2024-04-06 17:45:30 +08:00
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import pyglet
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from pyglet.font import load as load_font
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from pyglet.text import Label
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from pyglet.gui import TextEntry
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from pyglet.window import Window
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from pyglet.gl import glClearColor
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from pyglet.shapes import Rectangle
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from pyglet.graphics import Batch, Group
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from control import RePositionFrame
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from enum import IntEnum
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gray = (200, 200, 200)
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class NumStatus(IntEnum):
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"""未被选中"""
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2024-04-06 18:01:47 +08:00
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wait = 8
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2024-04-06 17:45:30 +08:00
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# 血量
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2024-04-06 18:01:47 +08:00
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hp = 0
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2024-04-06 17:45:30 +08:00
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# 攻击
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attack = 1
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2024-04-06 17:45:30 +08:00
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# 防御
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defense = 2
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2024-04-06 17:45:30 +08:00
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# 速度
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2024-04-06 18:01:47 +08:00
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speed = 3
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# 敏捷
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agility = 4
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# 魔法
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magic = 5
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2024-04-06 17:45:30 +08:00
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# 抗性
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resistance = 6
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# 智慧
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wisdom = 7
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class NumWidget:
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def __init__(self, num: int, batch: Batch, group: Group, x: int, y: int) -> None:
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self._y = y
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self._x = x
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2024-04-06 17:45:30 +08:00
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font = load_font("黑体", 15)
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font_height = font.ascent - font.descent
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self.label = Label(
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x=x + 17,
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y=y + 7,
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color=(0, 0, 0, 255),
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text=f"{num}",
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font_name="黑体",
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font_size=15,
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width=35,
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height=font_height + 4,
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anchor_x="center",
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batch=batch,
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group=group,
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)
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self.background = Rectangle(
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x=x,
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y=y,
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width=35,
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height=font_height + 4,
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color=gray,
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batch=batch,
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group=group,
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)
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2024-04-06 17:55:36 +08:00
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@property
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def x(self) -> int:
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return self._x
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@x.setter
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def x(self, value: int) -> None:
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self._x = value
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self.label.x = value + 17
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self.background.x = value
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@property
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def y(self) -> int:
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return self._y
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@y.setter
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def y(self, value: int) -> None:
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self._y = value
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self.label.y = value + 7
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self.background.y = value
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def aabb(self, x: int, y: int) -> bool:
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# 判断是否在范围内
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width = 35
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height = 20
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return self.x <= x <= self.x + width and self.y <= y <= self.y + height
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class MainWindow(Window):
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def __init__(self, *args, **kwargs):
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super().__init__(
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resizable=True,
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width=800,
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height=600,
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caption="Maker",
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vsync=True,
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*args,
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**kwargs,
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)
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self.main_batch = Batch()
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self.main_group = Group()
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self.main_frame = RePositionFrame(self)
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self.name_info_displays = {}
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self.init_name_dispaly()
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self.init_name_diy()
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def init_name_diy(self) -> None:
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"""
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初始化 名字自定义
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"""
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# 0-255
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self.num_dict = {}
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self.num_batch = Batch()
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self.num_group = Group(parent=self.main_group, order=10)
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# 从大到小
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for i in range(256):
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num_name = NumWidget(
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num=i, batch=self.num_batch, group=self.num_group, x=40, y=50
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)
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self.num_dict[i] = num_name
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# 0-9 sorted
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# 取前9个拿到血量这边
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# index 3~6 之和 + 154 = 血量
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# index 10~12 中值 + 36 = 攻击
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# index 13~15 中值 + 36 = 防御
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# index 16~18 中值 + 36 = 速度
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# index 19~21 中值 + 36 = 敏捷
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# index 22~24 中值 + 36 = 魔法
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# index 25~27 中值 + 36 = 抗性
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# index 28~30 中值 + 36 = 智慧
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self.display_dict: dict[NumStatus, list[NumWidget]] = {
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NumStatus.hp: [self.num_dict[i] for i in range(3, 7)],
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NumStatus.attack: [self.num_dict[i] for i in range(10, 13)],
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NumStatus.defense: [self.num_dict[i] for i in range(13, 16)],
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NumStatus.speed: [self.num_dict[i] for i in range(16, 19)],
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NumStatus.agility: [self.num_dict[i] for i in range(19, 22)],
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NumStatus.magic: [self.num_dict[i] for i in range(22, 25)],
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NumStatus.resistance: [self.num_dict[i] for i in range(25, 28)],
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NumStatus.wisdom: [self.num_dict[i] for i in range(28, 31)],
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NumStatus.wait: [
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*(self.num_dict[i] for i in range(0, 3)),
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*(self.num_dict[i] for i in range(7, 10)),
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*(self.num_dict[i] for i in range(31, 256)),
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],
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}
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self.update_num_display()
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def update_num_display(self) -> None:
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for status, widgets in self.display_dict.items():
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num_count = 0
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for widget in widgets:
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# print(f"status: {status}, num_count: {num_count} {status.value=}")
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widget.x = 40 + (65 * status.value)
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widget.y = self.height - (170 + 30 * num_count)
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num_count += 1
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def init_name_dispaly(self) -> None:
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"""
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初始化 名字显示 这块内容
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"""
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name_group = Group(parent=self.main_group)
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self.name_info_displays["group"] = name_group
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font = load_font("黑体", 20)
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font_height = font.ascent - font.descent
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name_rec = Rectangle(
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x=20,
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y=self.height - 135,
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width=600, # 在 callback 中定义
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height=font_height,
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# 颜色: 灰色
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color=gray,
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batch=self.main_batch,
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group=name_group,
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)
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name_info_label = Label(
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x=25,
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y=self.height - 127,
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text="HP|{} 攻|{} 防|{} 速|{} 敏|{} 魔|{} 抗|{} 智|{} 八围:{}",
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width=400,
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multiline=False,
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font_name="黑体",
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font_size=15,
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color=(0, 0, 0, 255),
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batch=self.main_batch,
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group=name_group,
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)
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name_entry = TextEntry(
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x=40,
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y=self.height - 100,
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width=200,
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text="x@x",
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# 灰色背景
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color=(*gray, 255),
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text_color=(0, 0, 0, 255),
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batch=self.main_batch,
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group=name_group,
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)
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def rec_callback(rec, width: int, height: int, window: Window):
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# rec.x = 20
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rec.y = height - 135
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self.main_frame.add_callback_func(name_rec, rec_callback)
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self.main_frame.add_calculate_func(
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name_info_label,
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lambda obj, width, height, window: (25, height - 127, 0),
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)
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self.main_frame.add_calculate_func(
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name_entry,
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lambda obj, width, height, window: (40, height - 100),
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)
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self.push_handlers(name_entry)
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self.name_info_displays["rec"] = name_rec
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self.name_info_displays["label"] = name_info_label
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self.name_info_displays["entry"] = name_entry
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def on_draw(self) -> None:
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self.clear()
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self.main_batch.draw()
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self.num_batch.draw()
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def start(self) -> None:
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pyglet.app.run(interval=1 / 30)
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if __name__ == "__main__":
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window = MainWindow()
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glClearColor(1, 1, 1, 1)
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window.start()
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