fz-survival-datapack/scripts/fzsd_score.sc
2022-09-02 05:24:33 +08:00

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// 计分板模块扩展插件
// 忽略假人分数
// **请勿修改文件名**
global_app_version = '1.0-beta.8';
__config() -> {
'scope' -> 'global',
'requires' -> {
'carpet' -> '>=1.4.45',
'minecraft' -> '>=1.17'
},
'command_permission' -> 4,
'commands' -> {
'' -> 'help',
'help' -> 'help',
'delete_old <fzsd_version>' -> 'delete_old',
'update_from <fzsd_version>' -> 'update_from',
'restore_from_stats' -> 'restore_from_stats',
'recalculate_total' -> 'recalculate_total_scores',
'commandPlayer <boolean>' -> 'command_player'
},
'arguments' -> {
'boolean' -> {
'type' -> 'bool'
},
'fzsd_version' -> {
'type' -> 'term',
'suggest' -> [
'2.x',
'3.0-beta.4',
'3.0-beta.9'
]
}
}
};
__on_start() -> (
global_team_cache = read_file('team_cache', 'json');
if(global_team_cache == null, // carpet 1.4.69 兼容
global_team_cache = {};
);
print(player('all'), 'fzsd_score.sc已加载');
);
__on_close() -> (
delete_file('team_cache', 'json');
write_file('team_cache', 'json', global_team_cache);
);
__on_player_connects(player) -> (
player_type = player ~ 'player_type';
player_team = player ~ 'team';
player_name = player ~ 'name';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
(
global_team_cache:player_name = player_team;
team_add('fzsd.module.scoreboard.fake', player);
),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
(
global_team_cache:player_name = player_team;
team_add('fzsd.module.scoreboard.shadow', player);
),
try_restore_team_from_cache(player);
);
);
__on_player_disconnects(player, reason) -> (
try_restore_team_from_cache(player);
);
try_restore_team_from_cache(player) -> (
player_team = player ~ 'team';
player_name = player ~ 'name';
debug('restore_team_from_cache');
if(player_team == 'fzsd.module.scoreboard.fake'
|| player_team == 'fzsd.module.scoreboard.shadow',
if(global_team_cache:player_name == null,
(
team_leave(player);
),
team_add(global_team_cache:player_name , player);
delete(global_team_cache:player_name);
);
);
);
help() -> (
print('暂未开发');
return(0);
);
delete_old(fzsd_version) -> (
old_scoreboards = [];
if(fzsd_version == '3.0-beta.9',
(
old_scoreboards = ['fzsd.extra.bbl.display'];
),
fzsd_version == '2.x',
(
old_scoreboards = ['usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe','usedIroPickaxe', 'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe', 'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe', 'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe', 'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter', 'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList', 'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health', 'carpetBot', 'parameter'];
team_remove('carpetBot');
team_remove('shadowedPlayer');
),
fzsd_version == '3.0-beta.4',
(
old_scoreboards = ['fz.module.scoreboard.display.activation', 'fz.module.scoreboard.display.damage_taken', 'fz.module.scoreboard.display.death_count', 'fz.module.scoreboard.display.dig_count', 'fz.module.scoreboard.display.fishing_count', 'fz.module.scoreboard.display.kill_count', 'fz.module.scoreboard.display.trade_count', 'fz.module.scoreboard.display.bedrock_broke_count', 'fz.module.scoreboard.display.aviating_distance', 'fz.module.scoreboard.display.placement_count', 'fz.module.scoreboard.assign.general', 'fz.module.scoreboard.display.general', 'fz.module.scoreboard.interactor'];
team_remove('fz.module.scoreboard.fake');
team_remove('fz.module.scoreboard.shadow');
)
);
for(old_scoreboards, scoreboard_remove(_));
print('已清除旧版计分板!');
return(0);
);
update_from(fzsd_version) -> (
params = [];
if(fzsd_version == '3.0-beta.9',
(
params = [
['fzsd.extra.bbl.display', 'fzsd.module.scoreboard.display.bedrock_broke_count']
]
),
fzsd_version == '2.x',
(
params = [
['activation', 'fzsd.module.scoreboard.display.activation'],
['damageTaken', 'fzsd.module.scoreboard.display.damage_taken'],
['deathCounter', 'fzsd.module.scoreboard.display.death_count'],
['digCounter', 'fzsd.module.scoreboard.display.dig_count'],
['fishingCounter', 'fzsd.module.scoreboard.display.fishing_count'],
['killCounter', 'fzsd.module.scoreboard.display.kill_count'],
['tradingCounter', 'fzsd.module.scoreboard.display.trade_count'],
