429 lines
14 KiB
Scala
429 lines
14 KiB
Scala
// 计分板模块扩展插件
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// 忽略假人分数
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// **请勿修改文件名!!**
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//** 工具函数 **//
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contains(list, value) -> (
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return(list ~ value != null);
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);
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debug(msg) -> (
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logger('debug', msg);
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return();
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);
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require_not_null(value) -> (
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if(value == null, throw('空指针异常!'));
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return(value);
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);
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require_version(requirement) -> (
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req_ver = split('\\.', requirement);
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cur_ver = split('\\.', global_carpet_version);
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return(number(cur_ver:0) >= number(req_ver:0)
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&& number(cur_ver:1) >= number(req_ver:1)
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&& number(cur_ver:2) >= number(req_ver:2));
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);
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//** 主要逻辑 **//
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global_app_name = system_info('app_name');
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global_app_version = '1.1-beta.1';
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global_carpet_version = split('\\+', system_info('scarpet_version')):0;
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global_current_scoreboard_list = [
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'fzsd.module.scoreboard.display.activation',
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'fzsd.module.scoreboard.display.damage_taken',
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'fzsd.module.scoreboard.display.death_count',
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'fzsd.module.scoreboard.display.dig_count',
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'fzsd.module.scoreboard.display.fishing_count',
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'fzsd.module.scoreboard.display.kill_count',
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'fzsd.module.scoreboard.display.trade_count',
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'fzsd.module.scoreboard.display.bedrock_broken_count',
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'fzsd.module.scoreboard.display.aviating_distance',
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'fzsd.module.scoreboard.display.placement_count'
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];
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global_generals_old = {
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'fzsd.module.scoreboard.display.damage_taken' -> '总受伤害量',
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'fzsd.module.scoreboard.display.dig_count' -> '总挖掘量',
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'fzsd.module.scoreboard.display.placement_count' -> '总放置方块数',
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'fzsd.module.scoreboard.display.trade_count' -> '总交易量'
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};
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global_current_generals = {
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'fzsd.module.scoreboard.display.activation' -> '总活跃时间',
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'fzsd.module.scoreboard.display.damage_taken' -> '总受伤害数',
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'fzsd.module.scoreboard.display.death_count' -> '总死亡数',
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'fzsd.module.scoreboard.display.dig_count' -> '总挖掘数',
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'fzsd.module.scoreboard.display.fishing_count' -> '总钓鱼数',
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'fzsd.module.scoreboard.display.kill_count' -> '总击杀数',
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'fzsd.module.scoreboard.display.trade_count' -> '总交易数',
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'fzsd.module.scoreboard.display.bedrock_broken_count' -> '总破基岩数',
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'fzsd.module.scoreboard.display.aviating_distance' -> '总飞行距离',
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'fzsd.module.scoreboard.display.placement_count' -> '总建造数'
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};
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__config() -> {
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'scope' -> 'global',
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'requires' -> {
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'carpet' -> '>=1.4.45',
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'minecraft' -> '>=1.18'
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},
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'command_permission' -> 2,
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'commands' -> {
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// '' -> 'help',
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// 'help' -> 'help',
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'restore whitelist' -> ['command_restore_whitelist', null],
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'restore whitelist <scoreboardID>' -> 'command_restore_whitelist',
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'restore player <playerName>' -> ['command_restore_player', null],
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'restore player <playerName> <scoreboardID>' -> 'command_restore_player',
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'recalculate <scoreboardID>' -> 'command_recalculate',
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'recalculate' -> ['command_recalculate', null],
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'commandPlayer <permissionType>' -> 'command_carpet_command_player',
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'reset <scoreboardPlayer> <scoreboardID>' -> 'command_reset',
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'reset <scoreboardPlayer>' -> ['command_reset', null],
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'set <playerName> <scoreboardID> <score>' -> 'command_set'
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},
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'arguments' -> {
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'playerName' -> {
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'type' -> 'term',
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'suggester' -> _(args) -> player('all')
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},
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'scoreboardID' -> {
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'type' -> 'term',
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'suggest' -> global_current_scoreboard_list
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},
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'scoreboardPlayer' -> {
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'type' -> 'term',
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'suggester' -> _(args) -> get_scoreboard_player_list()
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},
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'permissionType' -> {
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'type' -> 'term',
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'suggest' -> [
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'true',
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'false',
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'ops'
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]
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},
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'score' -> {
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'type' -> 'int',
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'suggest' -> []
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}
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}
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};
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__on_start() -> (
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reload_configs();
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global_team_cache = read_file('team_cache', 'json');
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if(global_team_cache == null, // carpet 1.4.69 兼容
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global_team_cache = {};
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);
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print(player('all'), 'fzsd_score.sc已加载!');
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);
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__on_close() -> (
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delete_file('team_cache', 'json');
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write_file('team_cache', 'json', global_team_cache);
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);
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if(require_version('1.4.999'), // 暂时无效
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__on_player_command(player, command) -> (
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l = length(command);
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if(l > 13
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&& slice(command, 0, 6) == 'player'
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&& slice(command, l - 5, l) == 'spawn'
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&& !(global_config:'allow_spawn_whitelist_player')
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&& contains(get_server_whitelist(), slice(command, 7, l - 6)),
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return('cancel');
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);
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);
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);
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__on_player_connects(player) -> (
