namerena-rs/maker-py/main.py

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import pyglet
from pyglet.font import load as load_font
from pyglet.text import Label
from pyglet.gui import TextEntry
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from pyglet.window import Window, mouse
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from pyglet.gl import glClearColor
from pyglet.shapes import Rectangle
from pyglet.graphics import Batch, Group
from control import RePositionFrame
from enum import IntEnum
gray = (200, 200, 200)
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_version_ = "1.0.0"
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class NumStatus(IntEnum):
"""未被选中"""
wait = 8
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# 血量
hp = 0
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# 攻击
attack = 1
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# 防御
defense = 2
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# 速度
speed = 3
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# 敏捷
agility = 4
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# 魔法
magic = 5
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# 抗性
resistance = 6
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# 智慧
wisdom = 7
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class NumWidget:
def __init__(self, num: int, batch: Batch, group: Group, x: int, y: int) -> None:
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self._y = y
self._x = x
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self._display = True
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font = load_font("黑体", 15)
font_height = font.ascent - font.descent
self.label_group = Group(parent=group, order=20)
self.background_group = Group(parent=group, order=10)
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self.label = Label(
x=x + 17,
y=y + 7,
color=(0, 0, 0, 255),
text=f"{num}",
font_name="黑体",
font_size=15,
width=35,
height=font_height + 4,
anchor_x="center",
batch=batch,
group=self.label_group,
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)
self.background = Rectangle(
x=x,
y=y,
width=35,
height=font_height + 4,
color=gray,
batch=batch,
group=self.background_group,
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)
@property
def value(self) -> int:
return int(self.label.text)
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@value.setter
def value(self, value: int) -> None:
self.label.text = str(value)
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@property
def display(self) -> bool:
return self._display
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@display.setter
def display(self, value: bool) -> None:
self._display = value
self.label_group.visible = value
self.background_group.visible = value
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@property
def x(self) -> int:
return self._x
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@x.setter
def x(self, value: int) -> None:
self._x = value
self.label.x = value + 17
self.background.x = value
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@property
def y(self) -> int:
return self._y
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@y.setter
def y(self, value: int) -> None:
self._y = value
self.label.y = value + 7
self.background.y = value
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def aabb(self, x: int, y: int) -> bool:
# 判断是否在范围内
width = 35
height = 20
return self.x <= x <= self.x + width and self.y <= y <= self.y + height
def middle_widget(: NumWidget, : NumWidget, : NumWidget) -> int:
"""返回中间值"""
a, b, c = .value, .value, .value
if a < b < c or c < b < a:
return b
if b < a < c or c < a < b:
return a
return c
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class MainWindow(Window):
def __init__(self, *args, **kwargs):
super().__init__(
resizable=True,
width=800,
height=600,
caption="Maker",
vsync=True,
*args,
**kwargs,
)
self.main_batch = Batch()
self.main_group = Group()
self.main_frame = RePositionFrame(self)
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self.on_middle = False
self.middle_base = (0, 0)
self.drag_speed = 0
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self.drag_start = None
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self.name_data = []
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self.name_info_displays = {}
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self.init_info()
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self.init_name_dispaly()
self.init_name_diy()
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def init_info(self) -> None:
""" 初始化信息显示 """
self.info_label = Label(
x=20,
y=self.height - 50,
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text=f"名字竞技场, 八围制造器v{_version_} by shenjackyuanjie(点完导出看控制台)",
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multiline=False,
font_name="黑体",
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font_size=17,
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batch=self.main_batch,
group=self.main_group,
color=(0, 0, 0, 255),
)
self.output_button = Rectangle(
x=400,
y=200,
width=100,
height=50,
color=(0, 0, 255, 200),
batch=self.main_batch,
group=self.main_group,
)
self.output_label = Label(
x=400 + 50,
y=200 + 25,
text="导出",
width=100,
height=50,
multiline=False,
anchor_x="center",
font_name="黑体",
font_size=20,
color=(255, 255, 255, 255),
batch=self.main_batch,
