622 lines
23 KiB
Scala
622 lines
23 KiB
Scala
// 计分板模块扩展插件
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// 忽略假人分数
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// **请勿修改文件名!!**
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//** 工具函数 **//
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contains(list, value) -> (
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return(list ~ value != null);
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);
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debug(msg) -> (
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logger('debug', msg);
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return();
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);
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require_not_null(value) -> (
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if(value == null, throw('空指针异常!'));
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return(value);
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);
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require_version(requirement) -> (
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req_ver = split('\\.', requirement);
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cur_ver = split('\\.', global_carpet_version);
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return(number(cur_ver:0) >= number(req_ver:0)
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&& number(cur_ver:1) >= number(req_ver:1)
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&& number(cur_ver:2) >= number(req_ver:2));
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);
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//** 主要逻辑 **//
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global_app_name = system_info('app_name');
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global_app_version = '1.1-beta.1';
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global_carpet_version = split('\\+', system_info('scarpet_version')):0;
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global_current_scoreboard_list = [
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'fzsd.module.scoreboard.display.activation',
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'fzsd.module.scoreboard.display.damage_taken',
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'fzsd.module.scoreboard.display.death_count',
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'fzsd.module.scoreboard.display.dig_count',
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'fzsd.module.scoreboard.display.fishing_count',
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'fzsd.module.scoreboard.display.kill_count',
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'fzsd.module.scoreboard.display.trade_count',
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'fzsd.module.scoreboard.display.bedrock_broken_count',
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'fzsd.module.scoreboard.display.aviating_distance',
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'fzsd.module.scoreboard.display.placement_count'
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];
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__config() -> {
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'scope' -> 'global',
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'requires' -> {
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'carpet' -> '>=1.4.45',
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'minecraft' -> '>=1.18'
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},
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'command_permission' -> 2,
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'commands' -> {
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'' -> 'help',
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'help' -> 'help',
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'delete <version>' -> 'command_delete',
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'update <version>' -> 'command_update',
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'restore whitelist' -> ['command_restore', null, null],
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'restore whitelist <scoreboardID>' -> _(scoreboardID) -> command_restore(null, scoreboardID),
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'restore player <playerName>' -> ['command_restore', null],
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'restore player <playerName> <scoreboardID>' -> 'command_restore',
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'restore <custom> whitelist <trade_count>' -> _(custom, trade_count) -> command_restore_trade_count_confirm(custom, null, trade_count),
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'restore <custom> player <playerName> <trade_count>' -> 'command_restore_trade_count_confirm',
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'recalculate <scoreboardID>' -> 'command_recalculate_total_score',
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'recalculate' -> ['command_recalculate_total_score', null],
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'commandPlayer <permissionType>' -> 'carpet_command_player',
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'reset <scoreboardPlayer> <scoreboardID>' -> 'command_reset',
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'reset <scoreboardPlayer>' -> ['command_reset', null],
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'set <playerName> <scoreboardID> <score>' -> 'command_set'
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},
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'arguments' -> {
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'trade_count' -> {
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'type' -> 'term',
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'suggest' -> ['fzsd.module.scoreboard.display.trade_count']
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},
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'playerName' -> {
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'type' -> 'term',
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'suggester' -> _(args) -> player('all')
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},
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'scoreboardID' -> {
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'type' -> 'term',
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'suggest' -> global_current_scoreboard_list
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},
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'scoreboardPlayer' -> {
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'type' -> 'term',
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'suggester' -> _(args) -> get_scoreboard_player_list()
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},
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'permissionType' -> {
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'type' -> 'term',
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'suggest' -> [
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'true',
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'false',
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'ops'
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]
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},
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'version' -> {
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'type' -> 'term',
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'suggest' -> [
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'2.x',
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'3.0-beta.4',
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'3.0-beta.9',
