Compare commits
6 Commits
ad83def45e
...
364924a7b7
Author | SHA1 | Date | |
---|---|---|---|
364924a7b7 | |||
893872c012 | |||
2ad60e398c | |||
24f17f6d4f | |||
e997633cc5 | |||
7fed4032e0 |
@ -264,7 +264,7 @@ class ClientWindow(Window):
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def start_game(self) -> None:
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self.set_icon(pyglet.image.load('assets/textures/icon.png'))
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try:
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pyglet.app.event_loop.run(1 / self.main_config['runtime']['fps'])
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pyglet.app.run(1 / self.main_config['runtime']['fps'])
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except KeyboardInterrupt:
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self.logger.warning("==========client stop. KeyboardInterrupt info==========")
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traceback.print_exc()
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|
@ -3,7 +3,43 @@
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- 最新版本号
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- DR game: 0.3.2.0
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- DR rs: 0.2.19.0
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- DR rs: 0.2.20.2
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## 20230724 DR rs 0.2.20.2
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### Fix
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- [#49](https://github.com/shenjackyuanjie/Difficult-Rocket/issues/49)
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- missing field `touchingGround`
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- SR1 says: `touchingGround` field is NOT Required
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- make them happy
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- SR1 说: `touchingGround` 字段也是可选的
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- 让他们开心
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- 我就看看我能发多少个 issue
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## 20230724 DR rs 0.2.20.1
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### Fix
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- [#48](https://github.com/shenjackyuanjie/Difficult-Rocket/issues/48)
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- `missing field version`
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- SR1 says: `version` field is NOT Required
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- make them happy
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- SR1 说: `version` 字段也是可选的
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- 让他们开心
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- 我谢谢您啊 Jundroo
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- 我就看看我能发多少个 issue
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## 20230724 DR rs 0.2.20.0
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### Fix
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- [#47](https://github.com/shenjackyuanjie/Difficult-Rocket/issues/47)
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- `editorAngle field is Option<i32>`
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- SR1 says: `editorAngle` field is Optional
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- make them happy
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- SR1 说: `editorAngle` 字段是可选的
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- 让他们开心
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## 20230721 DR rs 0.2.19.0
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@ -144,7 +144,14 @@ if TYPE_CHECKING:
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def __init__(self,
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file_path: Optional[str] = './assets/builtin/dock1.xml',
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part_list: Optional[SR1PartList_rs] = None,
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ship_name: Optional[str] = 'NewShip'): ...
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ship_name: Optional[str] = 'NewShip'):
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"""
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读取 SR1Ship
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:raise ValueError: 读取失败
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:param file_path:
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:param part_list:
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:param ship_name:
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"""
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@property
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def name(self) -> str: ...
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2
mods/dr_game/Difficult_Rocket_rs/src/Cargo.lock
generated
2
mods/dr_game/Difficult_Rocket_rs/src/Cargo.lock
generated
@ -116,7 +116,7 @@ dependencies = [
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[[package]]
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name = "difficult_rocket_rs"