['bedrockBreaked', 'fzsd.module.scoreboard.display.bedrock_broke_count'],
['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance']
]
),
fzsd_version == '3.0-beta.4',
(
params = [
['fz.module.scoreboard.display.activation', 'fzsd.module.scoreboard.display.activation'],
['fz.module.scoreboard.display.damage_taken', 'fzsd.module.scoreboard.display.damage_taken'],
['fz.module.scoreboard.display.death_count', 'fzsd.module.scoreboard.display.death_count'],
['fz.module.scoreboard.display.dig_count', 'fzsd.module.scoreboard.display.dig_count'],
['fz.module.scoreboard.display.fishing_count', 'fzsd.module.scoreboard.display.fishing_count'],
['fz.module.scoreboard.display.kill_count', 'fzsd.module.scoreboard.display.kill_count'],
['fz.module.scoreboard.display.trade_count', 'fzsd.module.scoreboard.display.trade_count'],
['fz.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broke_count'],
['fz.module.scoreboard.display.aviating_distance', 'fzsd.module.scoreboard.display.aviating_distance'],
['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count']
]
)
);
for(params, merge_score(..._, fzsd_version));
// 清除旧计分板
delete_old(fzsd_version);
print('完成!');
return(0);
);
merge_score(from, to, fzsd_version) -> (
// 如果目标计分板不存在则创建
if(scoreboard() ~ to == null, scoreboard_add(to));
// new_players = [];
if(fzsd_version == '2.x',
(
// 2.x数据包的假人列表
fake_players = team_list('carpetBot');
// 新数据包的计分板中存储的玩家列表
new_players = scoreboard('fzsd.module.interactor.trigger');
for(fake_players, delete(new_players, _));
),
fzsd_version == '3.0-beta.4',
(
new_players = scoreboard('fz.module.interactor.trigger');
)
);
for(scoreboard(from),
if(!(_ ~ '\\W'),
scoreboard(to, _, scoreboard(to, _) + scoreboard(from, _));
);
);
print('已合并:' + to);
// 重新计算总分
recalculate_total_score(to, get_total_score_name_new(to));
return(0);
);
// 因为新计分板允许玩家自定义显示的总榜名称故续做复杂判断才能使脚本确定之
get_total_score_name_new(scoreboard) -> (
INT_MIN = -2147483648;
// 获取系统总榜id
system_total_name = replace(scoreboard, 'display', 'total');
// 将系统总榜分数加上最小int值使其成为最低分
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name,
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name
) + INT_MIN
);
// 将总分赋值到显示计分板上
display_total_score(scoreboard);
// 查找榜内最低分
last_min_player = null;
for(scoreboard(scoreboard),
if(last_min_player == null,
(
last_min_player = _;
),
if(scoreboard(scoreboard, _) < scoreboard(scoreboard, last_min_player),
last_min_player = _;
)
);
);
// 恢复总榜分数
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name,
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name
) - INT_MIN
);
display_total_score(scoreboard);
// 返回榜内最低分的名称
return(last_min_player);
);
recalculate_total_scores() -> (
scoreboards = [
'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken',
'fzsd.module.scoreboard.display.death_count',
'fzsd.module.scoreboard.display.dig_count',
'fzsd.module.scoreboard.display.fishing_count',
'fzsd.module.scoreboard.display.kill_count',
'fzsd.module.scoreboard.display.trade_count',
'fzsd.module.scoreboard.display.bedrock_broke_count',
'fzsd.module.scoreboard.display.placement_count',
'fzsd.module.scoreboard.display.aviating_distance'
];
for(scoreboards,recalculate_total_score(_, get_total_score_name_new(_)));
print('完成!');
return(0);
);
recalculate_total_score(scoreboard, total_score_name_new) -> (
// 计算总分
total_score = 0;
for(scoreboard(scoreboard),
if(_ != total_score_name_new,
total_score += scoreboard(scoreboard, _);
);
);
// 赋值总分到系统总分计分板
scoreboard(
'fzsd.module.scoreboard.assign.general',
replace(scoreboard, 'display', 'total'),
total_score
);
display_total_score(scoreboard);
print('已重新计算总分:' + scoreboard);
return(0);
);
display_total_score(scoreboard) -> (
// 获取计算总榜的函数标签名
str_1 = split('\\.', scoreboard);
function_name = str_1:(length(str_1) - 1);
// 运行函数将分数赋值到显示计分板上
run('function #fzsd:module/scoreboard/assign/scoreboard/general/' + function_name);
return(0);
);
restore_from_stats() -> (
print('暂未开发');
return(0);
);
merge_stat(scoreboard, ...stats) -> (
print('暂未开发');
return(0);
);
command_player(boolean) -> (
print(run('carpet setDefault commandPlayer ' + str(boolean)):1:0);
);
// 工具函数
contains(list, value) -> (
return(list ~ value != null);
);
debug(msg) -> (
logger('debug', msg);
return(0);
);