pub fn step(&mut self, randomer: &mut RC4) {}
}

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@ -1,4 +1 @@
pub enum Skills {
}
pub enum Skills {}