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'3.0-beta.10'
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]
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},
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'score' -> {
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'type' -> 'int',
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'suggest' -> []
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},
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'custom' -> {
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'type' -> 'term',
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'suggest' -> []
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}
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}
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};
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__on_start() -> (
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reload_configs();
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global_team_cache = read_file('team_cache', 'json');
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if(global_team_cache == null, // carpet 1.4.69 兼容
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global_team_cache = {};
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);
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print(player('all'), 'fzsd_score.sc已加载!');
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);
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__on_close() -> (
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delete_file('team_cache', 'json');
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write_file('team_cache', 'json', global_team_cache);
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);
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if(require_version('1.4.999'), // 等待新功能支持
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__on_player_command(player, command) -> (
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l = length(command);
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if(l > 13
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&& slice(command, 0, 6) == 'player'
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&& slice(command, l - 5, l) == 'spawn'
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&& !(global_config:'allow_spawn_whitelist_player')
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&& contains(get_server_whitelist(), slice(command, 7, l - 6)),
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return('cancel');
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);
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);
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);
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__on_player_connects(player) -> (
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player_type = player ~ 'player_type';
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if(player_type == 'fake',
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(
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player_team = player ~ 'team';
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if(player_team != 'fzsd.module.scoreboard.fake',
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player_name = player ~ 'name';
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global_team_cache:player_name = player_team;
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);
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team_add('fzsd.module.scoreboard.fake', player);
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print(player('all'), '↑假的');
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),
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player_type == 'shadow',
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(
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player_team = player ~ 'team';
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if(player_team != 'fzsd.module.scoreboard.shadow',
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player_name = player ~ 'name';
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global_team_cache:player_name = player_team;
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);
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team_add('fzsd.module.scoreboard.shadow', player);
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print(player('all'), '↑挂机');
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),
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try_restore_team_from_cache(player);
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);
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);
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__on_player_disconnects(player, reason) -> (
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player_type = player ~ 'player_type';
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if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
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(
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print(player('all'), '↓假的');
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),
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player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
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(
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print(player('all'), '↓挂机');
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)
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);
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try_restore_team_from_cache(player);
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);
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// 获取服务器白名单
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get_server_whitelist() -> (
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return(keys(system_info('server_whitelist')));
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);
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// 重载配置文件
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reload_configs() -> (
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// 读取配置文件
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global_config = read_file('config', 'json');
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if(global_config == null, // carpet 1.4.69 兼容
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global_config = {};
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);
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config_changed = false;
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// 读取失败或不存在
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if(length(global_config) == 0,
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global_config:'config_version' = '1.0.0'; // 占位用,无实际作用
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config_changed = true;
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);
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// 等待新功能支持
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if(require_version('1.4.999') && !contains(global_config, 'allow_spawn_whitelist_player'),
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global_config:'allow_spawn_whitelist_player' = false;
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config_changed = true;
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);
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if(config_changed == true,
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delete_file('config', 'json'); // 避免一些意外的问题
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write_file('config', 'json', global_config);
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);
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);