group=self.main_group,
)
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def init_name_diy(self) -> None:
"""
初始化 名字自定义
"""
# 0-255
self.num_dict = {}
self.num_group = Group(parent=self.main_group, order=10)
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# 用于覆盖掉 num 顶上多出来的部分
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cover_group = Group(parent=self.main_group, order=20)
# 滚动条数值
self.num_slide = 0
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self.num_cover = Rectangle(
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x=37 + 8 * 65,
y=self.height - 143,
width=41,
height=40,
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color=(0, 255, 255, 255),
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batch=self.main_batch,
group=cover_group,
)
self.main_frame.add_calculate_func(
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self.num_cover,
lambda rec, width, height, window: (37 + 8 * 65, height - 143),
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)
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# 从大到小
num_group = Group(parent=self.num_group, order=10)
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for i in range(256):
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num_name = NumWidget(
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num=i, batch=self.main_batch, group=num_group, x=40, y=50
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)
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self.num_dict[i] = num_name
self.num_hints = []
# 每个部分的取值提示
font = load_font("黑体", 15)
font_height = font.ascent - font.descent
num_hint_group = Group(parent=self.main_group, order=20)
# hp: 3~6 len = 4
# 要覆盖住 4 个数字
self.num_hints.append(
Rectangle(
x=40 - 3,
y=self.height - (173 + 30 * 6),
width=41,
height=(font_height + 4 + 5) * 4,
# 浅蓝色背景
color=(0, 0, 255, 100),
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batch=self.main_batch,
group=num_hint_group,
)
)
# 剩下 7 个, 每个都是中间
for x in range(1, 8):
self.num_hints.append(
Rectangle(
x=40 - 3 + (65 * x),
y=self.height - (173 + 30),
width=41,
height=font_height + 4 + 5,
# 浅蓝色背景
color=(0, 0, 255, 100),
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batch=self.main_batch,
group=num_hint_group,
)
)
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# 0-9 sorted
# 取前9个拿到血量这边
# index 3~6 之和 + 154 = 血量
# index 10~12 中值 + 36 = 攻击
# index 13~15 中值 + 36 = 防御
# index 16~18 中值 + 36 = 速度
# index 19~21 中值 + 36 = 敏捷
# index 22~24 中值 + 36 = 魔法
# index 25~27 中值 + 36 = 抗性
# index 28~30 中值 + 36 = 智慧
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self.display_dict: dict[NumStatus, list[NumWidget]] = {
NumStatus.hp: [self.num_dict[i] for i in range(0, 10)],
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NumStatus.attack: [self.num_dict[i] for i in range(10, 13)],
NumStatus.defense: [self.num_dict[i] for i in range(13, 16)],
NumStatus.speed: [self.num_dict[i] for i in range(16, 19)],
NumStatus.agility: [self.num_dict[i] for i in range(19, 22)],
NumStatus.magic: [self.num_dict[i] for i in range(22, 25)],
NumStatus.resistance: [self.num_dict[i] for i in range(25, 28)],
NumStatus.wisdom: [self.num_dict[i] for i in range(28, 31)],
NumStatus.wait: [self.num_dict[i] for i in range(31, 256)],
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}
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self.update_num_display()
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def update_num_display(self) -> None:
# sort hp
self.display_dict[NumStatus.hp].sort(key=lambda x: x.value)
# sort wait
self.display_dict[NumStatus.wait].sort(key=lambda x: x.value)
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for status, widgets in self.display_dict.items():
num_count = 0
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if status == NumStatus.wait:
continue
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for widget in widgets:
widget.x = 40 + (65 * status.value)
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widget.y = self.height - (170 + 30 * num_count)
num_count += 1
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# wait 的单独处理, 因为有滚动条
num_count = 0
for widget in self.display_dict[NumStatus.wait]:
widget.x = 40 + (65 * NumStatus.wait.value)
widget.y = self.height - (170 + 30 * num_count) + self.num_slide
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# 如果太高了, 就不显示了
if widget.y > self.height - 200:
# 给我不显示啊啊啊啊啊啊
widget.display = False
else:
widget.display = True
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num_count += 1
# 计算数据
hp = sum(widget.value for widget in self.display_dict[NumStatus.hp][3:6]) + 154
attack = middle_widget(*self.display_dict[NumStatus.attack]) + 36
defense = middle_widget(*self.display_dict[NumStatus.defense]) + 36
speed = middle_widget(*self.display_dict[NumStatus.speed]) + 36
agility = middle_widget(*self.display_dict[NumStatus.agility]) + 36
magic = middle_widget(*self.display_dict[NumStatus.magic]) + 36
resistance = middle_widget(*self.display_dict[NumStatus.resistance]) + 36
wisdom = middle_widget(*self.display_dict[NumStatus.wisdom]) + 36
gather = sum(
(int(hp / 3), attack, defense, speed, agility, magic, resistance, wisdom)
)
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self.name_data = [attack, defense, speed, agility, magic, resistance, wisdom, hp]
self.name_info_displays[
"label"
