2024-05-04 17:28:19 +08:00
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pub struct Player {
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pub team: String,
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pub name: String,
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pub weapon: String,
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pub player_type: PlayerType,
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}
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#[derive(Default)]
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pub enum PlayerType {
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#[default]
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Normal,
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2024-05-04 17:41:59 +08:00
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/// 种子玩家
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///
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/// # marker: `seed:`
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Seed,
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/// 被克隆的玩家
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Clone,
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/// Boss 玩家
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/// 其实应该是一大堆
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Boss,
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/// 被特殊增强的玩家
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///
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/// 有一堆
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Boost,
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/// 标准测号用靶子
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///
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/// # marker: `\u0002`
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Test1,
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/// 没用到的测号用玩家
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///
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/// # marker: `\u0003`
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Test2,
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/// 比标准测号再强一点的测号用靶子
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///
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/// # marker: `!`
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TestEx,
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2024-05-04 17:28:19 +08:00
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}
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impl Player {
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pub fn new(team: String, name: String, weapon: String, player_type: Option<PlayerType>) -> Self {
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Player {
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team,
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name,
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weapon,
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player_type: player_type.unwrap_or_default(),
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}
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}
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}
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