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// 获取所有计分板下的所有玩家列表
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get_scoreboard_player_list() -> (
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set = m();
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for(global_current_scoreboard_list,
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for(scoreboard(_),
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if(_ ~ '\\w',
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put(set:_, null);
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);
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);
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);
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return(keys(set));
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);
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// 重置玩家计分板分数
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command_reset(player, scoreboard) -> (
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if(scoreboard == null,
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for(scoreboard(),
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scoreboard_remove(_, player);
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);
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command_recalculate_total_score(null);
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print('已重置' + player + '的所有分数');
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return();
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);
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scoreboard_remove(scoreboard, player);
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command_recalculate_total_score(scoreboard);
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print('已重置' + player + '的' + scoreboard + '分数');
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return();
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);
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// 尝试从缓存恢复玩家队伍,玩家/假人上下线时执行
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try_restore_team_from_cache(player) -> (
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player_team = player ~ 'team';
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player_name = player ~ 'name';
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debug('restore_team_from_cache');
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if(player_team == 'fzsd.module.scoreboard.fake'
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|| player_team == 'fzsd.module.scoreboard.shadow',
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if(global_team_cache:player_name == null,
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(
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team_leave(player);
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),
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team_add(global_team_cache:player_name , player);
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delete(global_team_cache:player_name);
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);
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);
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);
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help() -> (
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print('暂未开发');
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return();
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);
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// 删除旧版的计分板
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command_delete(fzsd_version) -> (
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if(fzsd_version == '3.0-beta.10',
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(
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scoreboard_remove('fzsd.module.scoreboard.display.bedrock_broke_count');
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),
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fzsd_version == '3.0-beta.9',
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(
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scoreboard_remove('fzsd.extra.bbl.display');
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),
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fzsd_version == '2.x',
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(
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old_scoreboards = ['usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe','usedIroPickaxe', 'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe', 'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe', 'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe', 'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter', 'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList', 'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health', 'carpetBot', 'parameter'];
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team_remove('carpetBot');
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team_remove('shadowedPlayer');
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for(old_scoreboards, scoreboard_remove(_));
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),
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fzsd_version == '3.0-beta.4',
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(
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old_scoreboards = ['fz.module.scoreboard.display.activation', 'fz.module.scoreboard.display.damage_taken', 'fz.module.scoreboard.display.death_count', 'fz.module.scoreboard.display.dig_count', 'fz.module.scoreboard.display.fishing_count', 'fz.module.scoreboard.display.kill_count', 'fz.module.scoreboard.display.trade_count', 'fz.module.scoreboard.display.bedrock_broke_count', 'fz.module.scoreboard.display.aviating_distance', 'fz.module.scoreboard.display.placement_count', 'fz.module.scoreboard.assign.general', 'fz.module.scoreboard.display.general', 'fz.module.scoreboard.interactor'];
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team_remove('fz.module.scoreboard.fake');
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team_remove('fz.module.scoreboard.shadow');
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for(old_scoreboards, scoreboard_remove(_));
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),
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print('参数错误!');
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return();
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);
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print('已清除旧版计分板!');
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return();
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);
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// 从某一旧版升级
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command_update(fzsd_version) -> (
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if(fzsd_version == '3.0-beta.10',
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(
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merge_score('fzsd.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
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command_delete(fzsd_version);
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scoreboard_remove('fzsd.module.scoreboard.display.placement_count', '总放置方块数');
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scoreboard_remove('fzsd.module.scoreboard.display.general', '总放置方块数');
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),
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fzsd_version == '3.0-beta.9',
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(
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merge_score('fzsd.extra.bbl.display', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