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version = "0.2.19"
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version = "0.2.20"
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dependencies = [
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"pyo3",
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"quick-xml",
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|
@ -1,6 +1,6 @@
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[package]
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name = "difficult_rocket_rs"
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version = "0.2.19"
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version = "0.2.20"
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edition = "2021"
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license-file = '../../LICENSE'
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authors = [
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@ -24,7 +24,7 @@ enum LoadState {
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}
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#[pyfunction]
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fn get_version_str() -> String { "0.2.19.0".to_string() }
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fn get_version_str() -> String { "0.2.20.2".to_string() }
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#[pyfunction]
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fn test_call(py_obj: &PyAny) -> PyResult<bool> {
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|
@ -9,6 +9,7 @@
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pub mod data {
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use std::collections::HashMap;
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use pyo3::exceptions::PyValueError;
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use pyo3::prelude::*;
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use crate::sr1_data::part_list::RawPartList;
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@ -170,14 +171,19 @@ pub mod data {
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impl PySR1Ship {
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#[new]
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#[pyo3(text_signature = "(file_path = './assets/builtin/dock1.xml', part_list = None, ship_name = 'NewShip')")]
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fn new(file_path: String, part_list: Option<PySR1PartList>, ship_name: Option<String>) -> Self {
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let mut ship = SR1Ship::from_file(file_path, Some(ship_name.unwrap_or("new ship".to_string()))).unwrap();
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let part_list = match part_list {
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Some(part_list) => part_list.data,
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None => SR1PartList::from_file("./assets/builtin/PartList.xml".to_string()).unwrap(),
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};
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ship.parse_part_list_to_part(&part_list);
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Self { ship, part_list }
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fn new(file_path: String, part_list: Option<PySR1PartList>, ship_name: Option<String>) -> PyResult<Self> {
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let ship = SR1Ship::from_file(file_path.clone(), Some(ship_name.unwrap_or("new ship".to_string())));
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match ship {
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Some(mut ship) => {
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let part_list = match part_list {
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Some(part_list) => part_list.data,
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None => SR1PartList::from_file("./assets/builtin/PartList.xml".to_string()).unwrap(),
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};
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ship.parse_part_list_to_part(&part_list);
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Ok(Self { ship, part_list })
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}
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None => Err(PyValueError::new_err(format!("Parse ship failed! {}", file_path))),
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}
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}
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#[getter]
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@ -377,7 +377,7 @@ pub mod ship {
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use super::part_list::SR1PartTypeEnum;
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use crate::types::sr1::{i8_to_bool, SR1PartDataTrait, SR1PartTypeAttr, SR1ShipTrait};
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use crate::types::sr1::{i8_to_bool, option_i8_to_option_bool, SR1PartDataTrait, SR1PartTypeAttr, SR1ShipTrait};
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use crate::types::sr1::{IdType, SR1PartData, SR1PartDataAttr, SR1Ship};
