ruaaa
This commit is contained in:
parent
1d2dc42b0a
commit
0a22586273
@ -1,8 +1,8 @@
|
|||||||
|
|
||||||
pub const PROFILE_START: u32 = 33554431;
|
pub const PROFILE_START: u32 = 33554431;
|
||||||
|
|
||||||
pub mod runners {
|
pub mod runners {
|
||||||
use crate::name::Player;
|
use crate::name::Player;
|
||||||
|
use crate::rc4::RC4;
|
||||||
|
|
||||||
pub struct PlayerGroup {
|
pub struct PlayerGroup {
|
||||||
players: Vec<Player>,
|
players: Vec<Player>,
|
||||||
@ -10,12 +10,12 @@ pub mod runners {
|
|||||||
|
|
||||||
pub struct Runner {
|
pub struct Runner {
|
||||||
/// 应该是一个 Rc4 实例类似物
|
/// 应该是一个 Rc4 实例类似物
|
||||||
seed: u32,
|
randomer: RC4,
|
||||||
/// 所有玩家 (包括 boss)
|
/// 所有玩家 (包括 boss)
|
||||||
players: Vec<PlayerGroup>,
|
players: Vec<PlayerGroup>,
|
||||||
/// 赢家
|
/// 赢家
|
||||||
///
|
///
|
||||||
/// 也应该是一个队伍
|
/// 也应该是一个队伍
|
||||||
winner: Option<PlayerGroup>
|
winner: Option<PlayerGroup>,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
/// 万里长征, 始于足下
|
|
||||||
mod player;
|
|
||||||
mod engine;
|
mod engine;
|
||||||
mod name;
|
mod name;
|
||||||
|
/// 万里长征, 始于足下
|
||||||
|
mod player;
|
||||||
mod rc4;
|
mod rc4;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
|
@ -1,21 +1,54 @@
|
|||||||
pub mod skills;
|
pub mod skills;
|
||||||
|
|
||||||
|
use std::fmt::Display;
|
||||||
|
|
||||||
use crate::rc4::RC4;
|
use crate::rc4::RC4;
|
||||||
|
|
||||||
pub struct PlayerStatus {
|
pub struct PlayerStatus {
|
||||||
|
/// 是否被冻结
|
||||||
frozen: bool,
|
frozen: bool,
|
||||||
|
/// 是否存活
|
||||||
|
alive: bool,
|
||||||
|
/// 血量
|
||||||
|
hp: u32,
|
||||||
|
/// 分数
|
||||||
|
point: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for PlayerStatus {
|
impl Default for PlayerStatus {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
PlayerStatus { frozen: false }
|
PlayerStatus {
|
||||||
|
frozen: false,
|
||||||
|
alive: true,
|
||||||
|
hp: 0,
|
||||||
|
point: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Display for PlayerStatus {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
write!(
|
||||||
|
f,
|
||||||
|
"PlayerStatus{{{},{} hp: {}, point: {} }}",
|
||||||
|
// 冻结/正常
|
||||||
|
// 存活/死亡
|
||||||
|
if self.frozen { "冻结" } else { "正常" },
|
||||||
|
if self.alive { "存货" } else { "死亡" },
|
||||||
|
self.hp,
|
||||||
|
self.point
|
||||||
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
|
/// 队伍
|
||||||
team: String,
|
team: String,
|
||||||
|
/// 玩家名
|
||||||
name: String,
|
name: String,
|
||||||
weapon: String,
|
/// 武器
|
||||||
|
weapon: Option<String>,
|
||||||
|
/// 玩家类型
|
||||||
player_type: PlayerType,
|
player_type: PlayerType,
|
||||||
/// skl id
|
/// skl id
|
||||||
skil_id: Vec<u32>,
|
skil_id: Vec<u32>,
|
||||||
@ -65,7 +98,7 @@ pub enum PlayerType {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
pub fn new(team: String, name: String, weapon: String) -> Self {
|
pub fn new(team: String, name: String, weapon: Option<String>) -> Self {
|
||||||
let player_type = {
|
let player_type = {
|
||||||
match team.as_str() {
|
match team.as_str() {
|
||||||
"!" => {
|
"!" => {
|
||||||
@ -100,7 +133,5 @@ impl Player {
|
|||||||
|
|
||||||
pub fn update_player(&mut self) {}
|
pub fn update_player(&mut self) {}
|
||||||
|
|
||||||
pub fn step(&mut self, randomer: &mut RC4) {
|
pub fn step(&mut self, randomer: &mut RC4) {}
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1 @@
|
|||||||
|
pub enum Skills {}
|
||||||
pub enum Skills {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user