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command_delete(fzsd_version);
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),
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fzsd_version == '2.x',
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(
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params = [
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['activation', 'fzsd.module.scoreboard.display.activation'],
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['damageTaken', 'fzsd.module.scoreboard.display.damage_taken'],
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['deathCounter', 'fzsd.module.scoreboard.display.death_count'],
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['digCounter', 'fzsd.module.scoreboard.display.dig_count'],
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['fishingCounter', 'fzsd.module.scoreboard.display.fishing_count'],
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['killCounter', 'fzsd.module.scoreboard.display.kill_count'],
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['tradingCounter', 'fzsd.module.scoreboard.display.trade_count'],
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['bedrockBreaked', 'fzsd.module.scoreboard.display.bedrock_broken_count'],
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['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance']
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];
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for(params, merge_score(..._, fzsd_version));
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command_delete(fzsd_version);
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),
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fzsd_version == '3.0-beta.4',
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(
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params = [
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['fz.module.scoreboard.display.activation', 'fzsd.module.scoreboard.display.activation'],
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['fz.module.scoreboard.display.damage_taken', 'fzsd.module.scoreboard.display.damage_taken'],
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['fz.module.scoreboard.display.death_count', 'fzsd.module.scoreboard.display.death_count'],
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['fz.module.scoreboard.display.dig_count', 'fzsd.module.scoreboard.display.dig_count'],
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['fz.module.scoreboard.display.fishing_count', 'fzsd.module.scoreboard.display.fishing_count'],
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['fz.module.scoreboard.display.kill_count', 'fzsd.module.scoreboard.display.kill_count'],
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['fz.module.scoreboard.display.trade_count', 'fzsd.module.scoreboard.display.trade_count'],
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['fz.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count'],
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['fz.module.scoreboard.display.aviating_distance', 'fzsd.module.scoreboard.display.aviating_distance'],
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['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count']
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];
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for(params, merge_score(..._, fzsd_version));
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command_delete(fzsd_version);
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),
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print('参数错误!');
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return();
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);
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command_recalculate_total_score(null);
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print('已从' + fzsd_version + '升级!');
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return();
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);
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// 将两计分板分数合并到后者
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merge_score(from, to, fzsd_version) -> (
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// 如果目标计分板不存在则创建
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if(scoreboard() ~ to == null, scoreboard_add(to));
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// new_players = [];
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if(fzsd_version == '2.x',
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(
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// 2.x数据包的假人列表
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fake_players = team_list('carpetBot');
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// 新数据包的计分板中存储的玩家列表
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new_players = scoreboard('fzsd.module.interactor.trigger');
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for(fake_players, delete(new_players, _));
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),
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fzsd_version == '3.0-beta.4',
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(
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new_players = scoreboard('fz.module.interactor.trigger');
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)
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);
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for(scoreboard(from),
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if(!(_ ~ '\\W'),
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scoreboard(to, _, scoreboard(to, _) + scoreboard(from, _));
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);
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);
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print('已合并:' + to);
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return();
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);
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// 获取承载总榜数据的玩家名
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// 因为新计分板允许玩家自定义显示的总榜名称,故做复杂判断才能使脚本确定用来承载总榜数据的玩家名
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get_total_score_name_new(scoreboard) -> (
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// 系统总榜id
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sys_total_name = replace(scoreboard, 'display', 'total');
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// 当前总分
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current_score = scoreboard('fzsd.module.scoreboard.assign.general', sys_total_name);
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// 将系统总榜分数设为INT_MIN,使其成为最低分
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scoreboard('fzsd.module.scoreboard.assign.general', sys_total_name, -2147483648);
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// 将总分赋值到显示计分板上
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display_total_score(scoreboard);
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// 查找显示计分板内的最低分玩家名
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last_min_player = null;
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for(scoreboard(scoreboard),
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if(last_min_player == null,
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(
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last_min_player = _;
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),
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if(scoreboard(scoreboard, _) < scoreboard(scoreboard, last_min_player),
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last_min_player = _;
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)
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);
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);