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player_type = player ~ 'player_type';
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if(player_type == 'fake',
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(
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player_team = player ~ 'team';
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if(player_team != 'fzsd.module.scoreboard.fake',
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player_name = player ~ 'name';
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global_team_cache:player_name = player_team;
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);
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team_add('fzsd.module.scoreboard.fake', player);
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print(player('all'), '↑假的');
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),
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player_type == 'shadow',
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(
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player_team = player ~ 'team';
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if(player_team != 'fzsd.module.scoreboard.shadow',
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player_name = player ~ 'name';
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global_team_cache:player_name = player_team;
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);
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team_add('fzsd.module.scoreboard.shadow', player);
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print(player('all'), '↑挂机');
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),
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try_restore_team_from_cache(player);
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);
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);
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__on_player_disconnects(player, reason) -> (
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player_type = player ~ 'player_type';
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if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
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(
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print(player('all'), '↓假的');
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),
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player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
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(
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print(player('all'), '↓挂机');
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)
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);
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try_restore_team_from_cache(player);
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);
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// 获取服务器白名单
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get_server_whitelist() -> (
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return(keys(system_info('server_whitelist')));
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);
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// 重载配置文件
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reload_configs() -> (
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// 读取配置文件
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global_config = read_file('config', 'json');
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if(global_config == null, // carpet 1.4.69 兼容
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global_config = {};
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);
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config_changed = false;
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// 读取失败或不存在
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if(length(global_config) == 0,
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global_config:'config_version' = '1.0.0'; // 占位用,无实际作用
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config_changed = true;
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);
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// 暂时无效
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if(require_version('1.4.999') && !contains(global_config, 'allow_spawn_whitelist_player'),
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global_config:'allow_spawn_whitelist_player' = false;
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config_changed = true;
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);
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if(config_changed == true,
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delete_file('config', 'json'); // 避免一些意外的问题
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write_file('config', 'json', global_config);
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);
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);
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// 获取所有计分板下的所有玩家列表
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get_scoreboard_player_list() -> (
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set = m();
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for(global_current_scoreboard_list,
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for(scoreboard(_),
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if(_ ~ '\\w',
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put(set:_, null);
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);
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);
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);
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return(keys(set));
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);
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// 尝试从缓存恢复玩家队伍,玩家/假人上下线时执行
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try_restore_team_from_cache(player) -> (
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player_team = player ~ 'team';
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player_name = player ~ 'name';
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debug('restore_team_from_cache');
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if(player_team != 'fzsd.module.scoreboard.fake'
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&& player_team != 'fzsd.module.scoreboard.shadow',
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return();
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);
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if(global_team_cache:player_name == null,
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team_leave(player);
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,
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team_add(global_team_cache:player_name , player);
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delete(global_team_cache:player_name);
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);
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);
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help() -> (
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return();
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);
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// 重置玩家计分板分数
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command_reset(player, scoreboard_id) -> (
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if(scoreboard_id == null,
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run('scoreboard players reset ' + player);
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print('已重置' + player + '的所有分数');
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return();
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);
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scoreboard_remove(scoreboard_id, player);
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print('已重置' + player + '的' + scoreboard_id + '分数');
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);
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// 重算总分,scoreboard == null 时重算所有总分
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command_recalculate(scoreboard_id) -> (
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recalculate_general(scoreboard_id);
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);
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// 设置玩家的计分板分数
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command_set(player, scoreboard_id, score) -> (
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i = scoreboard(scoreboard_id, player, score);
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print('玩家' + player + '修改前的分数为:' + i);
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recalculate_general(scoreboard_id);
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return(i);
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);
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command_carpet_command_player(level) -> (
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print(run('carpet setDefault commandPlayer ' + level):1:0);
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);
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command_restore_whitelist(scoreboard_id) -> (
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restore_scores_of_whitelist_players(scoreboard_id);
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);
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command_restore_player(player_name, scoreboard_id) -> (
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restore_score(player_name, scoreboard_id);
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);
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// impls...
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recalculate_general(scoreboard_id) -> (
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if(scoreboard_id == null,
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(
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for(global_current_scoreboard_list, _recalculate_general(_));
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),( // else
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_recalculate_general(scoreboard_id);
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));
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display_generals();
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);
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_recalculate_general(scoreboard_id) -> (
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require_not_null(scoreboard_id);
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scoreboard_remove(scoreboard_id, global_generals_old:scoreboard_id); // shit compat...
