## 调试 execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}] ## 将事件数据缓存 scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.damage_taken scoreboard players operation fzsd.var.score fzsd.variable.integer /= 10 fzsd.variable.integer ## 运行事件 function #fzsd:game_event/player/on_took_damage