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#[derive(Debug, Serialize, Deserialize, Clone)]
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@ -387,11 +387,15 @@ pub mod ship {
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pub parts: Parts,
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#[serde(rename = "Connections")]
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pub connects: Connections,
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pub version: i32,
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pub version: Option<i32>, // Option for https://github.com/shenjackyuanjie/Difficult-Rocket/issues/48
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// SR1 says version is also optional, let them happy
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// it's always 1
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#[serde(rename = "liftedOff")]
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pub lift_off: i8,
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#[serde(rename = "touchingGround")]
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pub touch_ground: i8,
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pub touch_ground: Option<i8>, // Option for https://github.com/shenjackyuanjie/Difficult-Rocket/issues/49
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// SR1 says it's optional, let them happy
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// NOT always 0
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#[serde(rename = "DisconnectedParts")]
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pub disconnected: Option<DisconnectedParts>,
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}
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@ -422,7 +426,8 @@ pub mod ship {
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pub x: f64,
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pub y: f64,
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#[serde(rename = "editorAngle")]
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pub editor_angle: i32,
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pub editor_angle: Option<i32>, // Option for https://github.com/shenjackyuanjie/Difficult-Rocket/issues/47
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// SR1 says it's optional, let them happy
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pub angle: f64,
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#[serde(rename = "angleV")]
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pub angle_v: f64,
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@ -515,12 +520,6 @@ pub mod ship {
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pub child_part: IdType,
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}
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impl Part {
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/// 根据 Part 的原始数据猜测 Part 的类型
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/// jundroo 我日你先人
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fn guess_part_type(&self) -> SR1PartTypeEnum { todo!() }
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}
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impl SR1PartDataTrait for Part {
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fn to_sr_part_data(&self) -> SR1PartData {
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let attr = SR1PartDataAttr::from_raw(&self, None, true);
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@ -534,7 +533,7 @@ pub mod ship {
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angle_v: self.angle_v.to_owned(),
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flip_x: i8_to_bool(self.flip_x.unwrap_or(0_i8)),
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flip_y: i8_to_bool(self.flip_y.unwrap_or(0_i8)),
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editor_angle: self.editor_angle.to_owned(),
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editor_angle: self.editor_angle.unwrap_or(0_i32),
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part_type,
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part_type_id: self.part_type_id.clone(),
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active: i8_to_bool(self.activated.unwrap_or(0_i8)),
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@ -576,11 +575,11 @@ pub mod ship {
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SR1Ship {
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name: name.unwrap_or("NewShip".to_string()),
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description: "".to_string(),
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version: self.version,
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version: self.version.unwrap_or(1_i32),
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parts,
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connections,
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lift_off: i8_to_bool(self.lift_off.to_owned()),
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touch_ground: i8_to_bool(self.touch_ground.to_owned()),