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scoreboard_remove(scoreboard_id, global_current_generals:scoreboard_id); // shit compat...
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total_score = 0;
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for(scoreboard(scoreboard_id),
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( // _ = player_name
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score = scoreboard(scoreboard_id, _);
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if(score <= 0,(
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scoreboard_remove(scoreboard_id, _);
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continue();
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));
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total_score += scoreboard(scoreboard_id, _);
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if(total_score < 0,(
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total_score = 2147483647; // INT_MAX
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break();
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));
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));
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scoreboard('fzsd.module.scoreboard.assign.general', replace(scoreboard_id, 'display', 'total'), total_score); // shit... must call display_generals() later.
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return(total_score);
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);
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// 使用数据包函数标签将总分赋值到显示计分板上
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display_generals() -> (
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// 运行函数,将分数赋值到显示计分板上
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run('function #fzsd:module/scoreboard/assign/scoreboard/general');
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);
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restore_scores_of_whitelist_players(scoreboard_id) -> ( // whitelist players only!
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whitelist = get_server_whitelist();
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if(scoreboard_id != null,
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(
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for(whitelist,
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( // _ = player_name
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_restore_score(_, scoreboard_id);
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));
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recalculate_general(scoreboard_id);
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return();
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));
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for(global_current_scoreboard_list,
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(
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scoreboard_id = _;
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for(whitelist,
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( // _ = player_name
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_restore_score(_, scoreboard_id);
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));
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));
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recalculate_general(null);
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);
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// 恢复玩家的计分板分数
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restore_score(player_name, scoreboard_id) -> (
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require_not_null(player_name);
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if(scoreboard_id == null || scoreboard_id == '',
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(
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for(global_current_scoreboard_list, _restore_score(player_name, _));
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recalculate_general(null);
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return(true);
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));
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if(_restore_score(player_name, scoreboard_id),
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(
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recalculate_general(scoreboard_id);
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return(true);
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));
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return(false);
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);
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_restore_score(player_name, scoreboard_id) -> (
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require_not_null(scoreboard_id);
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player = player(player_name);
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player_is_offline = false;
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if(player == null,
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(
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run('player ' + player_name + ' spawn at ~ ~ ~ facing 0 0 in minecraft:overworld in survival');
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player_is_offline = true;
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player = player(player_name);
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)
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);
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if(scoreboard_id == 'fzsd.module.scoreboard.display.activation',
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(
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play_ticks = statistic(player, 'custom', 'play_time');
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scoreboard('fzsd.event.play_ticks', player, play_ticks%72000);
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scoreboard(scoreboard_id, player, play_ticks/72000);
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),
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scoreboard_id == 'fzsd.module.scoreboard.display.damage_taken',
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scoreboard(scoreboard_id, player, statistic(player, 'custom', 'damage_taken')/10);
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,
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scoreboard_id == 'fzsd.module.scoreboard.display.death_count',
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scoreboard(scoreboard_id, player, statistic(player, 'custom', 'deaths'));
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,
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scoreboard_id == 'fzsd.module.scoreboard.display.dig_count',
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(
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scoreboard(scoreboard_id, player, 0);
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for(block_list(), append_from_stat(scoreboard_id, player, 'mined', _));
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),
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scoreboard_id == 'fzsd.module.scoreboard.display.fishing_count',
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scoreboard(scoreboard_id, player, statistic(player, 'custom', 'fish_caught'));
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,
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scoreboard_id == 'fzsd.module.scoreboard.display.kill_count',
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(
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scoreboard(scoreboard_id, player, 0);
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for(entity_types('living'), append_from_stat(scoreboard_id, player, 'killed', _));
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),
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scoreboard_id == 'fzsd.module.scoreboard.display.trade_count',
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scoreboard(scoreboard_id, player, statistic(player, 'custom', 'traded_with_villager'));
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return(false);
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,
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scoreboard_id == 'fzsd.module.scoreboard.display.bedrock_broken_count',
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return(false);
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,
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scoreboard_id == 'fzsd.module.scoreboard.display.aviating_distance',
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scoreboard(scoreboard_id, player, statistic(player, 'custom', 'aviate_one_cm')/200);
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,
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scoreboard_id == 'fzsd.module.scoreboard.display.placement_count',
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(
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scoreboard(scoreboard_id, player, 0);
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for(block_list(), append_from_stat(scoreboard_id, player, 'used', _));
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),
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print('未识别的计分板ID!' + scoreboard_id);
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return(false);
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);
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if(player_is_offline,
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world_spawn = system_info('world_spawn_point');
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run('spreadplayers ' + world_spawn:0 + ' ' + world_spawn:2 + ' 0 10 false ' + player);
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run('player ' + player + ' kill');
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);
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return(true);
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);
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append_from_stat(scoreboard, player, category, entry) -> (
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scoreboard(scoreboard, player,
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statistic(player, category, entry) + scoreboard(scoreboard, player)
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);
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);
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