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// 恢复总榜分数
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scoreboard('fzsd.module.scoreboard.assign.general', sys_total_name, current_score);
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display_total_score(scoreboard);
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// 返回榜内最低分的玩家名(承载总榜数据的玩家名)
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return(last_min_player);
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);
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// 重算总分,scoreboard == null 时重算所有总分
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command_recalculate_total_score(scoreboard) -> (
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if(scoreboard == null,
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for(global_current_scoreboard_list, command_recalculate_total_score(_));
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return();
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);
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total_score_name_new = get_total_score_name_new(scoreboard);
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// 计算总分
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total_score = 0;
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for(scoreboard(scoreboard),
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if(_ != total_score_name_new,
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current_player_score = scoreboard(scoreboard, _);
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if(current_player_score < 0, // 避免溢出
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current_player_score = 2147483647;
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scoreboard(scoreboard, _, 2147483647);
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);
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total_score += current_player_score;
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);
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||
if(total_score < 0, // 避免溢出
|
||
total_score = 2147483647;
|
||
);
|
||
);
|
||
// 赋值总分到系统总分计分板
|
||
scoreboard(
|
||
'fzsd.module.scoreboard.assign.general',
|
||
replace(scoreboard, 'display', 'total'),
|
||
total_score
|
||
);
|
||
display_total_score(scoreboard);
|
||
return();
|
||
);
|
||
|
||
// 使用数据包函数标签将总分赋值到显示计分板上
|
||
display_total_score(scoreboard) -> (
|
||
// 获取计算总榜的函数标签名
|
||
str_1 = split('\\.', scoreboard);
|
||
function_name = str_1:(length(str_1) - 1);
|
||
// 运行函数,将分数赋值到显示计分板上
|
||
run('function #fzsd:module/scoreboard/assign/scoreboard/general/' + function_name);
|
||
return();
|
||
);
|
||
|
||
// 恢复计分板分数,player == null 时恢复所有玩家分数,scoreboard == null 时恢复所有计分板分数
|
||
command_restore(player, scoreboard) -> (
|
||
if(player == null,
|
||
i = 0;
|
||
for(keys(system_info('server_whitelist')),
|
||
i += 1;
|
||
if(i > 10,
|
||
game_tick(50);
|
||
i = 0;
|
||
);
|
||
restore_score(_, scoreboard);
|
||
);
|
||
if(scoreboard == null,
|
||
(
|
||
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
|
||
print('无法还原破基岩榜,已忽略');
|
||
print('已恢复所有玩家的所有分数');
|
||
),
|
||
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
|
||
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
|
||
,
|
||
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
|
||
print('无法还原破基岩榜,已忽略');
|
||
,
|
||
print('已恢复所有玩家的' + scoreboard + '分数');
|
||
);
|
||
);
|
||
return();
|
||
);
|
||
if(scoreboard == null,
|
||
for(global_current_scoreboard_list, restore_score(player, _));
|
||
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
|
||
print('无法还原破基岩榜,已忽略');
|
||
print('已恢复' + player + '的所有分数');
|
||
return();
|
||
);
|
||
if(restore_score(player, scoreboard),
|
||
print('已恢复' + player + '的' + scoreboard + '分数');
|
||
,
|
||
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
|
||
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
|
||
,
|
||
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
|
||
print('无法还原破基岩榜,已忽略');
|
||
);
|
||
);
|
||
return();
|
||
);
|
||
|
||
// 恢复玩家的计分板分数
|
||
restore_score(player_name, scoreboard) -> (
|
||
require_not_null(player_name);
|
||
if(scoreboard == null,
|
||
for(global_current_scoreboard_list, restore_score(player_name, _));
|
||
return(true);
|
||
);
|
||
player = player(player_name);
|
||
player_is_offline = false;
|
||
if(player == null,
|
||
(
|
||
run('player ' + player_name + ' spawn at ~ ~ ~ facing 0 0 in minecraft:overworld in survival');
|
||
player_is_offline = true;
|
||
player = player(player_name);
|
||
)
|
||
);
|
||
if(scoreboard == 'fzsd.module.scoreboard.display.activation',
|
||
(
|
||
play_ticks = statistic(player, 'custom', 'play_time');
|
||
scoreboard('fzsd.event.play_ticks', player, play_ticks%72000);
|
||
scoreboard(scoreboard, player, play_ticks/72000);
|
||
),
|
||
scoreboard == 'fzsd.module.scoreboard.display.damage_taken',
|
||
scoreboard(scoreboard, player, statistic(player, 'custom', 'damage_taken')/10);
|
||
,
|
||
scoreboard == 'fzsd.module.scoreboard.display.death_count',
|
||
restore_from_stat(scoreboard, player, 'custom', 'deaths');
|
||
,
|
||
scoreboard == 'fzsd.module.scoreboard.display.dig_count',
|
||
(
|
||
scoreboard(scoreboard, player, 0);
|
||
for(block_list(),
|
||
append_from_stat(scoreboard, player, 'mined', _);
|
||
);
|
||
),
|
||
scoreboard == 'fzsd.module.scoreboard.display.fishing_count',
|
||
scoreboard(scoreboard, player, statistic(player, 'custom', 'fish_caught'));
|
||
,
|
||
scoreboard == 'fzsd.module.scoreboard.display.kill_count',
|
||
(
|
||
scoreboard(scoreboard, player, 0);
|
||
for(entity_types('living'),
|
||
append_from_stat(scoreboard, player, 'killed', _);
|
||
);
|
||
),
|
||
scoreboard == 'fzsd.module.scoreboard.display.trade_count',
|
||
return(false);
|
||
,
|
||
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
|
||
return(false);
|
||
,
|
||
scoreboard == 'fzsd.module.scoreboard.display.aviating_distance',
|
||
scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200);
|
||
,
|
||
scoreboard == 'fzsd.module.scoreboard.display.placement_count',
|
||
(
|
||
scoreboard(scoreboard, player, 0);
|
||
for(block_list(),
|
||
append_from_stat(scoreboard, player, 'used', _);
|
||
);
|
||
),
|
||
print('未识别的计分板ID!' + scoreboard);
|
||
return(false);
|
||
);
|
||
command_recalculate_total_score(scoreboard);
|
||
if(player_is_offline,
|
||
world_spawn = system_info('world_spawn_point');
|
||
run('spreadplayers ' + world_spawn:0 + ' ' + world_spawn:2 + ' 0 10 false ' + player);
|
||
run('player ' + player + ' kill');
|
||
);
|
||
return(true);
|
||
);
|
||
|
||
// 确定恢复交易榜
|
||
command_restore_trade_count_confirm(confirm, player, trade_count) -> (
|
||
if(confirm != 'confirm' || trade_count != 'fzsd.module.scoreboard.display.trade_count',
|
||
print('命令格式错误!');
|
||
return();
|
||
);
|
||
if(player == null,
|
||
for(keys(system_info('server_whitelist')),
|
||
restore_from_stat(scoreboard, _, 'custom', 'traded_with_villager');
|
||
);
|
||
return();
|
||
);
|
||
restore_from_stat(scoreboard, player, 'custom', 'traded_with_villager');
|
||
return();
|
||
);
|
||
|
||
restore_from_stat(scoreboard, player, category, entry) -> (
|
||
scoreboard(scoreboard, player, statistic(player, category, entry));
|
||
);
|
||
|
||
append_from_stat(scoreboard, player, category, entry) -> (
|
||
scoreboard(scoreboard, player,
|
||
statistic(player, category, entry) + scoreboard(scoreboard, player)
|
||
);
|
||
);
|
||
|
||
// 修改地毯假人规则
|
||
carpet_command_player(level) -> (
|
||
print(run('carpet setDefault commandPlayer ' + level):1:0);
|
||
return();
|
||
);
|
||
|
||
// 设置玩家的计分板分数
|
||
command_set(player, scoreboard, score) -> (
|
||
i = scoreboard(scoreboard, player, score);
|
||
print('玩家' + player + '修改前的分数为:' + i);
|
||
command_recalculate_total_score(scoreboard);
|
||
return(i);
|
||
);
|