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touch_ground: option_i8_to_option_bool(self.touch_ground.to_owned()).unwrap_or(true),
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disconnected,
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}
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}
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@ -470,7 +470,7 @@ pub mod sr1 {
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id: self.id,
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x: self.x,
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y: self.y,
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editor_angle: self.editor_angle,
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editor_angle: Some(self.editor_angle),
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angle: self.angle,
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angle_v: self.angle_v,
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flip_x: Some(bool_to_i8(self.flip_x)),
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@ -708,8 +708,15 @@ pub mod sr1 {
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return None;
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}
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// 解析为 RawShip
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let ship: RawShip = RawShip::from_file(file_name).unwrap();
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Some(ship.to_sr_ship(ship_name))
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let ship: Option<RawShip> = RawShip::from_file(file_name);
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match ship {
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Some(ship) => {
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// 解析为 SR1Ship
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let sr_ship = ship.to_sr_ship(ship_name);
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Some(sr_ship)
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}
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None => None,
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}
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}
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pub fn parse_part_list_to_part(&mut self, part_list: &SR1PartList) {
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@ -970,9 +977,9 @@ pub mod sr1 {
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RawShip {
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parts: RawParts { parts },
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connects: connections,
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version: self.version,
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version: Some(self.version),
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lift_off: bool_to_i8(self.lift_off),
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touch_ground: bool_to_i8(self.touch_ground),
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touch_ground: Some(bool_to_i8(self.touch_ground)),
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disconnected,
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}
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}
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@ -16,7 +16,7 @@ from Difficult_Rocket.api.mod import ModInfo
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.api.types import Options, Version
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DR_rust_version = Version("0.2.19.0") # DR_mod 的 Rust 编写部分的兼容版本
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DR_rust_version = Version("0.2.20.2") # DR_mod 的 Rust 编写部分的兼容版本
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logger = logging.getLogger('client.dr_game')
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@ -5,6 +5,7 @@
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# -------------------------------
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# import math
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import re
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import time
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import random
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import logging
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@ -21,6 +22,7 @@ from pyglet.sprite import Sprite
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# from pyglet.image import Texture
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from pyglet.graphics import Batch, Group
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from pyglet.shapes import Line, Rectangle
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from pyglet.image import Framebuffer, Texture
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# pyglet OpenGL
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from pyglet.gl import glViewport
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@ -50,12 +52,19 @@ logger.level = logging.DEBUG
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sr_tr = Tr(lang_path=Path(__file__).parent / 'lang')
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class SR1ShipRender_Option(Options): # NOQA
