ica-plugins/plugins/name_utils/__init__.py

209 lines
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2024-08-02 19:08:49 +08:00
import io
sklname = [
"火球术",
"冰冻术",
"雷击术",
"地裂术",
"吸血攻击",
"投毒",
"连击",
"会心一击",
"瘟疫",
"生命之轮",
"狂暴术",
"魅惑",
"加速术",
"减速术",
"诅咒",
"治愈魔法",
"苏生术",
"净化",
"铁壁",
"蓄力",
"聚气",
"潜行",
"血祭",
"分身",
"幻术",
"防御",
"守护",
"伤害反弹",
"护身符",
"护盾",
"反击",
"吞噬",
"召唤亡灵",
"垂死抗争",
"隐匿",
"sklvoid1",
"sklvoid2",
"sklvoid3",
"sklvoid4",
"sklvoid5",
]
prop_names = [
"HP",
"",
"",
"",
"",
"",
"",
"",
"八围",
]
class Player:
def __init__(self) -> None:
self.name = ""
self.team = ""
self.val = [i for i in range(0, 256)]
self.name_base = [0] * 128
self.name_str = [0] * 256
self.team_str = [0] * 256
self.name_len = 0
self.team_len = 0
self.name_prop = [0] * 8
self.skl_id = [i for i in range(0, 40)]
self.skl_freq = [0] * 40
def load(self, raw_name: str):
if raw_name == "":
print("错误:输入不能为空。")
return False
if raw_name.count("@") > 1:
print("错误:无法分割名字与战队名,请检查输入。")
return False
name_lst = list(raw_name.rpartition("@"))
if len(name_lst[0]) > 256 or len(name_lst[2]) > 256:
print("错误:名字或战队名长度过大。")
return False
if name_lst[1] == "@":
if name_lst[2] == "":
name_lst[2] = name_lst[0]
else:
name_lst[0] = name_lst[2]
name_bytes = name_lst[0].encode(encoding="utf-8")
team_bytes = name_lst[2].encode(encoding="utf-8")
self.name = name_lst[0]
self.team = name_lst[2]
self.name_len = len(name_bytes)
self.team_len = len(team_bytes)
for i in range(self.name_len):
self.name_str[i + 1] = name_bytes[i]
for i in range(self.team_len):
self.team_str[i + 1] = team_bytes[i]
self.name_len += 1
self.team_len += 1
s = 0
for i in range(256):
s += self.team_str[i % self.team_len] + self.val[i]
s %= 256
self.val[i], self.val[s] = self.val[s], self.val[i]
for i in range(2):
s = 0
for j in range(256):
s += self.name_str[j % self.name_len] + self.val[j]
s %= 256
self.val[j], self.val[s] = self.val[s], self.val[j]
s = 0
for i in range(256):
m = ((self.val[i] * 181) + 160) % 256
if m >= 89 and m < 217:
self.name_base[s] = m & 63
s += 1
propcnt = 0
r = self.name_base[0:32]
for i in range(10, 31, 3):
r[i : i + 3] = sorted(r[i : i + 3])
self.name_prop[propcnt] = r[i + 1]
propcnt += 1
r[0:10] = sorted(r[0:10])
self.name_prop[propcnt] = 154
propcnt += 1
for i in range(3, 7):
self.name_prop[propcnt - 1] += r[i]
for i in range(7):
self.name_prop[i] += 36
self.skl_id = list(range(0, 40))
self.skl_freq = [0] * 40
a = b = 0
randbase = []
randbase[:] = self.val[:]
def randgen():
def m():
nonlocal a, b, randbase
a = (a + 1) % 256
b = (b + randbase[a]) % 256
randbase[a], randbase[b] = randbase[b], randbase[a]
return randbase[(randbase[a] + randbase[b]) & 255]
return ((m() << 8) | m()) % 40
s = 0
for i in range(2):
for j in range(40):
rand = randgen()
s = (s + rand + self.skl_id[j]) % 40
self.skl_id[j], self.skl_id[s] = self.skl_id[s], self.skl_id[j]
last = -1
j = 0
for i in range(64, 128, 4):
p = (
min(
self.name_base[i],
self.name_base[i + 1],
self.name_base[i + 2],
self.name_base[i + 3],
)
% 256
)
if p > 10 and self.skl_id[j] < 35:
self.skl_freq[j] = p - 10
if self.skl_id[j] < 25:
last = j
j += 1
if last != -1:
self.skl_freq[last] *= 2
if self.skl_freq[14] > 0 and last != 14:
self.skl_freq[14] += min(
self.name_base[60], self.name_base[61], self.skl_freq[14]
)
if self.skl_freq[15] > 0 and last != 15:
self.skl_freq[15] += min(
self.name_base[62], self.name_base[63], self.skl_freq[15]
)
return True
def display(self) -> str:
cache = io.StringIO()
cache.write(f"{self.name}@{self.team}|")
full = sum(self.name_prop[0:7]) + round(self.name_prop[7] / 3)
datas = [self.name_prop[7], *self.name_prop[0:7], full]
cache.write(
"|".join(
[f"{prop_names[index]}:{value}" for index, value in enumerate(datas)]
)
)
cache.write("\n")
cache.write(
"|".join(
[
f"{sklname[self.skl_id[index]]}:{self.skl_freq[index]}"
for index, value in sorted(
enumerate(self.skl_freq), key=lambda x: x[1], reverse=True
)
if value > 0
]
)
)
return cache.getvalue()