].text = f"HP|{hp} 攻|{attack} 防|{defense} 速|{speed} 敏|{agility} 魔|{magic} 抗|{resistance} 智|{wisdom} 八围:{gather}"
# 更新提示框
# hp 提示框是固定的
self.num_hints[0].y = self.height - (173 + 30 * 6)
# 剩下的需要先判断那个是中间的
for i in range(1, 8):
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data = sorted(enumerate(x.value for x in self.display_dict[NumStatus(i)]), key=lambda x: x[1])
middle_index = data[1][0]
self.num_hints[i].y = self.height - (173 + 30 * middle_index)
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def init_name_dispaly(self) -> None:
"""
初始化 名字显示 这块内容
"""
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name_group = Group(parent=self.main_group, order=30)
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self.name_info_displays["group"] = name_group
font = load_font("黑体", 20)
font_height = font.ascent - font.descent
name_rec = Rectangle(
x=20,
y=self.height - 135,
width=600, # 在 callback 中定义
height=font_height,
# 颜色: 灰色
color=gray,
batch=self.main_batch,
group=name_group,
)
name_info_label = Label(
x=25,
y=self.height - 127,
text="HP|{} 攻|{} 防|{} 速|{} 敏|{} 魔|{} 抗|{} 智|{} 八围:{}",
width=400,
multiline=False,
font_name="黑体",
font_size=15,
color=(0, 0, 0, 255),
batch=self.main_batch,
group=name_group,
)
name_entry = TextEntry(
x=40,
y=self.height - 100,
width=200,
text="x@x",
# 灰色背景
color=(*gray, 255),
text_color=(0, 0, 0, 255),
batch=self.main_batch,
group=name_group,
)
def rec_callback(rec, width: int, height: int, window: Window):
# rec.x = 20
rec.y = height - 135
self.main_frame.add_callback_func(name_rec, rec_callback)
self.main_frame.add_calculate_func(
name_info_label,
lambda obj, width, height, window: (25, height - 127, 0),
)
self.main_frame.add_calculate_func(
name_entry,
lambda obj, width, height, window: (40, height - 100),
)
self.push_handlers(name_entry)
self.name_info_displays["rec"] = name_rec
self.name_info_displays["label"] = name_info_label
self.name_info_displays["entry"] = name_entry
def on_draw(self) -> None:
self.clear()
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if self.on_middle:
# 正在滑动
self.update_slide(self.drag_speed)
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self.main_batch.draw()
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def update_slide(self, dy: int) -> None:
# 保证不会太下
if (self.num_slide + dy) < 0:
self.num_slide = 0
self.update_num_display()
return
# 再保证不会太上
num_len = len(self.display_dict[NumStatus.wait])
if (self.num_slide + dy) > (30 * num_len - 100):
self.num_slide = 30 * num_len - 100
self.update_num_display()
return
self.num_slide += dy
self.update_num_display()
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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self.update_slide(int(scroll_y) * -10)
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def on_mouse_press(self, x, y, button, modifiers):
self.middle_base = (x, y)
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if not button & mouse.MIDDLE: # 中键
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self.on_middle = False
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if button & mouse.LEFT:
# 捏起
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if (x, y) in self.output_button:
# 导出
print("导出")
for status, widgets in self.display_dict.items():
if status == NumStatus.wait:
continue
print(
f"{status.name}: {', '.join(str(x.value) for x in widgets)}"
)
name = self.name_info_displays["entry"].value
print("名字: ", name)
# +diy[50,51,90,130,150,70,89,210]
print(f"{name}+diy{self.name_data}")
return
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for idx, widget in self.num_dict.items():
if widget.aabb(x, y):
self.drag_start = idx
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# print(f"捏起 {idx}")
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break
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def on_mouse_release(self, x, y, button, modifiers):
self.on_middle = False
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if button & mouse.LEFT:
find = []
if self.drag_start: # 有开始目标
for idx, target_widget in self.num_dict.items():
if target_widget.aabb(x, y):
if idx == self.drag_start:
# 如果是自己, 就不做任何操作
continue
# 搜索对面那个, 修改双方显示内容
# 交换 value
find = [self.drag_start, idx]
break
if find:
print(f"交换 {find}")
(
self.num_dict[find[0]].value,
self.num_dict[find[1]].value,
) = find[1], find[0]
# 交换键
self.num_dict[find[0]], self.num_dict[find[1]] = (
self.num_dict[find[1]],
self.num_dict[find[0]],
)
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self.drag_start = None
self.update_num_display()
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def on_mouse_leave(self, x, y):
self.on_middle = False
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if dy != 0 and y != self.middle_base[1] and buttons & mouse.MIDDLE:
if not self.on_middle:
self.middle_base = (x, y)
self.drag_speed = 0
self.on_middle = True
return
drag_y = y - self.middle_base[1]
# 取个对数, 保证不会太快
self.drag_speed = int(drag_y)
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if self.drag_start:
# 拖动
self.num_dict[self.drag_start].x = x - 17
self.num_dict[self.drag_start].y = y - 7
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def on_resize(self, width, height):
super().on_resize(width, height)
self.update_num_display()
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def start(self) -> None:
pyglet.app.run(interval=1 / 30)
if __name__ == "__main__":
window = MainWindow()
glClearColor(1, 1, 1, 1)
window.start()