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# debug option
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debug_d_pos: bool = False
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debug_mouse_pos: bool = False
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debug_mouse_d_pos: bool = False
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draw_size: Tuple[int, int] = (100, 100)
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class SR1ShipRenderStatus(Options): # NOQA
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name = "SR1ShipRenderStatus"
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# main status
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draw_done: bool = False
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draw_call: bool = False
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update_call: bool = False
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focus: bool = True
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moving: bool = False
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# debug status
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draw_d_pos: bool = False
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draw_mouse_pos: bool = False
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draw_mouse_d_pos: bool = False
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class SR1ShipRender(BaseScreen):
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@ -67,16 +76,16 @@ class SR1ShipRender(BaseScreen):
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self.logger = logger
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logger.info(sr_tr().mod.info.setup.start())
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load_start_time = time.time_ns()
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self.rendered = False
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self.focus = True
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self.need_draw = False
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self.drawing = False
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self.need_update_parts = False
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self.render_option = SR1ShipRender_Option()
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# status
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self.status = SR1ShipRenderStatus()
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self.dx = 0
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self.dy = 0
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self.width = main_window.width
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self.height = main_window.height
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self.width = main_window.width - 100
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self.height = main_window.height - 100
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self.buffer = Framebuffer()
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self.render_texture = Texture.create(self.width, self.height)
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self.buffer.attach_texture(self.render_texture)
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|
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self.main_batch = Batch()
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self.part_group = Group(10, parent=main_window.main_group)
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@ -88,10 +97,10 @@ class SR1ShipRender(BaseScreen):
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batch=self.main_batch, group=Group(5, parent=self.part_group))
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self.render_d_line = Line(0, 0, 0, 0, width=5, color=(200, 200, 10, 255),
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batch=self.main_batch, group=Group(5, parent=self.part_group))
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self.render_d_line.visible = self.render_option.debug_mouse_d_pos
|
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self.render_d_line.visible = self.status.draw_d_pos
|
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self.render_d_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
|
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x=main_window.width / 2, y=main_window.height / 2)
|
||||
self.render_d_label.visible = self.render_option.debug_d_pos
|
||||
self.render_d_label.visible = self.status.draw_d_pos
|
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self.camera = CenterCamera(main_window, min_zoom=(1 / 2) ** 10, max_zoom=10)
|
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|
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# Optional data
|
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@ -115,6 +124,18 @@ class SR1ShipRender(BaseScreen):
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||||
load_end_time = time.time_ns()
|
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logger.info(sr_tr().mod.info.setup.use_time().format((load_end_time - load_start_time) / 1000000000))
|
||||
|
||||
@property
|
||||
