namerena-rs/src/cacluate.rs

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use crate::{
evaluate::NamerEvaluater,
name::{Namer, TeamNamer},
};
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use std::{io::Write, path::PathBuf};
use base16384::Base16384Utf8;
use colored::Colorize;
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use tracing::{debug, info, warn};
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pub fn show_name(namer: &Namer) -> String {
format!(
"HP|{} 攻|{} 防|{} 速|{} 敏|{} 魔|{} 抗|{} 智|{} 八围:{}",
namer.name_prop[0],
namer.name_prop[1],
namer.name_prop[2],
namer.name_prop[3],
namer.name_prop[4],
namer.name_prop[5],
namer.name_prop[6],
namer.name_prop[7],
namer.get_property()
)
}
/// 根据 u64 生成对应的 name
/// 转换成 base 16384
/// 禁用:
/// U00 ~ U1F ,换行,制表符 等
/// ? , 问号
/// U2000 - U202F , unicode特殊空格 等
/// 不可以空格开头
#[inline(always)]
pub fn gen_name(id: u64) -> String {
let id_bytes = id.to_be_bytes();
Base16384Utf8::encode(id_bytes.as_slice())
}
pub struct CacluateConfig {
/// 开始的 id
pub start: u64,
/// 结束的 id
pub end: u64,
/// 线程数
pub thread_count: u32,
/// 八围预期值
pub prop_expect: u32,
/// 八围允许范围
pub prop_allow: u32,
/// 队伍名称
pub team: String,
/// 预期状态输出时间间隔 (秒)
pub report_interval: u64,
}
#[inline(always)]
pub fn cacl(config: CacluateConfig, id: u64, outfile: &PathBuf) {
// 初始猜测的时间间隔
let mut report_interval = 10000; // 第一次猜测测 1w 次, 获取初始数据
let mut run_speed = 0.0;
let mut start_time = std::time::Instant::now();
let mut k: u64 = 0;
let mut get_count: u32 = 0;
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let xuping = crate::evaluate::xuping::XuPing1_3_1::new(5000.0);
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// 提前准备好 team_namer
let team_namer = TeamNamer::new(&config.team).unwrap();
for i in (config.start + id..config.end).step_by(config.thread_count as usize) {
let name = gen_name(i as u64);
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let mut namer = Namer::new_from_team_namer_unchecked(&team_namer, name.as_str());
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let prop = namer.get_property();
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k += 1;
if k >= report_interval as u64 {
let now = std::time::Instant::now();
let d_t: std::time::Duration = now.duration_since(start_time);
let new_run_speed = k as f64 / d_t.as_secs_f64();
// 预估剩余时间
let wait_time = (config.end - i) / config.thread_count as u64 / new_run_speed as u64;
let wait_time = chrono::Duration::seconds(wait_time as i64);
// 转换成 时:分:秒
// 根据实际运行速率来调整 report_interval
report_interval = config.report_interval * new_run_speed as u64;
info!(
"|{:>2}|Id:{:>15}|{:6.2}/s {:>3.3}E/d {:>5.2}{}|{:<3}|预计:{}:{}:{}|",
id,
i,
new_run_speed,
new_run_speed * 8.64 / 1_0000.0,
d_t.as_secs_f64(),
// 根据对比上一段运行速度 输出 emoji
// ⬆️ ➡️ ⬇️
if new_run_speed > run_speed {
"⬆️".green()
} else if new_run_speed < run_speed {
// 橙色
"⬇️".red()
} else {
"➡️".blue()
},
get_count,
wait_time.num_hours(),
wait_time.num_minutes() % 60,
wait_time.num_seconds() % 60
);
run_speed = new_run_speed;
start_time = std::time::Instant::now();
k = 0;
}
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if (prop + config.prop_allow as f32) > config.prop_expect as f32 {
let name = gen_name(i as u64);
let full_name = format!("{}@{}", name, config.team);
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// 虚评
// if crate::evaluate::xuping::XuPing1_3_1::evaluate(&namer) {
// continue;
// }
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// let xu = crate::evaluate::xuping::XuPing1_3_1::evaluate(&namer);
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// // debug!("Id:{:>15}|{:>5}|{}|{}", i, full_name, xu, show_name(&namer));
// if xu < 5000.0 {
// continue;
// }
namer.update_skill();
let skill_sum: u32 = {
let mut sum: u32 = 0;
for i in namer.skl_freq.iter() {
sum += *i as u32;
}
sum
};
if namer.get_净化() < 70 {
continue;
}
if namer.get_幻术() < 20 {
continue;
}
if skill_sum < 150 {
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continue;
}
get_count += 1;
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info!("Id:{:>15}|{}|{}", i, full_name, namer.get_info());
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// 写入 (写到最后一行)
match std::fs::OpenOptions::new()
.append(true)
.create(true)
.open(outfile)
.and_then(|mut file| file.write(format!("{}\n", full_name).as_bytes()))
{
Ok(_) => {}
Err(e) => {
warn!("写入文件<{:?}>失败: {}", outfile, e);
}
}
}
}
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}