def size(self) -> Tuple[int, int]:
|
||||
""" 渲染器的渲染大小 """
|
||||
return self.width, self.height
|
||||
|
||||
@size.setter
|
||||
def size(self, value: Tuple[int, int]):
|
||||
if not self.width == value[0] or not self.height == value[1]:
|
||||
self.width, self.height = value
|
||||
self.render_texture = Texture.create(self.width, self.height)
|
||||
self.buffer.attach_texture(self.render_texture)
|
||||
|
||||
def load_xml(self, file_path: str) -> bool:
|
||||
"""
|
||||
加载 xml 文件
|
||||
@ -131,8 +152,9 @@ class SR1ShipRender(BaseScreen):
|
||||
logger.info(sr_tr().sr1.ship.xml.load_time().format(
|
||||
(time.time_ns() - start_time) / 1000000000))
|
||||
return True
|
||||
except Exception as e:
|
||||
print(e)
|
||||
except Exception:
|
||||
traceback.print_exc()
|
||||
self.logger.error(traceback.format_exc())
|
||||
return False
|
||||
|
||||
def gen_sprite(self, each_count: int = 100) -> Generator:
|
||||
@ -143,7 +165,7 @@ class SR1ShipRender(BaseScreen):
|
||||
:return: 生成器
|
||||
"""
|
||||
count = 0
|
||||
self.drawing = True
|
||||
self.status.draw_done = False
|
||||
# rust 渲染
|
||||
if DR_mod_runtime.use_DR_rust:
|
||||
cache = self.rust_ship.as_dict()
|
||||
@ -226,72 +248,80 @@ class SR1ShipRender(BaseScreen):
|
||||
# if count >= each_count:
|
||||
# count = 0
|
||||
# yield count
|
||||
self.drawing = False
|
||||
self.status.draw_done = True
|
||||
raise GeneratorExit
|
||||
|
||||
def render_ship(self):
|
||||
"""
|
||||
渲染船
|
||||
"""
|
||||
self.status.draw_done = False
|
||||
logger.info(sr_tr().sr1.ship.ship.load().format(self.ship_name))
|
||||
start_time = time.perf_counter_ns()
|
||||
self.parts_sprite: Dict[int, Sprite] = {}
|
||||
self.part_line_box = {}
|
||||
self.part_line_list = []
|
||||
# self.camera.zoom = 1.0
|
||||
# self.camera.dx = 0
|
||||
# self.camera.dy = 0
|
||||
self.camera.zoom = 1.0
|
||||
self.camera.dx = 0
|
||||
self.camera.dy = 0
|
||||
# 调用生成器 减少卡顿
|
||||
try:
|
||||
self.gen_draw = self.gen_sprite()
|
||||
next(self.gen_draw)
|
||||
if not self.status.draw_done:
|
||||
next(self.gen_draw)
|
||||
except (GeneratorExit, StopIteration):
|
||||
self.drawing = False
|
||||
self.need_draw = False
|
||||
self.status.draw_done = True
|
||||
self.status.draw_call = False
|
||||
full_mass = 0
|
||||
if DR_mod_runtime.use_DR_rust:
|
||||
full_mass = self.rust_ship.mass
|
||||
logger.info(sr_tr().sr1.ship.ship.load_time().format(
|
||||
(time.perf_counter_ns() - start_time) / 1000000000))
|
||||
logger.info(sr_tr().sr1.ship.ship.info().format(
|
||||
len(self.rust_ship.as_list()), f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
|
||||
self.rendered = True
|
||||
len(self.rust_ship.as_list()),
|
||||
f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
|
||||
|
||||
def draw_batch(self, window: "ClientWindow"):
|
||||
if self.rendered:
|
||||
if self.status.draw_done:
|
||||
self.render_d_label.text = f'x: {self.camera.dx} y: {self.camera.dy}'
|
||||
self.render_d_label.position = self.camera.dx + (self.window_pointer.width / 2), self.camera.dy + (
|
||||
self.window_pointer.height / 2) + 10, 0 # 0 for z
|
||||
self.render_d_line.x2 = self.camera.dx
|
||||
self.render_d_line.y2 = self.camera.dy
|
||||
self.buffer.bind()
|
||||
window.clear()
|
||||
with self.camera:
|
||||
# glViewport(int(self.camera.dx), int(self.camera.dy), window.width // 2, window.height // 2)
|
||||
self.main_batch.draw()
|
||||
# glViewport(0, 0, window.width, window.height)
|
||||
self.buffer.unbind()
|
||||
self.render_texture.blit(x=0, y=0, z=0, width=self.width, height=self.height)
|
||||
|
||||
def on_draw(self, window: "ClientWindow"):
|
||||
if self.need_draw:
|
||||
if self.status.draw_call:
|
||||
self.render_ship()
|
||||
|
||||
if self.drawing:
|
||||
if not self.status.draw_done:
|
||||
try:
|
||||
next(self.gen_draw)
|
||||
except (GeneratorExit, StopIteration):
|
||||
self.drawing = False
|
||||
self.status.draw_done = True
|
||||
self.logger.info(sr_tr().sr1.ship.ship.render.done())
|
||||
except TypeError:
|
||||
pass
|
||||
|
||||
self.debug_label.draw()
|
||||
|
||||
def on_resize(self, width: int, height: int, window: "ClientWindow"):
|
||||
self.debug_label.y = height - 100
|
||||
if not self.rendered:
|
||||
if not self.status.draw_done:
|
||||
return
|
||||
self.render_d_line.x2 = width // 2
|
||||
self.render_d_line.y2 = height // 2
|
||||
self.render_option.draw_size = (width, height)
|
||||
self.size = width - 100, height - 100
|
||||
|
||||
def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int, window: "ClientWindow"):
|
||||
if not self.rendered:
|
||||
if not self.status.draw_done:
|
||||
return
|
||||
mouse_dx = x - (window.width / 2)
|
||||
mouse_dy = y - (window.height / 2)
|
||||
@ -325,15 +355,16 @@ class SR1ShipRender(BaseScreen):
|
||||
self.camera.dy = 0
|
||||
self.window_pointer.view = Vec4()
|
||||
else:
|
||||
self.need_draw = True
|
||||
self.status.draw_call = True
|
||||
print('应该渲染飞船的')
|
||||
|
||||
elif command.find('debug'):
|
||||
if command.find('delta'):
|
||||
self.render_d_line.visible = not self.render_d_line.visible
|
||||
self.render_option.debug_mouse_d_pos = self.render_d_line.visible
|
||||
self.logger.info(f'sr1 mouse {self.render_option.debug_mouse_d_pos}')
|
||||
self.status.draw_mouse_d_pos = self.render_d_line.visible
|
||||
self.logger.info(f'sr1 mouse {self.status.draw_mouse_d_pos}')
|
||||
elif command.find('ship'):
|
||||
if self.rendered:
|
||||
if self.status.draw_done:
|
||||
for index, sprite in self.parts_sprite.items():
|
||||
sprite.visible = not sprite.visible
|
||||
|
||||
@ -345,8 +376,7 @@ class SR1ShipRender(BaseScreen):
|
||||
:param window:
|
||||
:return:
|
||||
"""
|
||||
from pyglet.gl import GLubyte, GL_RGBA, GL_UNSIGNED_BYTE, \
|
||||
glReadPixels
|
||||
from pyglet.gl import GLubyte, GL_RGBA, GL_UNSIGNED_BYTE, glReadPixels
|
||||
import pyglet
|
||||
format_str = "RGBA"
|
||||
buf = (GLubyte * (len(format_str) * window.width * window.height))()
|
||||
@ -356,13 +386,13 @@ class SR1ShipRender(BaseScreen):
|
||||
image_data = screenshot(self.window_pointer)
|
||||
image_data.save('test.png')
|
||||
elif command.find('gen_img'):
|
||||
if not self.rendered:
|
||||
if not self.status.draw_done:
|
||||
return
|
||||
if not DR_mod_runtime.use_DR_rust:
|
||||
# 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
|
||||
return
|
||||
img_box = self.rust_ship.img_pos
|
||||
img_size = (img_box[2] - img_box[0] + 1000, img_box[3] - img_box[1] + 1000)
|
||||
img_size = (img_box[2] - img_box[0], img_box[3] - img_box[1])
|
||||
# 中心点是左上角坐标
|
||||
img_center = (abs(img_box[0]), abs(img_box[3]))
|
||||
try:
|
||||
@ -372,29 +402,37 @@ class SR1ShipRender(BaseScreen):
|
||||
print('PIL not found')
|
||||
return
|
||||
img = Image.new('RGBA', img_size)
|
||||
for part, sprite in self.parts_sprite.items():
|
||||
sprite_img = sprite.image
|
||||
print(f"sprite_img: {sprite_img} {sprite_img.width} {sprite_img.height}")
|
||||
img_data = sprite_img.get_image_data()
|
||||
fmt = img_data.format
|
||||
if fmt != 'RGB':
|
||||
fmt = 'RGBA'
|
||||
pitch = -(img_data.width * len(fmt))
|
||||
pil_image = Image.frombytes(fmt, (img_data.width, img_data.height), img_data.get_data(fmt, pitch))
|
||||
pil_image = pil_image.rotate(SR1Rotation.get_rotation(self.part_data[part].angle), expand=True)
|
||||
if self.part_data[part].flip_y:
|
||||
pil_image.transpose(Image.FLIP_TOP_BOTTOM)
|
||||
if self.part_data[part].flip_x:
|
||||
pil_image.transpose(Image.FLIP_LEFT_RIGHT)
|
||||
img.paste(pil_image, (
|
||||
int(self.part_data[part].x * 60 + img_center[0]),
|
||||
int(-self.part_data[part].y * 60 + img_center[1])),
|
||||
pil_image)
|
||||
part_data = self.rust_ship.as_dict()
|
||||
for part, sprites in self.parts_sprite.items():
|
||||
for index, sprite in enumerate(sprites):
|
||||
sprite_img = sprite.image
|
||||
print(
|
||||
f"sprite_img: {sprite_img} {part_data[part][index][1].x * 60} {part_data[part][index][1].y * 60}")
|
||||
img_data = sprite_img.get_image_data()
|
||||
fmt = img_data.format
|
||||
if fmt != 'RGB':
|
||||
fmt = 'RGBA'
|
||||
pitch = -(img_data.width * len(fmt))
|
||||
pil_image = Image.frombytes(fmt, (img_data.width, img_data.height), img_data.get_data(fmt, pitch))
|
||||
|
||||
pil_image = pil_image.rotate(-SR1Rotation.get_rotation(part_data[part][index][1].angle),
|
||||
expand=True)
|
||||
|
||||
if part_data[part][index][1].flip_y:
|
||||
pil_image.transpose(Image.FLIP_TOP_BOTTOM)
|
||||
if part_data[part][index][1].flip_x:
|
||||
pil_image.transpose(Image.FLIP_LEFT_RIGHT)
|
||||
|
||||
img.paste(pil_image, (
|
||||
int(part_data[part][index][1].x * 60 + img_center[0]),
|
||||
int(-part_data[part][index][1].y * 60 + img_center[1])))
|
||||
|
||||
img.show("???")
|
||||
img.save(f'test{time.time()}.png', 'PNG')
|
||||
|
||||
elif command.find('test'):
|
||||
if command.find('save'):
|
||||
if not self.rendered:
|
||||
if not self.status.draw_done:
|
||||
return
|
||||
if not DR_mod_runtime.use_DR_rust:
|
||||
return
|
||||
@ -404,21 +442,35 @@ class SR1ShipRender(BaseScreen):
|
||||
glViewport(0, 0, 1000, 1000)
|
||||
|
||||
def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: "ClientWindow"):
|
||||
if not self.focus:
|
||||
if not self.status.focus:
|
||||
return
|
||||
self.camera.dx += dx
|
||||
self.camera.dy += dy
|
||||
self.need_update_parts = True
|
||||
# self.update_parts()
|
||||
self.status.update_call = True
|
||||
|
||||
def on_file_drop(self, x: int, y: int, paths: List[str], window: "ClientWindow"):
|
||||
for path in paths:
|
||||
if self.load_xml(path): # 加载成功一个就停下
|
||||
break
|
||||
self.render_ship()
|
||||
if len(paths) > 1:
|
||||
for path in paths:
|
||||
try:
|
||||
self.load_xml(path)
|
||||
except Exception:
|
||||
traceback.print_exc()
|
||||
else:
|
||||
if Path(paths[0]).is_dir():
|
||||
for path in Path(paths[0]).glob('*.xml'):
|
||||
try:
|
||||
self.load_xml(str(path))
|
||||
except ValueError:
|
||||
traceback.print_exc()
|
||||
if self.load_xml(paths[0]):
|
||||
self.render_ship()
|
||||
# for path in paths:
|
||||
# if self.load_xml(path): # 加载成功一个就停下
|
||||
# break
|
||||
# self.render_ship()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
from objprint import op
|
||||
|
||||
op(SR1ShipRender_Option())
|
||||
op(SR1ShipRenderStatus())
|
||||
|
Loading…
Reference in New Issue
Block a user